Society is dead. So remake it. Build and rule your own post-apocalyptic society. Decide the laws and morals of the survivors. Overcome challenges and threats from the wasteland. What kind of society will you make?
All Reviews:
Mostly Positive (209) - 73% of the 209 user reviews for this game are positive.
Release Date:
Oct 15, 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Atomic Society is a passion project for us and we’ve been letting people play it, and give us feedback, since the very earliest days of the game. Working with our players just makes the game better and better, so why wouldn’t we keep doing that here on Steam?”

Approximately how long will this game be in Early Access?

“About 12 months.”

How is the full version planned to differ from the Early Access version?

“The final version will just be expanded version of the core game you get right now, with more to do, and more polish.”

What is the current state of the Early Access version?

“See the game description. That tells you everything that's currently in the game.”

Will the game be priced differently during and after Early Access?

“We're not sure yet.”

How are you planning on involving the Community in your development process?

“See the top answer.”
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Recent updates View all (28)

March 25

Dev Blog #34: About Recent Delays…

Firstly, I want to apologise for the slowness of updates.

We are quite behind schedule at the moment due to some significant health issues with one of our team (we’re 4 part-time friends in total making the game) that has essentially brought all work to a halt at the moment. We are currently sitting on a 98% complete update to the game but can’t fix the last few issues with it until our partner (who is an extremely vital part of the team) recovers and is able to pick up where they left off.

I’m really sorry for this delay. I’ve been wracking my brain trying to think of anything to do, but releasing the current new update in its present state would simply break the game for everybody.

The patch notes in last month’s update represent the work that is 98% finished and ready to go. I desperately want to get it out as soon as possible, but unfortunately we can’t do anything except wait and hope for our friend’s recovery.

We are fully committed to finishing Atomic Society, all of us. We were actually just getting to the fun part of adding new content and buildings, etc, and now this has issue has happened. Obviously it’s not great for our little business at all - which we depend on - but there’s nothing we can do and nobody’s to blame. This has come out of nowhere.

As soon as we’re able, we will put out the now almost-finished new update and then hopefully get stuck into a larger, game-changing update with numerous improvements to the economy/resource side of the game and more late-game stuff to make. These features are all designed and ready to enter production. We’ve been trying to do what we can here and there around the edges, but we’re pretty limited in what we can do.

It’s a tough situation, especially for the sick person on our team. You can imagine how they feel being the cause of this delay. Our first priority is to support them and aid their recovery, because this game wouldn’t exist without them. But we can only wait and see what happens right now. It’s not in our hands for now.

I don’t really have much more to say in this dev blog, making the shortest I’ve ever written since we started, but it’s important people know we’ve hit this health snag and hopefully things can get back to normal in a week or two and because we’ve got a lot more post-apocalyptic goodness to come!

I’ll keep everybody informed and I’m always around on our Discord server if people have questions.

Thanks for your patience and support. This isn't a "we're done" post by any measure, it's just the state of things at the moment, and the problem we're facing. We'll do the best we can.
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February 24

Mini Update – New Version Progress

Hi everyone. The next update for Atomic Society is now in the last stages of development. Apologies for lack of contact. I'd been hoping the new version could’ve been released a few weeks ago (hence holding off on making any announcements) but we hit the usual bug explosion at the end of a version. However, the fixes are going well, and as soon as we're sure we’ve caught the last few bugs, we’ll upload everything to Steam. Thanks to everybody for their patience. If we hit any more unexpected snags I’ll let you know.

Everything you see below in the patch notes below has already been finished by us, it’s a just a case of ironing out the last few bugs with it so we can safely release it. The patch notes will probably grow a little bit as well because new things are still being added.

Meanwhile, aside from this update, we've also finished a lot of the design work for future improvements to the resource/economy side of the game, and other more substantial gameplay changes, which has also taken a lot of careful planning, but is now done. We’ll start working on that as soon as this next patch is out. We're not going anywhere. :)

We'll get the new goodies to you as soon as possible.

Upcoming Patch Notes Preview:

Flogging solution added. The final ethical solution has now been added to the game and you can choose to flog your citizens for their crimes if that sounds right to you. Flogging is a quick but violent solution that will greatly reduce the health and morale of the punished person.



Gateway building added. A new building has been added. The Gateway acts as an optional gathering spot for new migrants to your town, rather than them all gathering at the first storehouse you make. This will make it much easier to create multiple small towns and to spread out where people arrive.



Worker priority panel added. A new panel is now available at the Town Hall once you have built one. This panel shows you every building currently in your town, how many workers it has, and how many it needs. You can tick boxes beside the workplaces and any unemployed people you have will go and work in those structures first.



New (optional) day/night cycle feature added. The sun now slowly moves around the sky on each map, causing the lighting and shadows to change realistically and creating moody nights. If you don't like the lighting changing, you can pause the sun’s rotation, or even adjust it manually using a slider to get it just the way you want it. This helps the world feel more alive.







