Voidrunner is a surreal flight action shooter by RealityArts Studio. You can experience the exotic universe in both Online Multiplayer and Single Player AI. Join the War now!

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Jeu en accès anticipé

Commencez à jouer dès à présent et impliquez-vous pendant son développement.

Remarque : les jeux en accès anticipé ne sont pas terminés, ils peuvent changer de façon significative. Si ce jeu ne vous intéresse pas dans son état actuel, vous devriez attendre pour voir s'il se développe davantage. En savoir plus

Remarque : la dernière mise à jour a été publiée par l'équipe de développement il y a 8 ans. Les informations et le calendrier présentés ici peuvent être obsolètes.
Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« We are 5 guerilla developers who want to make a game that we all really love to play. With our current resources, we have managed to create a content that even most retail games don't have. But it's not finished yet! Voidrunner can be the first fully immersive 3D competitive game ever. We have lots of plans to develop into game such as new modes like Destroy the Base, City Battle, Voidspace Attack... Spectator modes, in-match experience system and heroic abilities are also in our near future plans.

We can hear you asking "So what about customizations?!" Yes! That is also in our Game Design Document, however, as we have stated, we are 5 people and we must be "more" people if we want to achieve everything. So we hope people like our game so we can have resources to expand our game universe more. Let's have some fun! »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« We are planning to be in Early Access until the end of 2017. First Quarter 2018 is our planned full release date with all the modes, features, additional ships and levels. »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« First of all, we will not hide content as we move forward to final release. This game is made by gamers for gamers. But as we will progress to full release, these additions will see the light:

- NEW CORE FUNCTIONS

* Detailed Spectator Mode that you can switch to any opponent's camera, free look or zoom to a new action scene.
* In-Match Experience system will allow us to integrate Heroic Abilities so that when players gain enough levels during a match, their hero abilities will be available for more intense combat.
* Map Votes and Lobby is nearly a standard in games like this. So this feature is also in our to do list.
* Voice Chat and Standard Text Chat will be available in match for a more smooth communication experience.
* Matchmaking and Server system will be developed further for smoother playing experience and faster logins.

- NEW MODES

* Destroy the Base: On this mode there are two bases guarded by a shield. To win the match, you have to destroy your opponent's base. In order to down the shields, you have to destroy three power generators. When the shield is down, the base is guarded by turrets. So you have to make a careful strategy and act fast to win the round.

* City Battle: One team is attacker, other team is defender. There's a large city (like Minas Tirith of the Lord of the Rings). This is an objective based mode. As attackers, you have to destroy the outer shield of the city to get into it by destroying void energy canals that lead to shields. If you are great at flying and incredible high reflexes, you can try the ventilation shaft that leads into the city with exploding gasses, turbines. When the shield is down, you are inside the city. Then your Voidrunner Clan Mothership arrives and concentrate her weapons to main gate of the Energy Superstructure that powers the city. You have to protect your mothership until she destroys the gate. When it is destroyed, you have to go inside the superstructure, find the core and destroy it. With it's destruction, you win the round. If you escape from the explosion of the chain reaction, you get extra experience points.

As defenders, you try to prevent everything that attackers are doing. In addition to that, you can control city's powerful turrets by docking near them and use your Kamikaze mode in the second objective to give heavy damage to attacker's Mothership.

- Voidspace Attack: This is also an objective based mode. Here you are in Voidspace. It's like the Void equivelent of Hyperspace. In a foiled space&time and extremely high speed, you locked on to another Voidrunner Clan's Mothership during Voidspace Travel. You attack them with all your strength. The primary objective here is to destroy the opponent team's Mothership. You must disable the shields, weapons and engines to achieve your goal. You can attack from outside or dive into the inner chambers of the Mothership, that's your choice. As defenders, you have to prevent it.

- NEW SHIPS AND WEAPONS

New ships will be available as we progress in the Early Access. Our planned ship number for Final Release is 30 ships with 2 standard and 1 heroic, total 3 abilities each.

