The wild west just got a lot more wild. Fight off steam-powered machines using your arsenal of modified western weapons. Use abilities such as shields and slow motion to get the upper hand and Room-Scale VR to duck, dive, and crawl behind cover.
All Reviews:
Mixed (17) - 64% of the 17 user reviews for this game are positive.
Release Date:
Aug 10, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The core mechanics and programming are done and Cogs and Cowboys as it is is a fun game. However, I'd like to keep building on it by adding more content and more varied gameplay over time and I need community feedback to shape it as I do.”

Approximately how long will this game be in Early Access?

“With the core parts of the game done, the additional content is planned to be implemented and the game out of Early Access before the end of 2016.”

How is the full version planned to differ from the Early Access version?

“The full version will have more locations and at 9 weapons (plus throwables). Each location will have it's own enemy types. More abilities will be added as well.

  • 9 weapons total (plus throwables - knives, dynamite, tomahawks)
  • 3 locations or more
  • More enemies (dependent on locations)
  • More abilities

What is the current state of the Early Access version?

  • 6 weapons
  • 2 abilities
  • 2 enemy types
  • 1 location

Will the game be priced differently during and after Early Access?

“The price may increase after Early Access once all the additional content has been added.”

How are you planning on involving the Community in your development process?

“The Community will be looked to for feedback and suggestions during development. Feedback has already changed many core mechanics of the game to be much more user friendly, such as the weapon selection wheel and weapon handling.

In addition, we have a Twitch stream and Discord channel for those in the Community that want to see the behind-the-scenes, talk about games/game development, or just hang out and play games together.
(Link to Discord server is on the Twitch channel)”
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Notice: Requires the HTC Vive virtual reality headset. See the VR Support section for more info.

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Recent updates View all (42)

June 8

Hotfix for 0.4

Hello everyone!

There were some issues with 0.4 not starting and the main menu not working. Those are fixed in this hotfix. Enjoy!
0 comments Read more

June 6


Hello everyone!
I apologize it has been so long since the last update.
I added quite a bit of features under the hood and then got caught up with things outside of development and never pushed the update.
That said, I’m now doing it a long with some other things I just added.
Here’s the breakdown of this update:
  • Skill tree - Your watch now has a skill tree that you can use to upgrade various stats, such as how fast you can shoot, your reload speed, your health, shield, etc.
  • New loot system - The new loot system uses a lot of math and probability to make loot drops better so you can’t run out of all your ammo and lose.
  • New shot effects - The .gifs don’t show it well, but they have a cool distortion and particle effect that looks awesome in VR.

    (Sorry for the gif artifacts, can't get rid of it)


    Play the game to see plasma :)

  • New models in survival map - Replaced the old buildings with better ones, redid all the collision, and added some props and trees. Preview at the top.
  • New holster location - Nobody liked the lower back holster, so I moved it up front. You’ll see a little box highlight when you can drop your gun in it
  • Ammo count displayed on belt
  • Short (4 minute) story mode playable teaser - This is a prototype level I made before redoing the story. Since there isn’t any story stuff for this game, I thought I might as well put it out for those that want to try it (it’s nothing special though).
  • Enemy health reduced - Enemy health was reduced and now increases based on the leveling system the previous update added, so enemies will get more difficult as you continue on. You’ll need to find new guns to be able to keep up the fight against them at later levels.
  • Elemental kills Elemental kills (the element burning kills the enemy, not the bullet) now result in the enemy yelling and dissolving in front of you. Your character sometimes laughs in response.

  • Added pointer - You can now activate a pointer by slightly pulling the right trigger. Pull it all the way to select. You can also use this to pick up objects from a distance - just point and click the grip.

  • Touching a gun with your hand or pointer now displays its stats and the stats window resizes based on your distance so you can still read it from a few feet away.
  • Bunch of little bug fixes with various things.
I apologize for how overdue this has been. I always told myself I would never be one of those developers that released an Early Access game and never finished it..I just got a little too carried away with my ambitions and it got to the point I was overwhelmed with what I wanted to make this game as a single person working on it. I've since stepped back a bit. Most of the mechanics are in now, so I can begin on making the single player and making it something actually manageable.
1 comments Read more
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About This Game

The wild west just got a lot more wild.

Fight off steam-powered machines literally bent on destroying you. Use your arsenal of modified western weapons to fight back, using abilities such as shields and slow motion to get the upper hand. Use Room-Scale VR to duck and dive behind cover (you may even find yourself rolling and army crawling around to avoid fire). The weapons at your disposal range from scoped revolver snipers to gatling rifles.

Current Progress

  • 6 varied weapons - Double Barrel Sawed Off Shotgun, Lever Action Rifle, Gatling Rifle, Scoped Revolver Sniper Rifle, Heavy Pistol, Rapid Fire Pistol
  • 2 Abilities - Wrist Shield (expands when activated, recharges after taking too much damage), Slow Motion (Dodge enemy fire and line up your shots)
  • 2 Enemies - Small Grunt, Large Golem
  • 1 Location - Town Main Street

Work in Progress

  • More Weapons - At least 3 more weapons, 1 pistol and two shotguns, as well as throwables like dynamite, knives, and tomahawks
  • More Locations - Moving train (fight off steam-powered bandits), Large cage dome (captured by the machine leader, survive as long as you can. May have VS multiplayer later as well)
  • More Enemies - New enemies for each location
  • More Abilities - Based on locations
  • Revision of Current Assets - Making the weapons and scenery look more steampunk


System Requirements

    • OS: Windows 8
    • Processor: Intel® i5-4590, AMD FX 8350 equivalent or better
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 970/AMD Radeon R9 290 equivalent or better
    • DirectX: Version 11
    • Storage: 2 GB available space
    • OS: Windows 10
    • Processor: Intel i7-4770 equivalent or better
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 980/AMD Radeon RX 480 equivalent or better
    • DirectX: Version 11
    • Storage: 2 GB available space

What Curators Say

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