Run a motorsport team in a detailed management simulation. Develop your car, manage drivers and staff, and plan race strategy across a full season. Follow the action in 2D or 3D as tyre wear, damage and weather shape the race.

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Buy Ultimate Racing Simulator 1

₩ 12,000
 

About This Game

You run the team. Develop the car, manage the people and call both drivers’ races from the pit wall.

Ultimate Racing Simulator 1 is a motorsport management simulation with a persistent multi-season career. Begin with ten constructors and a sixteen-round calendar drawn from a catalogue of forty-one circuits.

Call the race from the pit wall


Follow both cars through seven race channels: Live, Pit Wall, Strategy, Timing, Track, Race Control and Car Status.

Plan tyre compounds, stints and pit stops, then adjust your strategy as conditions change. Make pace calls, use overtaking boost and issue team orders. Decide when to push, conserve or bring a car in.

Weigh the time lost through damage against the cost of a repair stop and the laps remaining.

A race shaped by your decisions


Tyres, fuel, car performance, damage, weather and traffic affect how the race unfolds. Racing lines and road position influence corner speed and lap time. Rain changes grip and shifts the preferred line away from the dry groove.

Safety cars regroup the field according to the active regulations, while slowing or damaged cars create new obstacles and decisions.

Rival cars carry wear and damage between weekend sessions, and their teams pay for component replacements.

Watch it, or read it


Watch the race in 3D with an automatic director, or choose chase, onboard, helicopter and TV cameras. Follow the action on the 2D map while managing your race strategy.

Review recent recorded races, scrub through incident-marked timelines and consult the race-control log.

Run the whole team


Manage budgets, facilities, staff, driver contracts and sponsors. Develop the current car and design next season’s challenger around changing regulations.

Track twenty-one components per car, monitor their condition and budget for replacements. Choose suppliers and adapt as engine formulas and manufacturer commitments change.

Understand what happened


An optional first-weekend guide helps you learn the workflow, with contextual Help available throughout the game.

Car Status explains factors affecting pace and tyre wear, finance records explain cash movements, and post-race engineering debriefs help you decide what to consider next.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generative AI was used to assist in the creation of some promotional artwork used on the Steam store page, including store and library artwork. The resulting assets were reviewed and selected by the developer before publication.

The game does not use generative AI to create content dynamically during gameplay.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-7200U / AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: DirectX 12 compatible integrated graphics (Intel UHD 620 or better)
    • DirectX: Version 12
    • Storage: 2 GB available space
    • Additional Notes: URS1 includes a fully featured 2D race view and an optional 3D race view. Performance varies with hardware, resolution, graphics settings, field size and weather. The listed hardware specifications are provisional and have not been verified as minimum or recommended performance thresholds.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i5-9400 / AMD Ryzen 5 3600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060 6 GB / AMD Radeon RX 580 8 GB
    • DirectX: Version 12
    • Storage: 2 GB available space
    • Additional Notes: URS1 includes a fully featured 2D race view and an optional 3D race view. Performance varies with hardware, resolution, graphics settings, field size and weather. The listed hardware specifications are provisional and have not been verified as minimum or recommended performance thresholds.
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