Master rally-car physics in a neon 2D roguelite physics shooter. Navigate procedural vector dungeons, survive claustrophobic ambushes, face interesting foes, pick new guns, and draft run-defining cards. Will you build a game breaking deck or face an untimely end?

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are launching in Early Access because the core of the game relies on a delicate balance between our custom physics movement and the roguelite card-drafting system. The 'give and take' nature of our upgrade cards—where players receive massive buffs at the cost of brutal downgrades—requires extensive community feedback to balance properly. We are fully committed to seeing this project through to a full release, and Early Access allows us to fine-tune the procedural generation, enemy spawn rates ,plus mechanics, and weapon synergies to ensure the final game feels like what i am imagining.”

Approximately how long will this game be in Early Access?

“1-3 Months”

How is the full version planned to differ from the Early Access version?

“The full version is planned to be a much larger and more structurally complete experience. While Early Access introduces the core physics and the foundational gameplay loop, the 1.0 release is planned to feature:

All 8 fully realized, procedurally generated scaling stages (compared to the limited initial stages available at Early Access launch).

A significantly expanded pool of common, uncommon, rare, and game-changing Epic cards.

Additional boss fight arenas and more complex environmental hazards.

An improved in-game economy.”

What is the current state of the Early Access version?

“The current Early Access build features a fully playable and polished core gameplay loop. The custom drift-snap movement system is fully implemented, allowing players to slide and aim seamlessly. The procedural dungeon generation—including branching paths, hidden chest rooms, and shop sectors—is functional and ready to explore. Players can draft from the initial set of weapon and modifier cards, experience the room by room combat, and fight the early-stage bosses.”

Will the game be priced differently during and after Early Access?

“Our plan is to keep the price the same.”

How are you planning on involving the Community in your development process?

“The community will be heavily involved in shaping the meta of our card-drafting system and the difficulty scaling of the procedural rooms. Because our upgrade cards use vague descriptions, we will rely on player discussions to identify which builds are underperforming or overpowered. We will be communicating with players through the Steam Discussion Boards and our official Discord server, taking direct feedback on physics feel, weapon balancing, and bug reports to guide our upcoming content patches.”
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About This Game

Your Movement is a Weapon. Forget rigid, pixel-perfect top down shooters. Your ship operates on custom anisotropic friction—meaning it handles like a rally car on a slick neon track. Slide sideways through narrow corridors, drift around swarms of geometric foes, and use your articulated manual-aim barrel to blast targets while your momentum carries you out of danger. Tie this all in with a 45 degree tron style twist allowing you to "dash" and quickly change direction but don't waste them all, they need to charge.

Room-Locked Carnage There is no running backward to kite your enemies. As soon as you cross the threshold into an uncleared sector, the blast doors slam shut. You are trapped in a procedural, variable-scale arena with a randomized swarm. The doors only open when the room is quiet.

Draft a Cursed Arsenal Crack open hidden chests to draft from a massive pool of game-changing modifier cards. Equip a card that dumps ammo at double the rate but halves your impact, or sacrifice your top speed for armor that turns you into a sluggish dreadnought. Every Epic card forces you to completely rewrite your playstyle.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS: windows 10 (64-bit)
    • Processor: ual Core 2.0 GHz or equivalent
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.3 / Vulkan compatible GPU (Intel HD 4000 or better)
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Sound Card: DirectX Compatible Sound Card
    Recommended:
    • OS: Windows 10 / 11 (64-bit)
    • Processor: uad Core 2.5 GHz or better
    • Memory: 8 GB RAM
    • Graphics: Dedicated GPU with 2GB VRAM (NVIDIA GTX 750 / AMD Radeon RX 550 or better)
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: DirectX Compatible Sound Card
    Minimum:
    • OS: macOS 10.15 (Catalina) or higher
    • Processor: Apple Silicon or Intel
    • Memory: 4 GB RAM
    • Graphics: Metal compatible GPU
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Sound Card: DirectX Compatible Sound Card
    Recommended:
    • OS: macOS 11.0 (Big Sur) or higher
    • Processor: Apple Silicon or Intel
    • Memory: 8 GB RAM
    • Graphics: Apple M1 or Quad-Core Intel i5/i7
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: DirectX Compatible Sound Card
    Minimum:
    • OS: Ubuntu 20.04 LTS / SteamOS 3.0 or higher
    • Processor: Dual Core 2.0 GHz or equivalent
    • Memory: 4 GB RAM
    • Graphics: Vulkan 1.2 compatible GPU (Mesa 20.0+ / NVIDIA 450+)
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Sound Card: DirectX Compatible Sound Card
    Recommended:
    • OS: Ubuntu 22.04 LTS / SteamOS 3.0 or higher
    • Processor: Quad Core 2.5 GHz or better
    • Memory: 8 GB RAM
    • Graphics: Vulkan 1.2 compatible GPU with 2GB VRAM (NVIDIA GTX 750 Ti / AMD Radeon RX 550)
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: DirectX Compatible Sound Card
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