You start with $1,000 and a candlestick chart. 1,000 coins, whales who plan pump-and-dumps, and a retail crowd that always buys the top. Every order you place moves the price. Trade, take leverage, run PR campaigns, launch your own token — and decide what your reputation is worth.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Fear & Greed is a simulation, and in a simulation the product is the balance. I can measure the market engine against itself for months — and I have — but no test rig finds the strategies that real players find in their first week. Whether reputation costs enough, whether leverage is tuned right, whether the crowd is exploitable in ways I never considered: those answers exist only outside my machine.

Early Access is how I get them while the systems are still soft enough to change.”

Approximately how long will this game be in Early Access?

“Around twelve months. That is an estimate, not a promise: the game leaves Early Access when the economy holds up under real play, not when a date arrives.”

How is the full version planned to differ from the Early Access version?

“The core of the game is already here. What the full version is planned to add:

- Deeper actor behaviour — traders who read crowding and price levels the way the whales already do, so the market has more distinct personalities behind it
- Your own exchange, earning fees from everyone else's trades
- Historical scenarios with fixed starting conditions instead of a freshly generated market
- Balance work across the whole economy, driven by what players actually do

Larger directions, including a shared market with other players, are being explored — but they are not promised, and nothing in this list will be announced as done until it ships.”

What is the current state of the Early Access version?

“Playable start to finish, and not a vertical slice.

A market of 1,000 coins with a seven-phase cycle, 60 whales running their own strategies, and a retail crowd that overheats on its own. A full trading terminal: custom chart engine, indicators, drawing tools, live order book, limit orders, stops, and leveraged futures with honest liquidation and funding.

The whole progression layer is in: reputation, trading bots, insider contacts, PR campaigns, a media holding, your own token with the option to rug it, copy trading, taxes, offshores, loans, bankruptcy, 19 achievements, and a world wealth ranking.

Five languages, fully localized. Fully offline.

What Early Access is for is tuning, not filling gaps.”

Will the game be priced differently during and after Early Access?

“Yes. The price will increase when the game leaves Early Access. Early Access buyers get the full version at no additional cost.”

How are you planning on involving the Community in your development process?

“The Steam discussion boards are the main channel, and balance is the main topic. Concretely, what I am asking for: strategies that earn more than they should, mechanics that feel unfair rather than difficult, and runs that ended in a way you did not see coming.

I am a solo developer, so I will not answer everything — but balance reports get read, and the numbers behind this game have been changed by exactly this kind of report before.”
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This game is not yet available on Steam

Planned Release Date: September 2026

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About This Game

The market has authors

Most trading games move prices with a random number generator. Here every tick has someone behind it.

60 whales run their own agendas. Accumulators buy your panic and sell your greed. Swingers ride the cycle. Pumpers execute the full playbook: quietly build a position in an illiquid coin over hours, spike the price, then dump the entire bag on everyone who came running — and move on to the next victim.

Underneath them, a retail crowd does what retail always does: buys what already went up, sells what already fell. After roughly a day and a half of nonstop green, the crowd overheats and starts taking profit — and the pump collapses on its own, without any script telling it to.

Every order leaves a mark

Order impact is not a penalty. It is the core mechanic.

$3,000 into BTC moves the price by 0.016%. The same $3,000 into a coin with $100k liquidity moves it 6%.

Impact decays with a half-life of about two game hours, and only 40% of it is permanent. So yes — you can move the market. Not for free, and not forever.

A terminal, not a menu

  • 1,000 coins across 15 sections — blue chips, memes, DeFi, GameFi, AI, Layer 2, new listings, and coins flagged as high risk
  • Custom chart engine: candlesticks, Heikin Ashi, line and area · 1m to 1D with up to 2.5 years of history · MA, EMA, Bollinger Bands, VWAP, RSI, MACD, volume
  • Your positions drawn on the chart — entry price, live PnL, the red liquidation line, limit orders, take-profits and stops
  • Drawing tools: trend lines, horizontal levels, rectangles, Fibonacci retracements
  • Live order book and trade feed, maker/taker fees, VIP volume discounts

Leverage that bites

Longs and shorts up to x125 — but the ceiling is the lower of two limits: your capital tier and the coin itself. BTC allows x125. Micro caps allow x2. Scam-tier coins have no futures at all.

