A baseball front office sim you can rebuild. Swap in your own club logos and player portraits, rewrite names, cities and colours, and change every rule value: club count, DH, games per season, even the ball. You never control a player. Japanese interface only.

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This game is not yet available on Steam

Planned Release Date: Oct 22, 2026

This game plans to unlock in approximately 7 weeks

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About This Game

This game's interface and all of its text are in Japanese only. There is no English version.

You never take the field


Hitting and pitching are the players' job. Yours is deciding who to draft, who to pay,
and who to let go. After that you can only watch the players you chose win and lose.
That is the general manager's job.

Every decision is yours


  • Draft — who to call. If another club calls the same name, it goes to a lottery
  • Contract talks — hold the line, pay the going rate, or spend to keep the roster together
  • Free agency — keep the players walking out, or sign someone else's
  • Trades — take the offer on the table, or make one of your own
  • The farm — develop, or win now
  • Usage — who sits on the active roster, and how they are used
  • The books — how the payroll is split, and whether to invest in the ballpark and the town

You can delegate the parts you find tedious. Delegate all of it or decide all of it —
the year runs the same either way.

Every look can be replaced


You do not need to touch a file. It is all editable inside the game.

  • Club logo — drop in an image of your own. Scale and position are adjustable
  • Player portraits — one image per player. They show up in the roster list too
  • Emblem — pick a shape and a ground pattern. This is the face when no image is set
  • Cap mark — up to three characters, previewed on a player's cap as you type
  • Names — club name, the short form used in tables, the emblem mark, the home city
  • Club colour — it carries from the standings band through to the next-game card

None of it moves a single number in the simulation. Looks are looks; the sim is the sim.
If you want to edit the players themselves, there is a separate screen for that,
and it works on any club's players.

Nothing about the simulation is hidden


A league is one settings file. Club names, the players in them, and the rules that league
plays by are all written there. Rewrite the text and you have a different league.

It is not only the names. Every number that drives the simulation is in that file, in the open.

  • How many clubs, and how they are split into leagues
  • Whether the designated hitter is used
  • Games per season
  • The liveliness of the ball
  • How often injuries happen
  • How players grow and decline
  • How active free agency is
  • Club market size and how budgets are handed out

So what you can build is not a league with the clubs swapped out
it is a world with different rules. A world where pitchers never break down,
a world where nobody scores, a world where money decides everything.
What you make is a single file, so you can hand it to someone as it is.

The format is documented in full with the game. No special tools required.
Named presets are there for people who do not want to touch all of it,
and the main rules can be changed from the new-game screen.

Scouts see through a fog


A prospect's ability is never shown plainly, and the fog is thicker on some attributes
than others. Velocity comes through fairly well; fielding and plate discipline can be
badly wrong. Your own players read a little clearer, because you see them every day.

The confidence of a report is deliberately not shown as a number. A number would look
like it was right. It is put into words, in five steps instead. About one report in ten
is off by more than ten points. That is where the steals and the busts come from.

It never ends


The club sets you a target, but the game will not end on you for missing it.
There is a separate mode for people who want to be fired. By default the target is
just a target, and there is no punishment.

The papers come out


Articles run as the season goes. They are assembled from what actually happened that year,
and the writers do not sound alike. A local beat writer, a national desk, a sharp tongue.
Nobody calls it a runaway unless the gap was real.

What ships with the game


This game comes with an original, fictional league.
The players and the clubs were made for this game.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

The five background music tracks in this game were produced with a generative AI music tool.

System Requirements

    Minimum:
    • OS: Windows 10 64bit
    • Processor:
    • Graphics:
    • DirectX: Version 11
    • Storage: 1024 MB1024 MB MB available space
    • Sound Card:
    Recommended:
    • OS: Windows 11 64bit
    • Processor:
    • Graphics:
    • DirectX: Version 11
    • Storage: 2048 MB MB available space
    • Sound Card:
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