Take charge of a football club and answer for everything: sign players in a market where clubs haggle for days, balance the wage bill against the board's demands, and steer matches live from the touchline. 27 leagues, 690 clubs, one season at a time.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Footy Manager is already a complete game: 27 leagues, over 690 clubs and 15,000 players, with full seasons, a transfer market, club finances, tactics and live matches. But a management game lives on its details, and details only surface through play.

I have spent the past months testing with a small group, and nearly every meaningful fix came from a player's report — an unbalanced market value, an odd decision by a rival manager, a confusing screen. Early Access is how I widen that group and keep refining the game alongside the people actually playing it.”

Approximately how long will this game be in Early Access?

“I plan to keep the game in Early Access for roughly to twelve months. The timeframe depends on player feedback — I would rather leave Early Access when the game feels well balanced than on a fixed date.”

How is the full version planned to differ from the Early Access version?

“I plan to use Early Access to deepen what is already there, rather than to pile on features.

The directions I intend to work on:

• Simulation balance — market values, how rival clubs negotiate, player development and match results
• More depth in management — youth academy, scouting and board relations
• National teams, with call-ups and international tournaments
• Interface improvements guided by real use
• Fixes and adjustments based on community feedback

None of this is a firm commitment: these are the directions I intend to follow, and the order may change according to what players ask for.”

What is the current state of the Early Access version?

“The game is complete and playable from start to finish. You can run a career across multiple seasons in any of the 27 leagues, competing in national championships, cups and continental competitions.

Already in the game: a transfer market with negotiation and instalment payments, detailed finances, tactics with dozens of formations, live matches with substitutions and half-time adjustments, a youth academy, club infrastructure, a database editor, and support for Portuguese (Brazil and Portugal), English and Spanish.

What I expect to improve is balance — the numbers that make a season feel fair — and that is exactly where player feedback matters most.”

Will the game be priced differently during and after Early Access?

“I plan to raise the price gradually as the game gains content and depth. Anyone who buys during Early Access will receive all updates at no additional cost.”

How are you planning on involving the Community in your development process?

“I am a solo developer and I will follow the Steam forums personally. The game includes a built-in feedback channel, which is already the main source of the adjustments I make.

I intend to release updates regularly and explain what changed and why in each one. The game also ships with a database editor that lets players adjust names, squads and images — and what the community builds with it helps guide what I prioritise.”
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Planned Release Date: Sep 13, 2026

This game plans to unlock in approximately 3 weeks

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About This Game

[h2]An entire club in your hands[/h2]

You take over a team and you answer for it. Not just for Sunday's line-up: for the wage that fits the budget, for the kid you bring up from the academy, for the offer that lands for your best player the night before the derby.

The board hired you with an expectation — a place in the table, a run in the cup, the books in the black. Meet it and you keep the job. Fall short and there are consequences, and they arrive before the season is over.

[h2]Sunday, 4pm. Kick-off.[/h2]

The match unfolds and you follow it move by move. Speed it up when things are calm; pause when they tighten.

Losing on 60 minutes? Change the mentality, take off a holding midfielder, throw on another striker. But you only get five changes across three stoppages — the real rule — and burning them early leaves you with no answer when someone pulls up injured.

The manager in the other dugout is doing the same. Behind, he pushes forward; ahead, he shuts up shop. The game does not sit and wait for you.

[h2]A settled side plays better[/h2]

Naming the same eleven builds understanding, and that is worth points on the pitch. Rotate too much and it breaks down. But the calendar shows no mercy: cup on Thursday, league on Sunday — and a tired starter gives you less than a fresh substitute.

Every player has morale, form and a specific role. A centre-back shoved out to full-back plays worse — the engine knows it, even when the team sheet looks right on paper.

[h2]The transfer market is a negotiation, not a button[/h2]

You make the offer. The other club takes days to reply, and may come back asking for more. Meanwhile another side joins the race for the same player — and whoever offers the better project, not just the bigger fee, gets him.

Once the clubs agree, you still have to convince the player. Wages, signing fee, length of contract. He can turn you down and hold out for a move that matches his standing.

When the cash does not stretch, there are ways round it:

  • Pay in instalments — take the signing now and pay over time, with interest. Come up short on the due date and the debt grows, and the board hears about it.

  • Trigger the release clause— the club cannot refuse. But it costs, and the player still has to want the move.

  • Loan— split the wages, negotiate an option to buy, and bar him from playing against you.

  • Give up a sell-on percentage — cheaper today, and you hand over part of tomorrow's profit.

The books close at the end of the month

Sponsorship, TV money, gate receipts and the club shop on one side. Wages, upkeep and the instalments you took on against them. Every first of the month the balance lands — and it is the measure of what you can do in the market.

A small club does not buy a star. But it can raise one.

The academy takes years, and it is yours

The kids at the training ground develop slowly. Promote too early and you hand a raw teenager to the first team; hold him back too long and you waste his best years. And at 21, anyone not promoted walks away for nothing.

You get a limited number of promotions each season. Choose well.

27 leagues. A world that plays on without you.

Brazil, England, Spain, Italy, Germany, France, Portugal, Argentina and more — 690 clubs and 15,000 players contesting their own championships, domestic cups and continental tournaments.

Clubs sign from each other, go up, go down and change managers while you look after your own. Want a lighter world? Choose which leagues the game simulates.

Your way

A full database editor ships with the game: names, squads, attributes, stadiums and images. What you build can be exported to a file and shared with other players.

Full interface in Portuguese (Brazil and Portugal), English and Spanish.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit (versão 1809 ou superior)
    • Processor: Intel Core i3-4000 / AMD FX-6300 ou superior
    • Memory: 4 GB RAM
    • Graphics: Placa integrada com suporte a DirectX 11 (Intel HD 4000 ou superior)
    • DirectX: Version 11
    • Storage: 1 GB available space
    • Additional Notes: Requer resolução mínima de 1280x720.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64-bit
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600 ou superior
    • Memory: 8 GB RAM
    • Graphics: Placa dedicada com 2 GB
    • Storage: 1 GB available space
    • Additional Notes: Requer resolução mínima de 1280x720.
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