Heroes can't be ordered around, only tempted. You are the master of a hunters' guild: raise the village, recruit, research and pay well. They decide whether a contract is worth their skin. Six territories, invasions, and a Lich King waiting at the end.

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About This Game

"Heroes can't be commanded. They have to be tempted."


You are the guild master. You never select a hero, never tell one where to go,
and never fight a single battle yourself.

The villagers pin their requests to the board in the tavern: a bounty for
clearing the forest, a contract on a beast with a name. Your hunters read it,
weigh the pay, take a hard look at themselves, and decide. The ones who are
rested and well equipped set out on their own. The rest stay in the tavern,
and they are right to.

Your job is not to command. It is to build a guild worth leaving it for.

The village


  • Class bases — each one recruits a different kind of hero. It all
    starts with a Soldiers' Base and one warrior who has no idea what is coming.
  • The tavern holds the board, and draws better hunters as it grows.
    Eight levels.
  • The smithy forges the gear they buy for themselves. Eight tiers of
    weapons and armour — and relics from unique beasts become legendary weapons here.
  • The jeweller gives them what no sword can.
  • Research unlocks class abilities. You never cast them: your mage does,
    when she needs to, because you paid for her to know how.

And sometimes they come to you


Invasions don't ask permission. They walk into the village and tear buildings
down. Your heroes will run to defend it on their own — but you can help: raise
towers, and when things turn ugly, ring the bell and call every one of them home.

Whatever is left standing rebuilds itself as long as you have the resources.
Repairing by hand is not an interesting decision.

Nobody is lost for good


A fallen hero doesn't vanish: his spirit travels to the Miracle Fountain and
returns before long. You can watch him rise again beside the water. The years
of experience, on the other hand, nobody gives back.

Six territories


Forest, swamp, mountains, desert, crypt and the Legendary Lands. Every new zone
brings harder beasts, better rewards, and buildings and upgrades that did not
exist before. None of them opens on its own: it opens because somebody went,
fought, and came back to tell it.

The north gate


At the very end the sanctuary gate breaks open and the LICH KING is waiting.
This is not a contract from the board: you gather the whole guild, equip them,
and launch the raid. Arrive with level 50 heroes, tier VIII gear and a legendary
piece or two, and he falls in minutes. Arrive too early and he does not fall.

Details


  • Four languages — Spanish, English, German and Italian — switchable
    mid-game, with nothing to restart.
  • Sixteen music tracks on rotation, with its own ambience per zone. And you can
    point the game at your own music folder.
  • Four save slots.
  • A full campaign runs 15 to 20 hours.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Pre-generated content only. This game does not run any AI at runtime.

Visual art: 444 image files were created with generative AI during development —
equipment sprites, ability icons, monster sheets, character portraits, building
art, terrain and UI textures, the title screen and the game icon. The tool was
ChatGPT (OpenAI), web interface, image generation, in sessions between 13 July
and 1 August 2026. The author recalls the model as GPT-5.5, but the interface did
not record the exact model version, so only the date range is documented.

Text: the in-game text — tutorial, mission and event wording, item and interface
strings — was drafted with generative AI assistance and then reviewed and edited
by the author. Spanish is the original language.

Translations: the English, German and Italian versions of the in-game text were
produced from the Spanish original with generative AI.

Not AI-generated: all remaining art comes from CC0, CC BY 3.0 and CC BY-SA 3.0
sources (Liberated Pixel Cup, 7Soul, Kenney), credited in full on the in-game
credits screen. All music and sound effects are CC0 or CC BY. No AI-generated
voice or music ships with the game.

System Requirements

    Minimum:
    • OS: Windows 10 (64 bits)
    • Processor: Intel Core i5 de 4ª generación / AMD FX-6300 o superior
    • Memory: 4 GB RAM
    • Graphics: Gráficos integrados con soporte OpenGL 3.3 (Intel HD 4000 o superior)
    • Storage: 500 MB available space
    • Additional Notes: No requiere Vulkan
    Recommended:
    • OS: Windows 11 (64 bits)
    • Processor: Intel Core i5 de 8ª generación / AMD Ryzen 5 o superior
    • Memory: 8 GB RAM
    • Graphics: Gráficos: Cualquier gráfica dedicada con OpenGL 4.6
    • Storage: 500 MB available space
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