Build a racing factory from your garage. Scavenge, buy or design parts, repair cars and climb the ranks of motorsport. Tight finances and worn parts force tough choices: repair, upgrade or pay off debts to keep your team alive.

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Демо

Сыграть в WORKS: Motorsport Factory Demo

Полная версия игры

 

Об этой демоверсии

ABOUT WORKS: MOTORSPORT FACTORY DEMO

The demo features two scenarios.

START FROM THE BACK IN BANGER RACING

Create your founding characters and build a team from scratch in your garage. The long climb starts in Tier 1 Banger Racing, with one car and a few parts. Hire mechanics or buy another car — just make sure you don't go broke! This demo scenario is restricted to Tier 1 Banger Racing.

JUMP INTO THE MID-GAME

Take charge of a professional team ahead of an upcoming race. Finish preparing the cars, load everything up and send the team to the circuit. Analyse your car, look for improvements, keep on top of repairs and try to win the championship. This demo scenario is restricted to Tier 4 Touring Cars.

The demo is an early look at the game and will contain bugs. Please report any bugs you find through the pause menu.

About the full game

START RACING FROM YOUR GARAGE

WORKS: Motorsport Factory is a top-down tycoon sim about everything that happens before a racing car reaches the circuit.

Manage a motorsport team from the ground up: staff, facilities, car design and development, while trying to stay competitive on a limited budget. Secure sponsors, hire mechanics, source parts and keep the operation running long enough to make it to race day.

Five tiers of motorsport stand between your workshop and becoming the most prestigious team in racing. Progress is not a straight climb — it's a long-term struggle with financial pressure, technical setbacks and better-funded rivals.

YOU RUN EVERYTHING BEHIND THE RACING

You manage the operation that makes racing possible.

Build the car. Prepare the spares. Manage the crew. Get the right driver in the seat. Load the truck. Get everything out of the factory and on its way to the circuit before the departure deadline.

While racing happens, you wait at the factory and watch the timing screens.

When the results come in, your work begins again: worn parts, crash damage and everything you've learned about the car.

THE FACTORY IS ALIVE

Your crew goes to work. Deliveries arrive. Builders get back to work on the new section of the garage.

Every job takes time. Every job needs someone to do it.

Where you put things, who you hire, how your workshop is laid out and what your crew is doing right now all matter. The factory isn't a menu. It's a working place.

BUILD CARS FROM REAL PARTS

Each part has a story. Each part has a lifespan. A brand-new part at race one is not the same at the end of a season.

Performance drops off, wear accumulates and eventually a part will fail. Run it too hard and repair it too much, and it won't perform the same again.

You can design parts for performance, endurance or reliability, but finding the right balance across all three can be impossible.

NOTHING IS KNOWN UNTIL YOU TEST IT

Every part has a breaking point. Every part has a finite mileage lifespan. Every part has a performance drop-off that only reveals itself under real conditions.

The better your facilities and the stronger your technical staff, the more of the truth you can uncover. In a sport where tenths of a second matter, knowledge is often more valuable than raw performance.

CLIMB WHEN YOU CAN AFFORD TO

Five tiers of racing, with many routes to the top. Whether it's from Karting to Open Wheel or Banger Racing to Touring Cars, you're picking the route.

Getting into the next series isn't just about winning.

Drivers have careers of their own. Rivals develop. Sponsors can be offended. Contracts have teeth. Regulations change. The technology behind last year's dominance can be ruled illegal next season.

You might have the fastest car and no money to run it.

You might have the best driver and nothing worth putting them in.

You might spend an entire season fighting for the last championship point that keeps the team alive.

BECOME A CONSTRUCTOR

Grow from a workshop into a full constructor with a design studio, machine shop, wind tunnel and crash-test facilities. Design and develop your own cars part by part.

The costs are high, but the rewards come in trophies and expansions.

KEY FEATURES

  • The factory is the game, the race is the exam
    Build, prepare, staff and transport your team to the race.

  • A complete part lifecycle
    Scavenge, buy, test, wear, break, design and manufacture.

  • Build your own technology
    Develop components in-house, from basic roll cages and suspension to chassis, gearboxes and engines.

  • Off-screen racing simulation
    Every race produces consequences: results, points, prize money, wear and damage.

  • Five tiers of motorsport, multiple series to choose from
    Follow different paths through your team's career.

  • Drivers with careers of their own
    Recruit, develop, poach and eventually build a youth academy.

  • A real business to keep alive
    Sponsors, contracts, loans, expenses and insolvency.

  • A factory you've built from the ground up
    Build rooms, road networks, race bays and workshops — even a test track.

  • Regulations that change the game
    Technology that dominated last season may be obsolete or illegal next season. Motorsport leaves behind teams that don't adapt.

  • Race reports based on a full race simulation
    The parts you race, the contracts you sign, and the drivers and mechanics at the circuit all affect your race performance.

Информация об ИИ-контенте

Вот как разработчики описывают контент в игре, сгенерированный ИИ:

AI has been used to produce artwork such as car models, machines and items

Системные требования

Windows
macOS
    Минимальные:
    • 64-разрядные процессор и операционная система
    • ОС: Windows 10 (64-bit)
    • Процессор: Dual-core 2.0 GHz (Intel Core i3 / AMD Ryzen 3 or better)
    • Оперативная память: 4096 MB ОЗУ
    • Видеокарта: Integrated graphics with OpenGL 3.3 / WebGL 2 support (Intel HD 4000 or better)
    • DirectX: версии 11
    • Место на диске: 2048 MB
    • Звуковая карта: Any
    • Дополнительно: Mouse and keyboard required. Minimum 1280×720 display
    Рекомендованные:
    • 64-разрядные процессор и операционная система
    • ОС: Windows 11
    • Процессор: quad-core i5
    • Оперативная память: 8192 MB ОЗУ
    • Место на диске: 4096 MB
    • Звуковая карта: Any
    • Дополнительно: 1920×1080 or higher
    Минимальные:
    • ОС: macOS 11.0 Big Sur
    • Процессор: Apple M1 or Intel Core i5
    • Оперативная память: 4096 MB ОЗУ
    • Видеокарта: Apple M1 integrated or Intel Iris Graphics
    • Звуковая карта: Any
    • Дополнительно: Mouse or trackpad and keyboard required. Minimum 1280×720 display
    Рекомендованные:
    • ОС: macOS 13 Ventura
    • Процессор: quad-core i5 or Apple M1+
    • Оперативная память: 8192 MB ОЗУ
    • Дополнительно: 1920×1080 or higher
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