A real-time strategy game of orbital warfare. Build satellites, launch them into chosen orbits, and fight for control of the sky. Your assets stay invisible until an enemy sensor finds them. Every strike depends on being overhead at the right moment.

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Planned Release Date: 2027

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About This Game

Command the orbital plane.

Near-future Earth. Opponents race for orbital superiority, and the

battlefield is a dark shell of empty space where nothing is visible

until someone looks at it.

Orbital Strike is a real-time strategy game where satellites are

weapons. Build them from modular parts, launch them into the orbits you

choose, and command them through a war fought at eight kilometers per

second.

THE SKY IS DARK

Satellites are invisible by default. Yours, theirs, everyone's. An asset

only appears when an active sensor illuminates it — radar, infrared, or

optical — and each of those can be jammed independently.

Overlapping sensor coverage is how you see. Coordinated jamming is how

you disappear. Break every sensor covering a satellite and it drops off

the map entirely.

BUILD. LAUNCH. FIGHT.

  • Hangar — assemble satellites from bus classes and payload modules. Kinetic kill vehicles, directed energy, jammers, sensors.

  • Launch — assign to a rocket, choose LEO, MEO, GEO or polar, and watch it climb.

  • Orbital AOR — the live battlefield. Maneuver, coordinate strike packages, fight.

The clock never stops. Time runs in all three modes at once, and

leaving the orbital view means trusting your constellation to survive

without you.

TIER AGAINST TIER

Every weapon, sensor, and jammer is rated one through five. Higher tiers

defeat lower ones, but nothing defeats an equal. Research costs time and

money, and your opponent is climbing the same tree at the same time.

ORBITAL MECHANICS AS STRATEGY

A satellite can only strike what it passes over. Changing orbit costs

fuel and takes time you may not have. Position is everything, and

position is governed by physics rather than by wishing.

THE ORBIT REMEMBERS

Every satellite you destroy leaves debris, and debris does not go away.

Foul a strategically valuable orbit and it stays fouled for the rest of

the campaign — for your enemy, and for you.

SHIFTING ALLIANCES

Third-party nations move between hostile and allied based on what you

spend, what you protect, and what you share. Allies contribute ground

sensors and basing rights. Your opponent is courting them too.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Dual-core 2.5 GHz (Intel Core i3-6100 / AMD Athlon 3000G)
    • Memory: 4 GB RAM
    • Graphics: WebGL 2.0-capable GPU, 1 GB VRAM (Intel HD 520 / GeForce GT 730)
    • DirectX: Version 11
    • Storage: 500 MB available space
    • Additional Notes: Provisional pre-release estimates; final requirements will be confirmed before launch.
    Recommended:
    • OS: Windows 11 64-bit
    • Processor: Quad-core 3.0 GHz (Intel Core i5-8400 / AMD Ryzen 5 2600)
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 1050 / Radeon RX 560 (2 GB VRAM)
    • DirectX: Version 11
    • Storage: 500 MB available space
    • Additional Notes: Targets 1080p / 60 FPS. Large auto-battles with dense debris fields benefit from a discrete GPU.
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