Cut through thousands of undead and survive until rescue. ZedFall: Outbreak is a co-op twin‑stick roguelike where levelling and evolving upgrade cards unleash chaotic builds. Fight to the chopper, hold the generator in Tower Defence, or Scavenge supplies. Play solo or with up to 7 of your friends.

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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I'd like to release into Early Access as Co-op games are shaped by the people playing them. I can balance things in theory and on paper, but it's difficult to predict what a group of friends will discover when playing over a period of time. Early Access would put the game in front of real players so I can tune it against how it's played rather than how I imagined it, add the things players ask for, and fix the things that might be reported as broken. The game is finished and stable today but Early Access adds additional feedback.”

Approximately how long will this game be in Early Access?

“Up to a year, but hopefully less. The game is already playable start to finish, so the length of Early Access comes down to how much feedback arrives and how far it points. If players are happy with where it lands, it's possible to leave Early Access quicker.”

How is the full version planned to differ from the Early Access version?

“The foundations of the game are already set. The modes, classes and progression you play in Early Access are the ones the finished game is built on. What the full version will add is additional feedback on top, more to unlock, additional daily quests, QOL changes, and a balancing driven by what people report. If the community wants something that fits the game, it's on the table.”

What is the current state of the Early Access version?

“Everything in ZedFall is playable right now, there are 3 full modes to play which are all multiplayer ready and each contain a difficulty rating to choose from. Between runs there's a shared Base Camp with a shop, daily quests, permanent character upgrades, cosmetics to unlock and fishing. Achievements have also been added onto Steam.”

Will the game be priced differently during and after Early Access?

“There are no plans to change the price of the game once it comes out of Early Access. Buying in early gets you the same game for the same money, plus everything added along the way.”

How are you planning on involving the Community in your development process?

“I am open to community feedback to adjust, balance and overall improve the game whenever possible if it makes sense. The game was built to be played with friends so anything that can be added to improve the overall quality of the game is welcomed.”
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About This Game

ZedFall: Outbreak is a fast‑paced co‑op wave survival shooter with twin‑stick controls, evolving upgrade cards, and roguelike progression. Fight through numerous undead swarms, build powerful class combinations, and push your way through to the extraction stage. There are 3 main game modes to play; Wave Survival, Tower Defence, and Scavenge mode. Each game mode offers a different set of objectives and gameplay experience. The game also supports proximity based voice communication and first person perspective.

The infected keep coming, and every run can push you to your limits but the world around you must go on. Choose your class, level up, stack evolving upgrade cards and create character builds that can turn your run into chaos. Whether you’re fighting through waves for the chopper, defending a generator against the overwhelming numbers or scavenging supplies, teamwork keeps you alive… until it doesn’t.

Play solo or with friends, ZedFall: Outbreak supports up to 8 players with co‑op multiplayer and has a proximity based voice communication feature.

Wave Survival

Fight your way through escalating waves of undead to reach the final extraction stage. Every zombie killed drops an experience orb which can be picked up to level up your character. Each level up provides a stat point which can be used to select upgrade cards at the end of each wave to help your character become stronger.  Every fifth round is a boss round, so make sure you're prepared.

Tower Defence

The infected enter the map through a breached wall. To stop them you must build defences and protect the generator from the swarm. Each kill provides gold to buy or upgrade your defences. There are different types of infected so pick your towers carefully.

Scavenge

Survive and explore a more open world map with Scavenge mode. Search for explosives, destroy the targeted structures and collect the salvage. Destroying the structures will alert the horde so be prepared to stand your ground. Once all structures have been destroyed, kill the final boss and escape. This mode will keep players on their toes and is a great map to be experience in the first person mode.

First Person Mode

Playing from a first person view allows players to experience and enjoy the game in a totally different way. This mode can be toggled on or off using the custom mode lobby. All game modes are supported with first person mode and they offer the same rewards.

Key Features

  • Top‑down co‑op for up to 8 players

  • First person mode can be enabled with the custom lobby settings

  • Voice chat with directional sound

  • Twin‑stick shooter combat with tight, responsive controls

  • Roguelike progression with evolving upgrade cards

  • Multiple classes, each with unique strengths and playstyles

  • Wave Survival mode with boss encounters and extraction

  • Tower Defence mode with buildable turrets and generator defence

  • Scavenge mode with an open world and set objective

  • Endless modes for wave survival and tower defence

  • Daily quests picked up from the base camp

  • Item unlocks for your character to wear

  • Character upgrades from the Quartermaster in the base camp

  • Chaos Mode toggle to enable random game modifiers for each wave

  • Chaotic, replayable runs with huge enemy counts

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Soundtracks created with AI.

Mature Content Description

The developers describe the content like this:

Violence is depicted in a stylised, low-detail art style viewed from a distant top-down camera. Enemies burst into blocky chunks when killed, accompanied by brief particle effects. There is no dismemberment of human characters, no torture, and no violence toward non-hostile characters.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64bit
    • Processor: Intel Core i5-6500 / AMD Ryzen 3 1200
    • Memory: 4 GB RAM
    • Graphics: GeForce GT 1030 2GB / Radeon RX 550 2GB
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Requires a 64-bit processor and operating system.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64bit
    • Processor: Intel Core i5-10400 / AMD Ryzen 5 3600
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 1650 4GB / Radeon RX 570 4GB
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Requires a 64-bit processor and operating system.
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