A Bullet Heaven fought with history's great figures — this is the demo. One figure, one battlefield: survive fifteen minutes against the horde. You only move; attacks fire on their own. All you choose is the mix of weapons and passives. Record and gold carry into the full game.

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About This Demo

What you can play in the demo


One figure, one battlefield. A single fifteen-minute run, with the same feel as the full game.

You only move; the attacks fire on their own. Every level up deals three cards, so pick your weapons and passives and build from there. Meet the conditions and a weapon evolves from a chest.

Plug in a pad and two or more players can run the same screen together. Fall, and a teammate who reaches you can bring you back up.

What the full game opens


Every figure and every battlefield unlocks. Each field has trouble of its own, and beating the figure who waits there makes them yours to play. Hiring figures with gold and the permanent upgrades that build up across runs are in the full game as well.

Nothing you play here is lost


The record you set and the gold you earn in the demo carry straight into the full game. There is no separate save: your fifteen minutes here become your first run there.

Controls


Movement, and nothing else. Keyboard or controller, either one from launch to quit. Japanese and English are supported.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

This work incorporates the use of generative artificial intelligence (AI) in the following areas:
Parts of the artwork, parts of the sound, and localization.

System Requirements

Windows
macOS
    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i3 / AMD Ryzen 3 or equivalent
    • Memory: 4 MB RAM
    • Graphics: Integrated GPU with OpenGL 3.3 / WebGL 2 support
    • Storage: 500 MB available space
    Recommended:
    • OS: Windows 11 64-bit
    • Processor: Intel Core i5 / AMD Ryzen 5 or equivalent
    • Memory: 8 MB RAM
    • Graphics: Dedicated GPU with OpenGL 3.3 / WebGL 2 support
    • Storage: 500 MB available space
    Minimum:
    • OS: macOS 12 Monterey
    • Processor: Apple M1 / Intel Core i5
    • Memory: 4 MB RAM
    • Graphics: Apple M1 integrated GPU / Metal-capable GPU
    • Storage: 500 MB available space
    Recommended:
    • OS: macOS 14 Sonoma
    • Processor: Apple M2 or later
    • Memory: 8 MB RAM
    • Graphics: Apple M2 integrated GPU or better
    • Storage: 500 MB available space
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