This content requires the base game Keepshore on Steam in order to play.

Release Date:
Oct 12, 2026
Developer:
Publisher:
Tags

Sign in to add this item to your wishlist, follow it, or mark it as ignored

Downloadable Content

This content requires the base game Keepshore on Steam in order to play.

This content is not yet available on Steam

Planned Release Date: Oct 12, 2026

This content plans to unlock in approximately 6 weeks

Interested?
Add to your wishlist and get notified when it becomes available.
 

About This Content

Your factor minds the stalls.


Hire the realm's most diligent clerk. Each morning, while your town is awake, he settles yesterday's true surplus and keeps your market watch.


He never out-trades you. He just never forgets.


Arm a good, and stop thinking about it


Keepshore's market is a real game — prices move with supply, one commodity runs hot each day, and the sharpest players read the rise and hold the dip. But some goods are not a decision. The clay you overproduce. The flax that piles up because the chain downstream is only half built. Those are chores.


Arm them, and each morning your factor clears the pile — at the same counter, through the same saturation, the same way you would by hand.


He only ever sells what the town genuinely does not need


Surplus is not "everything in the storehouse". Before a single unit moves, the factor subtracts:


  • A keep floor — days of that good's own measured consumption, held back so no workshop downstream ever starves because you automated something

  • Every active contract on that good, at full delivery size, so a shipment can never go out short


And he will not touch food at all. Your larder is never the factor's business.


Three goods, pinned where you actually decide


Up to three goods sit pinned at the top of the Trading Post, holding their live price, trend and timing cue where you are already looking. It buys you the pinning — every number on those rows is one the game shows you for free somewhere else.


"He never out-trades you" is a property, not a promise


A trading automaton that beat a careful player by hand would gut the best thing about this market. So the factor is fenced in every direction, deliberately:


  • He sells at the floor. Market Day, the Trade Wind, festival commerce — every temporary premium is divided out before he prices. Selling the same pile yourself, at the same instant, always pays at least as much

  • He never touches the hot commodity. The day's loudest signal is yours to read, always

  • He is never condition-triggered. No "sell when the trend hits X". Timing transients is the skill ceiling of this market, and it stays a player's to reach

  • He skips anything a live quest names, and an automated sale is invisible to a Stockpile objective in both directions

  • He earns no credit. Not a Perfect Sale, not a Trade Run streak, not the Trader's Record, not one progression counter. Those are play

  • He works once per real day, and only while you are playing. Not the 120-second game clock — that would be a continuous auto-seller, which is a different product and not this one. Miss a week and he still fires exactly once


In short


  • A standing sell order on the goods you choose, once each morning

  • Sells true surplus only — after the keep floor and every open contract

  • Three goods pinned to a watchlist in the Trading Post

  • Prices at the floor, never at a premium — he can never beat your own hand

  • Never touches food, the hot commodity, or a quest good

  • Advances no progression counter, streak or record

  • One-time purchase, across your whole realm, forever




The chore, handled. The trade, still yours.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

AI assisted with art

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS *: Windows 7 SP1, 8.1, or 10 (64-bit)
    • Processor: 2.3 GHz Intel Core 2 Duo or equivalent
    • Memory: 8 MB RAM
    • Graphics: NVIDIA GeForce GTX 1060 6GB
    • Storage: 3 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 (64-bit)
    • Processor: Intel Core i7-6700 or Ryzen 5 1600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 2060 6GB
    • Storage: 3 GB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
Review Filters