Point, and your giant hammer does the smashing. Crush a goblin horde for gold, grow a War Tree of 130+ upgrades, hire and train 15 heroes, forge legendary hammers and topple eight warlords on the road to the Goblin King's throne. Numbers go up. Goblins go flying.

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About This Game

[img][/img]

[h2]The horde is coming. You have a hammer.[/h2]

A very, very big hammer. [b]Goblin Smasher[/b] is a pixel-art incremental where every day is a raid: your hammer follows the cursor and slams whatever is underneath it. Line up the crowd, keep the combo alive, send goblins bowling into each other, and when the sun goes down, spend the loot on getting stronger.

No clicking marathons. No sore wrists. Just [b]hover, smash[/b], and watch the numbers climb.

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[h2]Every day, the horde gets bigger. So do you.[/h2]

Gold, timber, bones, iron, glowcaps, timesand and embers: every land drops its own loot, and every bit of it goes back into the fight. Golden goblins burst with coin. Hourglass Haulers buy you a few more seconds of daylight. Crits fire off finishers with names like [i]Whirlwind[/i], [i]Ricochet[/i] and [i]Earthsplitter[/i]. Tomorrow you hit twice as hard. Next week, a million times.

[h2]A War Tree that keeps on growing[/h2]

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More than [b]130 upgrades[/b] spread across the Core and six great branches. Start with bigger swings and faster slams. Before long you're raising a bone army with [b]Necromancy[/b], running [b]the Forge[/b], casting [b]Sorcery[/b], bending [b]Time[/b] and calling down the [b]Cataclysm[/b]. Every new land brings a new material, a new branch to spend it on and a new way to break the game.

[h2]The Hall of Heroes[/h2]

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Fifteen heroes answer the call: [b]Ranger, Fighter, Rogue, Barbarian, Guardian, Blood Mage, Ninja, Engineer, Runesmith, Gunslinger, Wizard, Druid, Bard, Cleric[/b] and [b]Paladin[/b]. Unlock them in the War Tree, hire them with gold, train them up to level 50 and march out with a party of up to six.

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[list]

[*][b]A passive[/b] from the day they join: Double Shot, Pickpocket, Vampirism, Quickdraw...

[*][b]An active skill[/b] at level 5: Volley, Taunt, Blood Spikes, Fan the Hammer...

[*][b]An advanced skill[/b] at level 15: Fire Rain, Thunder Blade, Thousand Blades, Dome of Dawn...

[/list]

Strikers, controllers and supports. Build a party around your hammer, or build your hammer around your party.

[h2]Eight warlords. One crown.[/h2]

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Push a land's warband back far enough and its warlord comes out to meet you. Chief Grubnak, the Warg Mother, Old Mudgut, Foreman Blastgut, Mother Mycelia, Dustbones the Tall, the Forgemaster... and waiting on the Throne of Gob, [b]the Goblin King[/b] himself. A warlord's wounds last between days, so every raid chips a little more off.

[h2]Forge your hammer[/h2]

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At the Anvil, turn your spoils into [b]10 hammers[/b], each one changing how you play. The Tack Hammer keeps a combo alive. The Sledge sends bodies bowling. The Bonecrusher raises whatever it flattens. The Storm Hammer throws lightning, the Ember Hammer sets the field on fire, and Kingsbane... well. Temper your favourite, collect [b]16 relics[/b] torn from goblin pockets and warlord corpses, and spend skulls on [b]18 talents[/b].

[h2]Free the Goblin Lands[/h2]

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Muddy Meadows. Tanglewood. Gloomroot Bog. Rustpit Mines. Glowcap Hollow. Dustbone Wastes. Cinder Forge. The Throne of Gob. Eight hand-built lands, each with its own goblins: warg riders, pedal goblins, toad riders, keg sappers that explode, shamans that heal, carpet raiders that fly, and a lot more of them than you'd like.

[h2]Numbers go up. Way up.[/h2]

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Start out flattening grunts one bonk at a time. End up hitting for trillions, with six heroes throwing fire, runes, shurikens and holy hammers across a screen that is more explosion than goblin. Then keep going: after the crown falls, [b]the Endless Horde[/b] never stops coming.

[h2]Features[/h2]

[list]

[*][b]Hover to smash:[/b] the hammer follows your cursor and swings on its own. Relaxed to play, satisfying to watch.

[*][b]130+ War Tree upgrades[/b] across the Core and six branches, from bone armies to meteor storms

[*][b]15 heroes[/b] with 45 skills, trained up to level 50, in parties of up to six

[*][b]8 lands, 8 warlords[/b] and 25 kinds of goblin

[*][b]10 hammers[/b] to forge and temper, [b]16 relics[/b], [b]18 talents[/b]

[*][b]Idle friendly:[/b] freed lands pay tribute while you're away, and Autosmash keeps swinging when you let go of the mouse

[*][b]A full campaign[/b] of 4 to 5 hours, then the Endless Horde

[*][b]47 achievements[/b], a goblin codex and a lot of flying goblins

[*][b]Gamepad support:[/b] the left stick steers the hammer

[/list]

[h2]Early Access[/h2]

The full campaign is playable from day one of Early Access, from the first muddy field to the Goblin King's throne. Early Access is where we tune it with you and keep adding more to smash.

[b]Try the free demo[/b] and smash through the first two lands. If you enjoy it, a [b]wishlist[/b] helps a small studio more than you'd think!

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel Core i3-4130 / AMD FX-6300
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 4600 / NVIDIA GeForce GT 960
    • Storage: 1 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11
    • Processor: Intel Core i5-4460 / AMD Ryzen 3 1200
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 960 / AMD Radeon RX 460
    • Storage: 1 GB available space
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