Cut through hordes of monsters and carry unidentified weapons home. Appraise your haul at the guild, gear up, and descend into deeper ruins with a party of distinct companions — a treasure-hunting survivors-like.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The heart of this game is the loop of hauling treasure home to make your next expedition stronger, and how well that loop plays depends heavily on drop rates, rarity distribution, and enchantment balance. Those are not things a solo developer can finish tuning alone at a desk; they need to be measured against how a lot of different players actually play.

I would rather put a playable version out early and tune that economy while listening to real feedback.”

Approximately how long will this game be in Early Access?

“I am planning for roughly one year, though this may shift depending on how balance work and additional content progress, and on the feedback that comes in. I would rather not cut content just to hit a date.”

How is the full version planned to differ from the Early Access version?

“The Early Access version has three stages to play. Toward the full version, I plan to add deeper stages along with the new enemies, weapon growth tiers, and enchantments that come with them.

I also plan to keep revising the drop economy and the per-stage difficulty curve based on real play data. Priorities within that plan may change in response to feedback.”

What is the current state of the Early Access version?

“It is playable from start to finish. Three stages, 15 playable characters, 15 weapons with their own growth tiers, seven rarity tiers with weapon-specific enchantments, guild appraisal, loadouts, contracts and training, and companions who join you on expeditions are all implemented and working. Japanese and English are supported.

Balance work is ongoing — in particular the strength of high-rarity gear and the difficulty of the later stages are areas I will keep adjusting.”

Will the game be priced differently during and after Early Access?

“As content grows, I plan to raise the price when Early Access ends. Anyone who buys during Early Access will get the full version at no additional cost.”

How are you planning on involving the Community in your development process?

“I will be reading feedback on the Steam community hub and discussions. What I most want to hear is whether the weapon you pulled felt exciting, where you got stuck, and which weapons feel too strong or too weak. The balance of this game only sharpens with real play, so those reports feed directly into how I tune it. Bug reports are welcome in the same place.”
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This game is not yet available on Steam

Planned Release Date: Nov 1, 2026

This game plans to unlock in approximately 2 months

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About This Game

About This Game

Your build grows during the run. Your arsenal grows after it.

Mow down waves of monsters with auto-firing weapons, grab an unidentified weapon from a treasure chest, and make it home alive. Whatever you carry back can be appraised at the guild and taken into your next expedition — a survivors-like where the loot outlives the run.

Cut through the horde

  • Your weapons fire on their own. You handle positioning and survival

  • 15 weapons transform as they level, until the strongest fill the screen

  • Combine them with passive skills to build a different loadout every run

Carry unidentified loot home

  • Weapons from chests come unidentified. Rarity and enchantments stay hidden until appraised

  • Pay the guild to reveal what you found. Seven rarity tiers decide how far a weapon can grow

  • 45 unique enchantments, tailored per weapon — the same blade plays differently depending on what it rolled

  • Fall in the ruins and you limp home with half your haul. Reach the escape gate and you keep all of it

Descend with a party

  • Choose one of 15 characters to deploy, each with their own weapon affinities

  • Companions join your roster as you progress and reinforce you mid-run

  • The enchantments on a companion's gear work for them, not for you

  • Take guild contracts to unlock new classes, passives, and drops

The ruins do not wait

  • Each stage brings its own weather and terrain hazards — darkness that blinds, moving machinery, walls that close off ground

  • The longer you last, the heavier the horde, until the master of the ruins arrives

  • The deeper you go, the better the loot sleeping there

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

This game was developed with the help of generative AI tools in the following areas:

Some art assets, including characters, backgrounds, UI, and effects
Store page capsule images and key art
English localization of in-game text
Portions of the source code
All generated output was reviewed, edited, and integrated by the developer, and the final content is the developer's responsibility. No content is generated by AI while the game is running.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i3-4340 / AMD FX-6300 or better
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 capable GPU (integrated OK)
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Sound Card: DirectX compatible sound device
    Recommended:
    • OS: Windows 11 64-bit
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600 or better
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 1050 / Radeon RX 560 or better
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Sound Card: DirectX compatible sound device
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