Orbital strategy built with AI-generated code and original visual assets, directed by one creator. Command a fleet sharing one fuel reserve, plan transfers between moving planets and cut off enemy tritium. Try the free guided demo.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“DeltaV is already playable from initial setup to victory. Early Access will focus on the areas that benefit most from wider playtesting: onboarding, interface clarity, AI, procedural balance, match pacing, accessibility and stability.”

Approximately how long will this game be in Early Access?

“We currently expect Early Access to last 6 to 12 months. This is an estimate, not a fixed deadline. Version 1.0 will launch when onboarding, AI, balance and stability meet our target.”

How is the full version planned to differ from the Early Access version?

“For version 1.0, we plan to improve onboarding, AI, match setup, procedural layouts, accessibility and quality-of-life features. Multiplayer remains a stretch goal and is not included at launch. Plans may change with development and player feedback.”

What is the current state of the Early Access version?

“The current build supports complete single-player matches from setup to victory against one or two AI-controlled factions. It includes orbital transfers, one fleet-wide delta-v reserve, tritium plants, shipyards, contested orbits, mandatory launches, missiles, evade point defense and procedural layouts.”

Will the game be priced differently during and after Early Access?

“We expect the Early Access price to be lower than the version 1.0 price. Any change will be announced in advance.”

How are you planning on involving the Community in your development process?

“We will collect feedback through Steam Discussions, the in-game bug reporter and public update notes. We are especially interested in tutorial completion, unclear information, AI behavior, procedural balance, match length and reproducible bugs.”
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About This Game

DeltaV is an orbital strategy game built through AI code and visual asset generation, under one creator's direction. Set across the Solar System in 2079, it asks you to keep your fleet refueled while denying your opponents the same opportunity.

AI-generated code and visuals. A strategy game you can play.

Codex generated the original game code and visual assets under the developer's detailed direction: from the simulation and interface to the spacecraft and planetary environments. The developer designs the rules, directs iterations, tests the game and reviews the results. The soundtrack is licensed separately; third-party fonts, source sound recordings and software libraries are credited separately. No generative AI runs during gameplay.

Try the free guided demo to learn the shared-fuel economy, orbital transfers and missile timing. The full game is in development and supports complete single-player matches against one or two computer-controlled factions.

One reserve for the entire fleet

Delta-v pays for orbital transfers, point defense against incoming missiles, and the upkeep required to remain in a contested orbit. Because every ship uses the same reserve, moving one vessel can leave another unable to reposition or defend itself. Operating tritium factories is the only way to replenish that reserve. Access to them determines how long your fleet can continue to move, fight, and hold strategic positions.

Plan transfers before committing

Before issuing a movement order you can preview its route, delta-v cost and arrival turn. Planets and moons march along their orbits. Missile attacks and point defense are entirely deterministic. There are no hit chances or damage points. 

Victory depends on fuel access

Tritium factories increase fuel reserves while your ships operate them. The last faction with a viable path to tritium wins. You can deny that path by destroying ships, controlling important orbits or making an opponent spend too much delta-v.

Procedural layouts change for every game 

Early Access launches with single-player matches against one or two AI-controlled factions. Multiplayer is a stretch goal and is not included at launch.

  • Complete single-player matches against one or two AI-controlled factions

  • Procedural layouts using planets and moons across the Solar System

  • One fleet-wide delta-v reserve shared by every ship

  • Visible positions and transfer previews with route, cost and arrival turn

  • Orbital transfers across a continuously moving planetary system

  • Deterministic missile attacks and point defense, with no hit chances or damage rolls

  • Tritium production, shipyard construction, contested orbits, and mandatory launches

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Codex generated the game's original code and visual assets, as well as written content and localization, under the developer's detailed direction. The developer designs the rules, directs iterations, tests the game and reviews the output. The soundtrack is licensed separately, and third-party fonts, source sound recordings and software libraries are credited separately. DeltaV does not generate content during gameplay or connect to a generative AI service. Computer-controlled opponents use conventional rule-based game logic.

System Requirements

Windows
macOS
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: 64-bit dual-core processor
    • Memory: 8 GB RAM
    • Graphics: DirectX 11-compatible GPU with WebGL 2 support
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Sound Card: DirectX-compatible
    • Additional Notes: 64-bit processor and operating system required.
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • OS: macOS 12 Monterey or later
    • Processor: Apple M1 or newer
    • Memory: 8 GB RAM
    • Graphics: Apple M1 integrated GPU or better
    • Storage: 2 GB available space
    • Sound Card: Standard macOS-compatible audio
    • Additional Notes: Apple Silicon only. Intel Macs are not currently supported.
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