A horde defense roguelite where thirty thousand enemies flood at once. Build towers, place guns, survive endless waves. The pressure never stops and keeps escalating. Every run is different, every decision matters. How long can you last?
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About This Game

You're holding ground against a tide that doesn't stop. Every thirty seconds the horde gets bigger. Every wave brings new pressure. You've got fifty towers, a dozen guns, and about six seconds to react.

TIDEBREAK is a horde defense roguelite built for the moment when thirty thousand enemies hit your board at once. The math is clean: place structures, they filter the flood, you survive another wave. Miss a weak spot, and the gate breaks. Fix it next run.

Every element is procedurally generated at startup — the terrain, the sprites, the soundtrack. That means every run looks and sounds different, and it means we never had to hire an artist or a composer. The systems are the art.

The economy is deterministic and instrumented. We ran thousands of simulated games to make sure a lazy player and an optimizer face the same floor. We know exactly what kills retention and we built around it. That shows up as: runs that matter, decisions that compound, and a late game that doesn't plateau.

Features:

  • 30,000 horde rendering in real-time

  • Seventeen building types with distinct roles

  • Procedurally generated terrain, art, and audio for every run

  • Deterministic roguelite economy

  • Deep build systems that reward planning

  • Campaign and endless modes

Single-player only. (Currently)

Mature Content Description

The developers describe the content like this:

"TIDEBREAK: Salt and Bone is a tower-defense roguelite featuring stylized fantasy combat. You defend a core against waves of procedurally generated enemies. Combat is depicted in a cartoon/fantasy style where structures fire at enemies and large numbers are defeated, but without gore, realistic blood, or graphic depictions. The game's aesthetic is dark and atmospheric (salt-and-bone themed wasteland), but is not designed to frighten. No sexual content, profanity, illegal activities, or harmful themes are present."

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5 6th gen / AMD Ryzen 3 (quad-core, 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 960 / AMD Radeon R7 370 (DirectX 11)
    • DirectX: Version 11
    • Storage: 3 GB available space
    Recommended:
    • OS: Windows 11 64-bit
    • Processor: Intel Core i7 8th gen / AMD Ryzen 5 (6-core, 3.0+ GHz)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce RTX 2070 / AMD Radeon RX 5700 XT
    • DirectX: Version 11
    • Storage: 4 GB available space
    Minimum:
    • OS: macOS 12.0 (Monterey)
    • Processor: Apple Silicon (M1) or Intel Core i5 2018+
    • Memory: 4 GB RAM
    • Graphics: Metal support (integrated or discrete)
    • Storage: 3 GB available space
    Recommended:
    • OS: macOS 13.0+ (Ventura)
    • Processor: Apple M2+ or Intel Core i7 2019+
    • Memory: 8 GB RAM
    • Graphics: Discrete GPU or Apple M2+ chip
    • Storage: 4 GB available space
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.
    Minimum:
    • OS: SteamOS 3.0 / Ubuntu 22.04 LTS or newer
    • Processor: x86-64 quad-core, 2.4 GHz (Zen 2 / Intel 8th gen)
    • Memory: 4096 MB RAM
    • Graphics: Vulkan 1.0 capable, 2 GB VRAM (RDNA 2 integrated / GTX 1050 / Iris Xe)
    • Storage: 500 MB available space
    • Sound Card: Any ALSA / PulseAudio compatible
    Recommended:
    • OS: SteamOS 3.5+ / Ubuntu 24.04
    • Processor: x86-64 6-core, 3.5 GHz+
    • Memory: 8192 MB RAM
    • Graphics: Vulkan 1.2, 4 GB VRAM
    • Storage: 500 MB available space
    • Sound Card: Any ALSA / PulseAudio compatible
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