Rise from high school assistant to the top of the sport in one fully-simulated, connected football universe — from high school to college to the pros. Manage a roster, call every play, and watch it play out in a broadcast-style match engine (or just sim it).

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This game is ambitious. The core is built and it's genuinely fun, but a world this size has rough edges, mostly in the area of animations in the 3D engine. Early Access lets me gather feedback from the people who play, refine animations, and build toward the full version in the open.”

Approximately how long will this game be in Early Access?

“Likely less than 12 months, though I'll prioritize getting it right over hitting a date. The full release happens when the core systems are polished, the rough edges are gone, and the match presentation reaches the bar I'm building toward.”

How is the full version planned to differ from the Early Access version?

“The full version aims to deliver:

Upgraded match presentation — reinvesting Early Access revenue into motion-capturing in order to improve player animations for a dramatically better on-field experience.

Deeper systems across recruiting, the draft, coaching careers, and player development

More polish — refined UI, better balance across long dynasties, and expanded quality-of-life features

Expanded content built directly from community feedback

Sound

Multiplayer

The scope will grow with the game. The more the game grows, the more I can invest back into it.”

What is the current state of the Early Access version?

“Fully playable, front to back. You can create a coach, build a program, recruit and develop players, call games play by play or simulate them, and take a career from high school all the way to the pros across many seasons. The unified universe, the match engine, the play editor, and the universe editor are all in and working. Expect some rough edges — janky animation, occasional bugs, and UI that's still being refined. The foundation is solid and the game is fun today.”

Will the game be priced differently during and after Early Access?

“Yes. Early Access is offered at a lower price as thanks to players who join early and support development. The price will increase for the full release, so buying during Early Access is the best value.”

How are you planning on involving the Community in your development process?

“Closely. I'll be active in the community hub and Discord. This game is built for the sim sports gaming community and those who play the game and give feedback will help shape its future.”
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About This Game

Every level. One universe.

One universe containing high school, college, and the pros. A freshman enrolling in a high school can get recruited, develop through college, and hear his name called in the pro draft years later.

Climb the coaching ladder (or pick your team)

Start as a high school assistant with something to prove. Choose from 20 different coaching schemes. Win games and earn the reputation that opens doors — head coaching seats, the leap to college, and finally the pros.

Or skip the grind and jump straight into your dream job.

Call the plays. Watch them happen.

Simulate a game with one click or take the headset yourself and call it play by play. Watch the result unfold in a broadcast-style match engine, with your call playing out on the field. Build your own plays in the play editor and run them in the sim. Simhaus: Football ships with 800 plays spread across 18 offensive and defensive formations split into 80 formation variations.

A living talent pipeline.

Every new player is generated as a high school freshman and develops across a career. Recruit them in high school, sign them in college, scout them for the draft — and follow the ones who make it all the way.

Make it your world.

Placeholder teams ship ready to play and a built-in universe editor lets you reshape leagues, teams, and rosters into whatever you want.

Deep enough for the sim veteran. Alive enough to watch. Welcome to the next step in American football sim management.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Any x64 dual-core, 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: WebGL 2 capable — integrated Intel HD 520 / Vega 3 or better
    • Storage: 2 GB available space
    • Additional Notes: 1280×720 minimum display
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 64-bit
    • Processor: x64 quad-core, 3.0 GHz
    • Memory: 8 GB RAM
    • Graphics: Any discrete GPU or modern integrated (Iris Xe / Radeon 680M+)
    • Storage: 4 GB available space
    • Additional Notes: 1440×900 or higher
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