A real-time lane-defense roguelite. Spend rations to send troops down the line, stack relics, promote your units, and break the enemy stronghold with a different army every run.

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Free Demo

Play LINE WARLORD Demo

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About This Demo

Send out the troops. Push the line. Break their stronghold.

LINE WARLORD is a real-time lane-defense roguelite. Rations refill as you fight, and every battle comes down to what you send out and when. Between battles you pick up relics, promote your units, and choose your path on a branching map. When a run ends, the upgrades you bought at the Forge and the Pantheon stay, so the next march starts a little stronger.

Features

  • Spend rations to summon troops and send them down the line. What you send, and when, decides the fight.
  • An Empower gauge fills as you fight and is used only for Army Empower. Your Ultimate runs on its own cooldown.
  • Two commanders: Loenhart and Merka. Each has a different Ultimate and a different way of fighting.
  • Stack relics, promote and awaken your unit types, and gamble on events. No two runs field the same army.
  • All of Chapter 1, with buffs and debuffs on every map. Follow the branching map to the boss.
  • Three Warfire levels: clear a run to unlock the next. Enemies hit harder, rewards grow.
  • Forge and Pantheon upgrades are permanent between runs. Available in 12 languages.

The demo covers Chapter 1, two commanders and Warfire 1–3. Chapters 2–3, Crono and Warfire 4–5 are in the full game.

The game sends anonymous play statistics (no personal data) to help us balance it.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some pre-rendered artwork — event illustrations, key art, and store capsule images — was created with the assistance of generative AI tools, then selected, edited, and composited by the developer. Some sound effects were generated with AI audio tools; the remaining audio is licensed or CC0 work by human creators. Localization drafts were produced with AI translation tools and reviewed by the developer. All in-game unit, UI, and map art uses licensed, human-made asset packs. No content is generated by AI at runtime.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    Recommended:
    • Requires a 64-bit processor and operating system