- CUSTOMIZATION SYSTEM

Originally we have planned a customization system that you can change your ship's skins, colors, weapons' colors and also type of effects. But our planned customization system also gives you the ability to change your ship's shape by changing the wings, weapons and some detail models so you can make more customizations. We want to customize cockpits also by integrating lighting and color customizations as well inserting custom decals.

- ADDITIONAL MUSIC

We hope to make our soundtrack better by having Alexander Brandon and Michiel Van Den Bos (composers of original Unreal Tournament and Deus Ex) to make more music for us as we will get bigger in the content along the way.

- LORE

Voidrunner is part of an incredibly big universe we have created for a major motion picture project 6 years ago. Originally we planned to make a great story based mode but due to a non existing budget, we couldn't make it. In time we wish to integrate that lore to game by making mini cinematics, character (pilot) creations, a detailed Codex page for our main menu and some short films. If as a company we get bigger enough to have budget for a story mode, we'll do it! That will always in our hearts to share our stories with you. »

Quel est l'état actuel de la version en accès anticipé ?

« Currently, there are 12 ships with different classes and 2 abilities per each. Players can play with these ships on Online Multiplayer in 4 modes:
* Deathmatch
* Team Deathmatch
* Capture the Miner (like Capture the Flag)
* Domination (Classic capture point domination)

- 15 beautifully designed levels.

In Offline Single player, we have 2 modes (apart from tutorial and training):
* Drone Waves: Here drones are coming in waves and in multiplying numbers. You also get your score and can try to beat your best score.
* Custom Deathmatch: You can decide what number of drones and in what map you wish to play in this classic Deathmatch mode.

Note that internet connection is required at all time to be able to play the game. »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« Yes. As the game is being developed during Early Access, it's price will be changed accordingly as it's approaching it's destination as a final release title. »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« Even in the Pre-Alpha, Alpha and Beta, community were everything for us. We have shaped this game with our community and will continue to do so. From a very basic speed & reflex game, we have created a giant multiplayer flight combat title with the support and feedbacks from our community. And our main aim is to continue this tradition. »
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Remarque : Voidrunner n'est plus disponible sur le magasin Steam.
 
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À propos de ce jeu

Voidrunner is a Multiplayer & Single Player Flight Shooter game set in an exotic universe called the Void.

The game features some of the finest artwork ever featured in a video game as you traverse through 15 gorgeously detailed cinematic levels, fighting for your very survival in the ultimate space based FPS shooter!

An incredible attention to environmental detail, thanks to being developed by world leading movie CGI artists is only surpassed by the sheer thrill and excitement of visceral space combat that puts you firmly in the hot seat as you upgrade through 12 high performance space fighters!

No detail has been spared in creating an experience of a lifetime including a custom soundtrack from Alexander Brandon & Michiel Van Den Bos, composers of original Unreal Tournament and Deus-Ex.

Multiplayer features include the ever popular Deathmatch, Team Deathmatch, Capture and Domination modes!

Strap yourself in and prepare for an adrenalin fuelled space combat experience that is simply out of this world!

Configuration requise

    Minimale :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation  *: Windows 7/8/10 64 bit
    • Processeur : Intel Core i5 2.5 Ghz
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : NVIDIA GeForce GTX 460, AMD Radeon HD 6870, Intel HD Graphics 4600, or equivalent GPU
    • DirectX : Version 11
    • Réseau : connexion internet haut débit
    • Espace disque : 5 GB d'espace disque disponible
    Recommandée :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation  *: Windows 7/8/10 64 bit
    • Processeur : Intel Core Core i5 2.8 Ghz or better
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : Nvidia GTX 660 or AMD Radeon HD 7870 equivalent GPU
    • DirectX : Version 12
    • Réseau : connexion internet haut débit
    • Espace disque : 5 GB d'espace disque disponible
* À compter du 1ᵉʳ janvier 2024, le client Steam sera compatible uniquement avec Windows 10 et ses versions plus récentes.

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