Bug Fixes

- Fixed: A rare bug where the need bars of your could appear to crash to zero suddenly and people would randomly die of thirst.
- Fixed: A bug where sometimes the raiders would stop interacting with you entirely if you saved and loaded after ignoring them.
- Fixed: A potential memory leak problem that could cause the game to slow down slightly over time.

Other Changes

- New building placement guides added. You can now see the range and radius of more buildings when placing them, such as repair shacks, prisons, etc. This should help you see if your buildings are in range of repair workers...



- The optional camera mode is now the default camera mode. The camera no longer automatically snaps to the town leader when giving orders and you can boss the leader around like an RTS unit. If you prefer the old way, you can switch to it in the options. (We have already started the work on a much bigger camera overhaul as well - coming in a future update).

- (This change will only appear in new games, not old saves) The missing side-effects for picking punishments/laws have now all been implemented. We tried to make this backwards compatible with old saves but sadly it wasn't possible technically.

- Several new help messages have been added the first time you place certain structures if they have unique gameplay features that new players need to know about.

- Enforcer/execution status text improvements

- New sound effects added in certain places.

- Various buildings have had their prices and performance somewhat adjusted. In general food and drink production has been slowed down slightly to make it harder to get a surplus.

- The raiders now come at 250 citizens (up 50).

- Migration speed has been slowed down slightly to avoid too many unemployed.

- (This change will only appear in new games, not old saves) The demands of the raiders have been reduced greatly to make building guard towers less important. It should now be possible to have a “peaceful” life surrendering to them now, if you want to give in. We felt it should be possible to complete the game being a vassal state of the raiders if you want to avoid building defences.

- Buildings now have a slightly longer durability before they need repairs. In addition to that scavenger huts no longer need repairs at all.

- (This change will only appear in new games, not old saves) The text and impact of some of the side-effects when you change your laws has been improved somewhat.

- Various small UI tweaks have been made here and there to tidy things up, new graphics, icons, etc.

- And we have now finished all the behind-the-scenes work on getting the game text files ready to translate (which was a huge task) and can move onto the next step of actually translating the words in upcoming versions. Stay tuned.

Looking forward to sharing all this with you soon. :)





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About This Game

SOCIETY IS DEAD.

SO REMAKE IT.



What kind of society will you make? After nuclear war destroyed civilization, the time has come to rebuild.

What will you legalize, and what will you forbid?

Run society the way you want, good or bad, and create a successful settlement.

Keep hundreds of survivors alive in a dangerous wasteland where life is always hard.




CURRENT FEATURES (More Will Be Added in Future Updates)


  • CRIME. Citizens who commit crimes and a wide range of social issues as you play.

  • JUDGMENT. Act as judge over a range of social issues including abortion, murder, vegetarianism, drug use, cannibalism, and several other controversial topics.

  • PUNISHMENT. Choose between execute, long or short prison sentences, tolerate and even encourage for all the issues that happen in your town. Be whatever kind of leader you want.

  • BELIEF. Pick what you believe in and share that with others through violence, exile or education so that your laws are listened to.



  • OUTSIDERS. Build defences to keep raiders out of your town for good. Or make deals with them so they won't attack you.

  • CONTROL. Create and name your own leader character. Use this person to help build your town, or explore the world for salvage and special upgrades. Walk around your town.

  • SURVIVAL. Starting out with nothing, slowly build a large settlement that can keep hundreds of people fed, watered, healthy, housed and entertained, if you can. Convert ruined houses and offices into useful buildings or loot them for supplies!



OTHER FEATURES


  • Custom difficulty mode lets you tweak the experience to be as brutal or gentle as you like.

  • Play just for fun, as a sandbox simulation, or complete set challenges to build the ultimate settlement.

  • Over 33 types of structure to consider building, each with a unique appearance and use.

  • 9 huge, handcrafted environments to try and build a town in ranging from deserts, to tropical islands, to snowy mountains.

  • A large degree of randomisation to make replaying and building a different society challenging and rewarding.

  • Face up to the problems of poor sanitation, plague and how to treat the elderly.

Mature Content Description

The developers describe the content like this:

Atomic Society involves judging controversial real-life social and political issues, including abortion, sexuality, murder and several others. It also allows players to set laws and punishments in ways some players might find disturbing or offensive, though you are free to build society the way you believe.

System Requirements

    Minimum:
    • OS: Windows (Any Version From 7 upwards)
    • Processor: Dual Core Processor (i3 or equivalent)
    • Memory: 4 GB RAM
    • Graphics: GeForce 500+ (or equivalent). 2GB of Video Ram
    • DirectX: Version 11
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows (Any Version From 7 upwards)
    • Processor: Quad Core Processor (i5 or equivalent)
    • Memory: 8 GB RAM
    • Graphics: GeForce 700+ (or equivalent). 4 GB of Video Ram.
    • DirectX: Version 11
    • Storage: 1 GB available space

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