Build a colony from nothing in a massive simulated isometric world. Manage settler needs, watch dynamic nature unfold, dig deep, hunt, and survive the elements.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Our game features a massive, ambitious simulated world, and we want to build it alongside a passionate community. Early Access allows us to gather crucial player feedback on balance, features, and optimization while the game is actively expanding. By involving players early, we can ensure the complex systems we are creating align with what the community actually enjoys playing.”

Approximately how long will this game be in Early Access?

“We plan to keep the game in Early Access for approximately 12 to 24 months. This timeline gives us the necessary time to fully implement our planned features, listen to community feedback, and properly polish the massive scope of the project before full release.”

How is the full version planned to differ from the Early Access version?

“The final version of the game will have much more content, we plan to add:
-Fully interactible and walkable ai settlements
-Legendary item system, beasts and monsters, dragons and more
-Fluid pumps and gates, traps
-Deep dyplomacy and fielty and tax system
-Many more events like thieves, cults, deamons, weather abnormalities
-Many more biomes like swamps, jungles, much more life in caves, many more animals, sea life and birds

Possibly will add also:
-Ai and player parties visibly moving on global map, raid caravans, see raids coming for you in advance, siege enemy settlements, take over and charge taxes or levy
-Naval movement on global map, ship making and combat at sea
-Possibly magic if it fits the setting, definitely religion system and necromancers”

What is the current state of the Early Access version?

“Whats already done?
- almost infinite isometric world support and thousands of npcs optimized engine.
- needs, wants, procedural dialogues, health, limbs, decapitation, social events moods
- clothing, farming, crafting, building, mining, many biomes, water physics, fish, wild life full simulation, caves, weather, simulated growing flora
- combat, raids, skills, traders, raytraced lighting, tinted glass, beer making, hunting, sculpting and much more.”

Will the game be priced differently during and after Early Access?

“We plan to moderately increase the price of the game upon its full release to reflect the substantial amount of new content, features, and polish added throughout the Early Access period.”

How are you planning on involving the Community in your development process?

“We plan to actively gather and implement player feedback through both our official Steam Community Hub and our dedicated Discord server, which features an open suggestions channel for all players. Player insights will directly influence our development priorities, game balancing, and bug fixing. We want our community to play a major role in shaping the final version of the game, and we will regularly update development logs to show how player feedback is being utilized.”
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About This Game

Build a colony from nothing, manage settlers, and survive inside a massive simulated world.

  • Deep Simulation: Huge simulated isometric world down to each person having body parts, needs and thoughts.

  • Dynamic Nature: Animals hunting eachother, people having conversations you can see, temperature and weather changes with time.

  • Ecosystem: Plants competing, animals migrating, trees dropping their foliage in autumn before the snows come 🍂

  • Massive World: Embark anywhere from deserts to snowy mountains, beware of visitors, some will pay for a bed and breakfast, some will rather have your flesh. Dig deep and build tall!

  • Combat: tame animals and ride them, take prisoners and put them to work, research better weapons.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit (version 1909 or later)
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600 or better (64-bit, 4 cores)
    • Memory: 8 GB RAM
    • Graphics: DirectX 12 capable GPU, Feature Level 11_0 (NVIDIA GTX 1050 / AMD RX 560 / Intel Arc A380 or newer)
    • DirectX: Version 12
    • Storage: 1 GB available space
    • Additional Notes: SSD recommended. Simulation scales with world size and creature count — larger worlds benefit from additional CPU cores and video memory.
    Recommended:
    • OS: Windows 10/11 64-bit (version 1909 or later)
    • Processor: Intel Core i5-12400 / AMD Ryzen 5 5600 or better (6 cores / 12 threads)
    • Memory: 16 MB RAM
    • Graphics: NVIDIA RTX 3060 / RTX 4060 / AMD RX 6600 XT or better
    • DirectX: Version 12
    • Storage: 2 GB available space
    • Additional Notes: SSD recommended. Simulation scales with world size and creature count — larger worlds benefit from additional CPU cores and video memory.
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