A turn-based pixel art dungeon crawler where every move advances the world. Explore procedurally generated roads, towns, forests, and dungeons, master elemental magic, uncover hidden treasures, and build a hero unique to every adventure.

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Planned Release Date: Sep 30, 2026

This game plans to unlock in approximately 4 weeks

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About This Game

Dungeon Crawl 94: What Was Taken is a turn-based, grid-based pixel art RPG where every move matters. Explore a dangerous world of procedurally generated roads, forests, caves, dungeons, and other locations as you search for what was taken from you.

Movement takes place one tile at a time, and every step advances the world around you. Enemies patrol, wildlife wanders, and danger continues to move with every turn. Sometimes fighting is the answer. Sometimes escaping is the smarter choice.

Create your character and develop seven attributes: Strength, Dexterity, Intelligence, Wisdom, Speed, Constitution, and Luck. Equip weapons and armor, learn elemental magic, discover rare items, and build a character suited to the way you want to play.

Explore dangerous dungeons filled with traps, puzzles, hidden treasures, merchants, enemies, and powerful bosses. Gather supplies, trade, craft useful items, and make camp as you push farther into the world.

Procedural generation, multiple difficulty levels, hidden secrets, randomized loot, and different character builds make each journey through Dungeon Crawl 94: What Was Taken a little different from the last.

Features

  • Grid-Based Turn-Based Exploration — Move one tile at a time as enemies and the world react to your actions.

  • Procedurally Generated Adventures — Explore randomized roads, forests, caves, dungeons, and other locations.

  • Seven Character Attributes — Develop Strength, Dexterity, Intelligence, Wisdom, Speed, Constitution, and Luck.

  • Tactical Combat — Fight with melee weapons, bows, shields, and elemental magic.

  • Equipment & Loot — Discover weapons, armor, magical items, consumables, and rare legendary treasures.

  • Magic — Learn and use spells for combat, survival, and exploration.

  • Crafting & Camping — Manage supplies and craft useful items as you travel.

  • Merchants & Trading — Buy, sell, and manage your resources along the journey.

  • Traps, Puzzles & Secrets — Search carefully for hidden areas and ways through environmental obstacles.

  • Boss Battles — Face powerful enemies with unique challenges.

  • Dynamic Pixel-Art World — Explore atmospheric environments with lighting, weather, and a tile-based visual style.

  • Multiple Ways to Play — Randomized maps, different character builds, and multiple difficulty settings encourage new adventures.

  • Xbox Controller, Keyboard & Mouse Support — Play using your preferred supported input method.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generative AI tools were used during the development of Dungeon Crawl 94: What Was Taken to assist in creating portions of the game's artwork, music, and other pre-generated creative content. Generative AI was also used to create some promotional artwork displayed on the Steam store page and in the Steam Library. All AI-generated content is pre-generated and incorporated during development; the game does not use live generative AI during gameplay.

System Requirements

    Minimum:
    • OS: Windows 10 (64-bit)
    • Processor: Intel Core i3 or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 compatible graphics
    • DirectX: Version 11
    • Storage: 500 MB available space
    • Sound Card: DirectX compatible
    • Additional Notes: Keyboard, mouse, or Xbox-compatible controller.
    Recommended:
    • OS: Windows 11 (64-bit)
    • Processor: Intel Core i5 or AMD Ryzen 5
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 compatible graphics
    • DirectX: Version 11
    • Storage: 500 MB available space
    • Sound Card: DirectX compatible
    • Additional Notes: Best experienced with an Xbox-compatible controller or keyboard and mouse.
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