Become an adventurer set on restoring order in a shattered voxel world. Explore procedurally generated wilds, build your own playstyle with a class and skill tree, and take on bosses solo or with friends in search of lost altars.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Fangjie: Shattered Altars is a voxel action RPG made by a single developer. The core game is already playable from the start: four races, four classes, open-world exploration, main and regional bosses, crafting, pets and online co-op.

I'm launching in Early Access because a few systems only get good with real players: boss and combat difficulty, progression after the main story, and how quest and story progress stay in sync in multiplayer. Testing alone can't match how people actually play, so I'd rather put the game out and improve it step by step from your feedback.”

Approximately how long will this game be in Early Access?

“I expect Early Access to last around a year or more, with large updates on a regular schedule. Each update will be announced on Steam beforehand. I'd rather take the time the game needs than rush to 1.0.”

How is the full version planned to differ from the Early Access version?

“1.0 is about depth and polish on top of what's already there: more classes, more bosses and regions, more dungeons and game modes, a fuller ending to the main story, and more reliable co-op, so quest and story progress stay consistent across your party instead of only sharing the same world. Combat balance, visuals and audio will keep improving along the way.

Every update released during Early Access is free for everyone who owns the game.”

What is the current state of the Early Access version?

“At the start of Early Access you can play:

- Four races (Human, Elf, Orc, Undead) and four classes (Warrior, Mage, Ranger, Ninja), each with its own skill tree and class advancement
- A different open world every time: forests, snowfields, deserts, grasslands and islands, with villages, landmarks and dungeons
- Several main bosses and 20+ regional bosses, and you decide each boss's fate after the fight
- Hundreds of pieces of gear, smithing and life skills, fishing, farming, ranching and cooking
- 24 companions to tame or hatch, some of which you can ride or fly on
- Co-op with friends through Steam invites (still being tuned)

Want to try it first? The free demo includes the Warrior and Mage, a level cap of 25, the Copyist and Stone Guardian bosses, plus exploration, gliding, mounts, pets and life skills.”

Will the game be priced differently during and after Early Access?

“The price stays the same during Early Access. It may go up before 1.0, and I'll announce any change at least 30 days in advance.”

How are you planning on involving the Community in your development process?

“I read every in-game report and Steam discussion post. As a solo developer I can't reply to everything, but your feedback directly decides what I work on next.”
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This game is not yet available on Steam

Planned Release Date: 2026

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About This Game

The voxel world has shattered, its altars broken and its order lost. You wake beneath a great tree as an adventurer meant to put it back together: pick your race and class, head into a world that is different every time, and find the lost altars.

Terrain, biomes and encounters are recombined every time, so there is no fixed route. Forests, snowfields, deserts, grasslands and islands each have their own look, and day, night and the seasons keep turning. More than ten kinds of wonders, from a colossal tree to frozen falls and a whale-bone harbor, wait to be found, and gliders, boats and a grappling hook carry you over mountains and seas.

Every village has its own people and trades. The blacksmith upgrades and modifies your weapons, the stable looks after your pets and hatches eggs, the warehouse keeps your loot safe, and someone in the tavern always wants a word. Spend time with the villagers and their friendship grows; after dark, the village needs you to help its guards hold the line.

Human, Elf, Orc and Undead each bring their own talents, and the four classes play completely differently: the Warrior charges in behind a shield, the Mage commands the elements, the Ranger shoots from afar and the Ninja strikes from behind.

  • A skill tree with three paths and freely spent points

  • Pick one talent per tier, so the same class can grow into different styles

  • Passives and a star map to fine-tune your build

  • Advance into a stronger class once you are ready, or change class and start fresh

Dodge-roll, raise your shield, time a parry. The last hit of a combo sweeps the whole pack, and a wounded foe can be finished in a single execute. Every enemy attack is telegraphed, so if you read it you walk away clean.

Each main boss has its own arena and a full moveset. Once one falls, you decide its fate, and each choice brings different rewards and consequences. More than twenty kinds of regional bosses are scattered across the world, waiting for a challenger.

Hundreds of pieces of gear, each with its own look. Complete a set to unlock its set bonus, and random affixes make the same item play differently. The blacksmith can upgrade and modify your gear, and you can dye or transmog the looks you love.

Twenty-four creatures can become your companions: tame them in the wild, or bring an egg back to the stable and hatch it. Companions fight at your side and use their own skills; once your bond is strong enough you can ride them, and some will carry you into the sky.

Explore at your own pace alone, or invite friends through Steam and adventure together with up to 8 players, bosses included.

Fangjie: Shattered Altars is in Early Access. At launch you can play all four races, four classes, the full world and its villages, several main bosses, regional bosses, pets and mounts, and online co-op. Throughout Early Access I will keep shipping major updates with more content and balance changes, and every one of them is free for everyone who owns the game.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

This game's implementation makes extensive use of generative AI tools. Most of the visual assets (including skill icons and UI elements such as the boss health bar), the background music, portions of the in-game text and its localization, and much of the source code were produced with the assistance of AI generation tools.

The game design itself is authored by the developer: the overall structure and player progression, class and skill design, boss movesets and phase design, and all numeric balance including damage values, health, drop rates and growth curves. These were planned, playtested and iterated on by the developer.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-8250U or AMD Ryzen 3 3200U
    • Memory: 8 GB RAM
    • Graphics: Integrated graphics with WebGPU support (Intel UHD 620 class)
    • Network: Broadband Internet connection
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64-bit
    • Processor: Intel Core i5 12th gen or AMD Ryzen 5 5600 (6 cores or more)
    • Memory: 16 GB RAM
    • Graphics: Dedicated GPU, GTX 1650 or better
    • Network: Broadband Internet connection
    Minimum:
    • Requires an Apple processor
    • OS: macOS 12
    • Processor: Apple M1 or later
    • Memory: 8 GB RAM
    Recommended:
    • Requires an Apple processor
    • OS: macOS 13
    • Processor: Apple M1 or later
    • Memory: 16 GB RAM
    • Graphics: Apple M1 or later integrated graphics
    • Network: Broadband Internet connection
    Minimum:
    • OS: Ubuntu 20.04+ / SteamOS 3.0+
    • Processor: Intel Core i5-8250U or AMD Ryzen 3 3200U
    • Memory: 8 GB RAM
    • Graphics: Integrated graphics with WebGPU support (Intel UHD 620 class)
    Recommended:
    • OS: Ubuntu 22.04+ / SteamOS 3.0+
    • Processor: Intel Core i5 12th gen or AMD Ryzen 5 5600 (6 cores or more)
    • Memory: 16 GB RAM
    • Graphics: Dedicated GPU, GTX 1650 or better
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