Live one footballer's career, not a club. Fight for minutes, read your coach, negotiate every contract, and move through a world where only your own numbers are certain. 686 clubs, 30 nations, one career at a time.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Project Legend is built around a deep, long-term football career simulation, and player feedback is especially valuable for refining the balance, realism and variety of that experience. Early Access allows us to develop the game alongside the community while continuing to improve career progression, transfers, contracts, events, competitions and the overall simulation.”

Approximately how long will this game be in Early Access?

“We currently expect Project Legend to remain in Early Access for approximately 6–12 months. This may change depending on player feedback and the scope of improvements made during development.”

How is the full version planned to differ from the Early Access version?

“We plan to expand and refine the career simulation throughout Early Access, with a focus on greater career variety, deeper player and club interactions, additional events and decisions, improved transfer and contract systems, expanded statistics and career history, further simulation balancing, additional content, and continued UI and quality-of-life improvements.

We also plan to use community feedback to identify areas where the career experience can become deeper, more realistic and more rewarding over long-term saves.”

What is the current state of the Early Access version?

“Project Legend is already a playable single-player football career simulation with the core career loop in place. Players can develop their footballer, progress through seasons, compete for playing time, experience transfers and contracts, make career decisions, represent their country, and track their career through statistics, competitions and milestones.

The Early Access version is focused on a complete playable career experience while we continue to improve balancing, long-term simulation quality, performance, UI polish, event variety and overall career depth.”

Will the game be priced differently during and after Early Access?

“We plan to offer Project Legend at a lower price during Early Access and may increase the price when the game leaves Early Access as the scope, content and overall level of polish expand.”

How are you planning on involving the Community in your development process?

“Community feedback will play an important role in the development of Project Legend. We plan to actively follow feedback through the Steam Community and use it to help identify balancing issues, improve career realism, refine existing systems and prioritize quality-of-life improvements.

We are especially interested in feedback from long-term careers, where players can help us identify unrealistic progression, transfers, contracts, playing-time decisions, competition behavior and other situations that may only become visible after many simulated seasons.

We also plan to share development updates and communicate major changes as Project Legend evolves throughout Early Access.”
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About This Game

One player. A whole football world.

Project Legend is a career simulator about a single footballer. You do not pick the lineup — you fight to be in it. One player's worth of decisions per season: the coach who does or does not trust you, the contract you sign, the club you leave, the country you play for, and the record you leave behind.

You only ever know your own numbers

Your player's attributes are exact. Everyone else's are a range, and that range only narrows as you genuinely learn more — a teammate you train beside, an opponent you have already faced, a target your agent has looked at. There is no omniscient database. You judge the squad you are competing against the way a player actually does: partly.

The coach is a person, not a slider

Every one of the 686 coaches has a profile, a preferred style and a temperament. Some give you one instruction a match, some give you three. They set training goals and name what they want improved. They put you on probation with a deadline. When your role is clear you play consistently — and when a new coach arrives and you no longer know where you stand, your form starts to swing.

Matchday has a place, a crowd and a referee

Stadium and attendance, the weather for that month, a referee whose profile really does change how quickly the cards come out, derby and top-of-the-table recognition. Claim the penalties, the free kicks and the corners — and carry the miss when it comes.

Every contract is a real negotiation

Salary, bonuses, release clause and squad-role promises, over several rounds. Your agent matters: the relationship you build with them decides how hard they push and how long the club stays at the table. The rejection risk updates while you type. A club that has made its final offer repeats it — press harder and you can lose the move. Bonus clauses actually pay out when you hit them, loan buy-options get exercised, and a Bosman pre-contract in your final year is a real path.

A career has an audience

An inbox from your agent, your family, your club and the wider game. Echo, the timeline where fans, bloggers and clubs talk about you — and where you answer them. The mood in the stand reads your last five matches. A kit deal with one of nine brands, from a regional contract up to your own signature line, with performance clauses and rivals trying to poach you. And a standing with the fans of every club you have played for, from favourite to villain.

The world keeps playing without you

686 clubs across 30 football nations — England four divisions deep — and roughly 23,900 players who age, transfer, break through and retire. The calendar advances day by day and stops for what matters: deadline day, a rumour that turns out to be true, a coach sacked at the club that was about to sign you.

From prospect to legend

Shot maps and player-of-the-match awards. Jubilee appearances and goal milestones. An analysis panel that sets your six attribute groups against the league benchmark. A farewell match at the club that meant the most. Play around 250 games for one club — fewer if you win things there — and you become its legend, and that legend outlives your retirement: your next career can begin as the legend's son.

Honest about what this is

•         You do not control players on the pitch. Matches are simulated, and you experience them through your own player's involvement.

•         All clubs, players, coaches and brands are fictional. No real-world licence is used or implied.

•         Single-player only.

•         Nine fully translated languages: English, Deutsch, Español, Français, Italiano, Português (Brasil), Bahasa Indonesia, 日本語, 简体中文.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generative AI tools were used during development to assist in creating and refining some pre-generated narrative, text, and visual content. All such content is created prior to release and reviewed by the developer. The game does not generate AI content during gameplay.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i3 or equivalent
    • Memory: 4 GB RAM
    • Graphics: Integrated graphics
    • Storage: 1 GB available space
    • Sound Card: DirectX compatible
    • Additional Notes: 64-bit processor and operating system required
    Recommended:
    • Requires a 64-bit processor and operating system
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