Liquidation is computed honestly: you are closed when losses eat 90% of margin. At x10 that is a 9% move against you. At x50 it is under two percent.

Funding settles three times a game day, per coin, derived from actual crowd skew — and it runs both ways. In a downtrend, shorts pay you.

From one trader to an empire

Reputation (0–100) is the spine of the whole game. At spotless standing everything costs you 60%. At toxic, 140% — and the regulator starts paying attention.

  • Trading bots — Grid, DCA, Sniper, Arbitrage. The Grid bot feeds you in chop and loses badly in a strong trend, selling the rally far too early
  • Insiders — every news event is decided hours before it becomes news. An insider contact shows you that queue, so you can be in position before the candle moves. Each one carries a daily chance of being exposed
  • PR campaigns from small bloggers to a top influencer — and the crowd gets tired. Each campaign on the same coin lands weaker than the last
  • A media holding — buy a crypto outlet and you write the news. Honest analysis nudges the price and builds trust. A fabricated scoop pumps tens of percent, then gets fact-checked and drops the coin below where it started
  • Your own token — name, ticker, supply, liquidity. The decision that defines your run is made at launch: lock the liquidity and earn the market's trust, or leave it open so you can pull it whenever you like
  • Copy trading — a live leaderboard of 40 traders who genuinely trade the simulation. Some are frauds with a painted equity curve, and you can spot them by the zero drawdown. Real trading never looks like that. Late in the run, subscribers start copying you, amplifying your own orders

And consequences

Tax declarations every 90 days on realized profit. You can underreport. Do it twice and your accounts freeze for a week — bots included. Four offshore jurisdictions will shelter money you are not allowed to trade with.

Loans at 25% over 180 days. Miss the deadline and the run is over.

Dump a large position right after your own PR campaign and the market notices, names it, and takes 14 points of reputation. Pull the liquidity on your own token and you gain a fortune — and every coin you ever launch again starts with the stigma.

Every run is a different market

A generation seed defines the entire universe: procedural coin names and parameters, liquidity, volatility, scam risk, cycle length (70–115 game days), whale objectives, and which phase you start in. Restarting to replay a pump you already know does not work.

Also in the box

  • 2,241 unique headlines built from 72 templates, sized to the coin — micro caps catch bridge hacks and delistings, majors get ETFs and halvings
  • A 7-phase market cycle — Accumulation, Bull, Euphoria, Distribution, Bear, Capitulation, Depression
  • Scam coins that rug pull for −99.9% instantly, honeypots that will not let you sell, and slow bleeds
  • Hardcore mode, on by default — bankruptcy wipes every save of the run
  • 19 global achievements that survive bankruptcy and accumulate across all runs
  • A world wealth ranking built on a power law, topping out near $1.5 trillion. Your starting $1,000 puts you around ten-millionth place
  • Five fully localized languages — English, Ukrainian, Russian, Korean, Simplified Chinese. Even the news feed retranslates retroactively
  • Fully offline. No account, no server, no connection required

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Fear & Greed: Trading Empire is a work of fiction. All coins, companies, funds, exchanges and people in the game are invented. Nothing here is financial advice.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some of the text content in this game was produced with the help of generative AI tools, then reviewed and edited by the developer:

- Localization into Ukrainian, Russian, Korean and Simplified Chinese
- Drafting of in-game news headline templates and procedural coin names

All of this content is generated ahead of time and ships as fixed text. The game uses no AI at runtime: it is fully offline, makes no network requests, and generates nothing while you play.

All game systems, market simulation and balance design are the developer's own work.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64-bit)
    • Processor: Dual-core 2.4 GHz (Intel Core i3-4130 / AMD FX-6300)
    • Memory: 4 GB RAM
    • Graphics: Integrated graphics (Intel HD Graphics 4000 or newer)
    • Storage: 600 MB available space
    • Additional Notes: Minimum display resolution 1366x768. The market simulation is CPU-bound: a faster processor raises the maximum stable game speed.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 (64-bit)
    • Processor: Quad-core 3.0 GHz (Intel Core i5-8400 / AMD Ryzen 5 2600)
    • Memory: 8 GB RAM
    • Graphics: Any modern dedicated or integrated GPU with hardware acceleration
    • Storage: 1 GB available space
    • Additional Notes: 1920x1080 or higher. The chart layout gains directly from screen width.
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