Just got back from Pax East 2018. With 1000+ people playing it they found some "bugs" which we call features. We will be addressing them and uploading a patch by end of the week. Thanks for playing MiniBotz, we appreciate your support and understanding as we build our first game.
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4 gebruikersrecensies - Meer gebruikersrecensies nodig om score te genereren
Uitgavedatum:
24 jan 2017
Ontwikkelaar:
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Vroegtijdige toegang

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Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'MiniBotz is the first indie game development produced by our small dev team. We are finally ready to involve the public with its development, but we aren’t quite ready for a final release. Currently we have two game modes available for play (Local multiplayer and single-player survival mode), and would like to include the community as part of our balancing and bug testing phase - in addition to gauging the reaction to future content.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'Forever, we decided that minibotz will never be finished, we want the game to be never ending. We will keep adding game modes, new robotz, and new levels. So stay tuned as we keep adding to the never ending game which we call minibotz'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'We intend to add eight player co-op survival mode (online multi-player), and networked multiplayer soon after the early access release. Additional difficulty modes, bots, maps, skins, power-ups, and game modes are also slated depending on the reaction to the game. Planned game modes would be such as "King of the Hill" or "Soccer/Football”.

We’d also like to implement level streaming that allows for massive arena based multiplayer games, with up to as many as 24 players on one map (if our ambitions can be realized).'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'Single-player and Multi-player survival mode is available for play. A player takes control of 1 of 4 bots (of their choice), and attempts to achieve a high score by killing as many enemies as possible - while they rush you in endless waves. There are two types of enemy to choose between (Cockroaches or Gummy Bears), which are fundamentally identical in terms of gameplay - but use different models/animations depending on player preference. There are also “power-ups” that augment/improve your character for a short time, that a player must collect during gameplay (extra damage, health, etc). Each player character has a unique model/animation set, as well as a unique set of attacks.

Local multi-player mode is also available for play. This feature centers around arena-style combat between the available player characters, supporting between 2 to 4 players. Each player starts with a predetermined amount of health, and then attempts to defeat the other characters through melée and projectile based combat in an effort to be the last remaining combatant. This mode also incorporates the power-up system described in survival.

We currently have 5 unique character robots to choose from, across 5 various maps, and the choice between two enemies on survival mode.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'No.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'We would like to include the community during the balancing phase (helping to determine which bots/power-up's need buffs/nerfs), as well as keeping an eye out for exploits/bugs in existing content. Should the reaction be positive we would also like to involve them during the new content development phases, such as utilizing suggestions for new character bots, maps, power-ups, skins, game modes - anything that players might find fun!'
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Over dit spel

Just got back from Pax East 2018. With 1000+ people playing it they found some "bugs" which we call features. We will be addressing them and uploading a patch by end of the week. Thanks for playing MiniBotz, we appreciate your support and understanding as we build our first game.

Players take control of Robots loaded to the gears with weapons and bad attitudes. In their struggle for dominance, these robots fight one another or hordes of cockroaches, CandyCubz, and BoomCubez for control of the map. These little Botz, however, are fighting in ridiculous environments. From kitchen tables to dirty bathrooms the MiniBotz will stop at nothing to reign supreme.

Gameplay Features:

* Choose from 5 unique characters
* Unique specialized character abilities
* Collectable combat power-ups
* Dynamic 3D environments
* Multiple levels for a variety of combat situations
* Single Player "Survival Mode"
* Local multiplayer mode
* Network multiplayer (Coming Soon)
* High replay factor with a fresh game design approach
* Original sound and music score produced in-house

Systeemeisen

    Minimum:
    • Besturingssysteem: 7, 8, 10
    • Processor: i3-4130 Processor 3.40 GHz 2 Core
    • Geheugen: 8 GB RAM
    • Grafische kaart: Microsoft DirectX 11 graphics device
    • DirectX: Versie 11
    • Opslagruimte: 3 GB beschikbare ruimte
    • Aanvullende opmerkingen: Must have DirectX 11. Will not work with DirectX 10 or less.
    Aanbevolen:
    • Besturingssysteem: 10
    • Processor: i7-4770S 3.10 GHz 8 core
    • Geheugen: 8 GB RAM
    • Grafische kaart: NVIDIA GeForce GTX 750 Ti
    • DirectX: Versie 11
    • Opslagruimte: 3 GB beschikbare ruimte
    • Aanvullende opmerkingen: Must have DirectX 11. Will not work with DirectX 10 or less.

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