Design the Fleet. Define the Strategy. Dominate the League. Build voxel drones, wire their instincts, and field them in a league of 256 Node States that remembers every match. Rivals evolve against your designs across Seasons, Tournaments, and World Circuit. Scout, redesign, declare, fight.

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Infos zum Spiel

Design the Fleet. Define the Behavior. Dominate the League.

In the Workshop you shape voxel hulls, tune mass and modules, and wire instinct boards until the machine thinks the way you want. You scout the opposition, declare a fleet under budget and bans, then send it into a televised fixture. Once the whistle goes, your only live inputs are a handful of missiles — everything else was decided in the garage.

The league is persistent, and it grows with you. Two hundred twelve national programmes keep records, grudges, and mark lineages. Beat a rival in week two and meet them again in week nine flying an MK-4 that mutated from the design that put you top of the table. They learn your geometry. You redesign overnight. The next matchday is never the same table twice.

Run Seasons and Tournaments with cups that matter next week. Climb World Circuit from Div 4 to Div 1 under a corporate creditor and crushing Development Balance. Between fixtures the systems keep turning — scout dossiers, doctrine, remittance, sponsorship pressure — while the Director broadcasts Conquest and the result card goes on the tape.

Features

  • A living league of 212 programmes that remember, evolve (MK-n), and counter your winning designs

  • Workshop depth — voxel airframes, instinct boards, mass, modules, and regulation bans

  • Season & Tournament calendars — fixtures, standings, World Cup, and mega brackets

  • Interlocking career systems — scout, fleet declare, doctrine, creditor debt, sponsorship

  • World Circuit — Div 4→1, promote or die, save and resume your run

  • Televised fixtures — drop your fleet, call missiles, watch the Director cut the fight

  • Broadcast pageantry — lower-thirds, PRESENTED BY, shareable result cards

  • Quick Match & The Pit · Vault / Codex archive · Concord desk between fixtures

You’ll Click With This If…

You want:

  • To design the machine, then prove it in a real season

  • A league that changes because of what you did last week

  • Deep systems — workshop, scout, fleet, debt — that lock together

  • The hit of a redesign that finally beats the MK that copied you

Skip if you want

  • To pilot drones with a flight stick

  • A static sandbox with no evolving rivals

  • To AFK through matches without workshop work

Systemanforderungen

    Mindestanforderungen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Betriebssystem: Windows 10 64-bit
    • Prozessor: Dual-core 2.0 GHz (Intel Core i3 / AMD Ryzen 3 or equivalent)
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: DirectX 11 GPU with WebGL 2 support (Intel HD 520 / GeForce GT 730 or equivalent)
    • DirectX: Version 11
    • Speicherplatz: 500 MB verfügbarer Speicherplatz
    • Soundkarte: DirectX-compatible
    • Zusätzliche Anmerkungen: Built on Electron (Chromium). Lower graphics quality in Settings if large fixtures drop below 60 fps.
    Empfohlen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Betriebssystem: Windows 10/11 64-bit
    • Prozessor: Quad-core 3.0 GHz (Intel Core i5 / AMD Ryzen 5)
    • Arbeitsspeicher: 8 GB RAM
    • Grafik: GeForce GTX 1050 / Radeon RX 560 or better
    • DirectX: Version 11
    • Speicherplatz: 500 MB verfügbarer Speicherplatz
    • Soundkarte: DirectX-compatible
    • Zusätzliche Anmerkungen: Built on Electron (Chromium). Lower graphics quality in Settings if large fixtures drop below 60 fps.
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