HOLON is a factory game about shipping shapes to a Hub. Collect them, run belts, and open a Nest when you need to stack, paint, or process. Save that Nest and use it like any other building. The Factory must grow !

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“HOLON already delivers a functional, fully playable nested factory experience, but our broader vision for the project is still evolving. We chose Early Access because community feedback is essential for balancing complex automation systems, expanding tech progression, and optimizing engine performance for massive builds. We are committed to active development, regular content updates, and working closely with our players to refine the core tools and see HOLON through to a complete 1.0 release.”

Approximately how long will this game be in Early Access?

“We plan to stay in Early Access for about 12–24 months. That depends on how the game holds up at scale and what players need next. We will not lock a 1.0 date.”

How is the full version planned to differ from the Early Access version?

“We plan to grow what you can already do: more hub goals and shapes, more machines and belts, deeper nesting, better copy/blueprint tools. We also plan more polish on the tutorial, UI, and QoL. Early Access is the core loop. We plan for 1.0 to be that loop, finished and filled out .”

What is the current state of the Early Access version?

“You can extract, belt, join, rotate, and fold working lines into nests, then stamp those nests. There is a guided tutorial, a hub with a limited goal set, production stats, and large factories already run. Some late-game content, upgrades, and tools are still missing or rough. Expect bugs, balance changes.”

Will the game be priced differently during and after Early Access?

“We dont plan to raise the price as we add content and features.”

How are you planning on involving the Community in your development process?

“Play, break it, and tell us. We watch Steam discussions, and Discord is the fast loop for bugs, factory screenshots, and what to build next. We plan to ship updates from that feedback, and to say what changed in the notes.”
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About This Game

HOLON is a factory game about making shapes and sending them to a Hub. You take squares and circles from the land, run belts, and fill the current order. When a shape needs more than a straight line, you place a Nest, step inside, and do the work there.

A Nest is a small factory you can enter. Stack shapes. Paint them. Cut them. Turn them. Belt the result back out through the rim. Green is input. Red is output. Processing buildings only run in a Nest. Outside stays belts, extractors, and space.

Hub orders unlock new tools and ask for harder shapes. You start pulling color, then cutting, then burning holes. The map does not end. Walk out, find the patch you need, and bring it home.

When a Nest does the job, save it and place it again. The whole room becomes one building. Later you can put smaller Nests inside a larger one. Copy what works. Raise output as the Hub asks for more.

There is no combat and no clock. Build as fast or as slow as you want. The next shape is the pressure, and how small you can make the factory that produces it.

System Requirements

    Minimum:
    • OS: Any
    • Processor: Any
    • Memory: Any MB RAM
    • Graphics: Any
    • Storage: Any MB available space
    • Sound Card: Any
    • VR Support: Any
    • Additional Notes: Any
    Recommended:
    • OS: Any
    • Processor: Any
    • Memory: Any MB RAM
    • Graphics: Any
    • Storage: Any MB available space
    • Sound Card: Any
    • VR Support: Any
    • Additional Notes: Any
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