Amidst this chaotic era, shape your own destiny—whether as a loyal minister, a ruthless warlord, or an independent ruler. Every choice and battle writes your legend. Are you ready to rise from a commoner to claim the realm?

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About This Game

Here is the text translated into English, maintaining the same structured formatting:

About the Game

Rise from nothing amidst a turbulent era to become a regional lord or the supreme ruler of the realm. "Revival of the Three Kingdoms" is an indie game combining strategic team battles and role-playing, featuring a unique visual aesthetic where ink wash art collides with minimalist tactics. Players will carve out their path in a chaotic world starting from scratch, with no territory, no army, and no fame. You can choose to develop quietly, pledge allegiance to a monarch, or venture out independently to conquer and plunder. This is a war simulation game that blends large-scale real-time combat, deep role management, dynamic faction interactions, and authentic sandbox strategy. The interface and battles adopt a visual style of circular unit collisions, where both soldiers and generals are represented as circular entities, delivering intense impact and a chaotic, realistic battlefield.

Journey of a Chaotic Era: Starting from Scratch

  • Choose different background origins before the game begins, which affect your starting location, attributes, and life starting point.

  • Character attributes include Strength (melee), Agility (ranged), Charisma (reduces soldier expenses and food consumption), and Intelligence (increases siege weapon power), with free point and skill allocation upon leveling up.

  • You can slowly build up your forces and get rich through trade, or directly pledge allegiance to a monarch, stepping up from a humble foot soldier to a high-ranking official.

Dynamic Factions and Moral Choices

  • There are five major factions on the map: Xuanheng, Qingwu, Chuanchuan, Yinyue, and Yunshao, each with unique unit types and dominant directions.

  • A favorability system exists with monarchs, generals, and villagers. Completing tasks increases favorability, while refusing decreases it. With sufficient favorability, you can officially join a monarch's command, and with high enough prestige, you can even be granted territory.

  • You can choose to rebel and become independent at any time; occupied villages and cities remain yours, allowing you to establish your own country name.

  • Dialogues and interactions with other characters genuinely affect your relationships with them, and characters with different personalities require different approaches.

Large-Scale Circular Unit Battles

  • Soldiers and generals on the battlefield are represented as circular entities, with up to hundreds of thousands of units appearing simultaneously, creating intense collision and impact sensations.

  • Field skirmishes and siege battles feature different scenarios and mechanics. During sieges, city gates have health pools, and troops automatically act according to unit traits (e.g., ranged units prioritizing distance maintenance).

  • Battles include a detailed statistics list displaying kills, damage output, and other data for each unit type and general.

  • Casualties are split evenly between deaths and severe injuries, with severely injured units requiring time to recover before re-entering battle.

  • Generals possess energy-charge skills, unleashing ultimate moves with dialogue special effects when their rage is full.

Deep Management and Sandbox Control

  • Recruitment: Villages can perform regular recruitment or forced conscription (the latter is fast but lowers favorability and prosperity), while city conscription has a larger scale but higher costs. Unit types can be upgraded along branches, with costs increasing by tier.

  • Trade: Inventory space is limited, though soldiers can increase carrying capacity. Commodity price differences among the five major nations are significant, allowing wealth to be accumulated through trade, though you will encounter bandits on the road.

  • Construction: After occupying a village, you can arrange villagers to chop wood, quarry stone, reclaim farmland, and build defense facilities; cities can construct blacksmith shops, upgrade city gates, and build arrow towers, etc.

  • Food and Morale: Without food, soldiers will desert or even starve to death; heavy casualties or prolonged food shortages will drastically lower morale, thereby affecting combat effectiveness.

  • Captives: After winning, you can capture enemy troops, sell them to slave merchants, or attempt to persuade them to surrender.

Rich General and Quest Systems

  • A large number of wandering generals exist on the world map; some have turned to banditry, while others wait in taverns for a discerning master. They can be recruited through money or persuaded after defeat.

  • Generals have moral alignments, and player actions influence who is willing to follow them. Recruited generals may also leave due to ideological differences, requiring interactions to change their attitude.

  • The quest system includes beginner tutorials, tavern commissions, and monarch orders (such as grain transport, troop recruitment, and attacking villages), which can be checked at any time.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some model using AI

System Requirements

    Minimum:
    • OS: Windows 10 or Windows 11
    • Processor: Core i5 processor or equivalent
    • Memory: 8 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 760 or AMD Radeon™ R7 260x with 2GB Video RAM
    • DirectX: Version 11
    • Storage: 3 GB available space
    • Sound Card: DirectSound compatible(must support DirectX 9.0c or higher)
    Recommended:
    • OS: Windows 10 or Windows 11
    • Processor: Core i5 processor or equivalent
    • Memory: 8 GB RAM
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