Your village is tiny, and that is a problem, because it MUST become an empire. Three neighbouring kingdoms disagree. Gather, build, raise the walls, hold the waves and finish the Wonder before they burn it all down.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The game is playable from the first villager to the final siege, and it is still changing with every update. We want players in it now, because the way a run feels (its pace, its choices, its difficulty) is the part we can only get right with many people playing. What you tell us decides what we change next.”

Approximately how long will this game be in Early Access?

“We expect about a year. That is an estimate: it depends on what players ask for and what the game needs, and it may change.”

How is the full version planned to differ from the Early Access version?

“We want to add more civilisations, boons, plans, events and map rules, more buildings and units, and more to do between runs. We also want to keep reworking the balance, the crown ladder, the interface and the help for new players. None of this is fixed: the list will move with player feedback, and some ideas will be dropped or replaced along the way.”

What is the current state of the Early Access version?

“A full run is in the game: four ages, enemy waves with a warlord every fourth one, walls raised section by section, castles, a five-stage Wonder and the final siege. You pick one of three unlocked civilisations, out of eight in all, and each run brings a map rule, a plan whenever you reach a new age, boons between waves, a choice of the next wave and events. Relics earned in each run buy new civilisations, rare boons, plans and upgrades in the Legacy shop, and a win at your highest crown opens the next one, up to 20. The game has a tutorial, 36 Steam achievements, text in 40 languages, music and sound, and saves by itself. Steam Cloud is not supported yet. Balance and pacing are still being tuned.”

Will the game be priced differently during and after Early Access?

“Yes. We plan to raise the price step by step as content is added, so the full version will cost more than the Early Access version does today. Anyone who buys during Early Access keeps every update at no extra cost.”

How are you planning on involving the Community in your development process?

“Through the Steam discussions and update notes. Tell us what feels slow, unfair or unclear, which civilisation or boon you never pick and why, and what you would add. Players' reports and runs decide what we work on next. If something breaks, tell us what you were doing and your seed so we can reproduce it.”
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This game is not yet available on Steam

Planned Release Date: Nov 30, 2026

This game plans to unlock in approximately 2 weeks

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About This Game



You have a forum, four villagers and three neighbouring kingdoms that already hate you. Your empire MUST grow: it says so in the title, in capitals. About fifty minutes later, you hold a walled city around its Wonder. Or a pile of ashes, and another civilisation to try again with.



Food, wood, gold, stone. Every villager has a job, and you watch them walk out to the berry bushes, the fields, the woods and the mines. Put up to six builders on one site: it goes up faster, and nobody complains.



A horn, a ring on the ground, ten seconds. Raise palisades and stone walls section by section, build castles, train militia, spearmen, archers and riders. Every fourth wave, a warlord leads the charge. Rams and catapults show up later. When the smoke clears, you repair. They will be back. They always come back.



  • A boon between waves. The rare ones bend the rules. Walls that mend themselves, for instance.
  • A plan at each new age. Market, mill, university, palace: they only exist if you took them.
  • You pick who attacks. A wave that pays in food and wood, one that pays in gold, or an elite army for a rare boon and a relic.
  • Surprises. A travelling merchant, deserters, a fever, a haystack that catches fire (it did not ask for this).



Dark Age, Feudal Age, Castle Age, Imperial Age. Nothing gets torn down to start over: the huts become stone houses, the palisade becomes a fortified wall, and every building keeps its place.



In the Imperial Age, the Wonder goes up in five stages. The last one wakes all three kingdoms at once: that is the final siege. Hold on, and the empire is yours.



Your village fell? Your relics stay. You earn them by holding waves, beating warlords and winning runs, and the Legacy shop trades them for civilisations, rare boons, plans and a better start. Eight civilisations, each with its own soldier, strength and weakness. Win at your highest crown to open the next one, up to 20. Every crown adds a rule against you.


  • Runs of about 50 minutes, pause whenever you like, autosave
  • No offline progress: the village waits for you
  • 8 civilisations, 8 map rules, meadow or desert
  • Battles fought unit by unit, with fires, ruins and repairs
  • 36 Steam achievements
  • 40 languages to build in

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

AI tools helped making some assets and part of the translations. The game itself runs no AI: nothing is generated while you play, and it never connects to an online service.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Dual-core 2 GHz
    • Memory: 4 GB RAM
    • Graphics: GPU with Vulkan 1.1 or DirectX 12 support
    • Storage: 300 MB available space