The human race explores the stars, but a keen focus on the future has left a trail of desolation in the past. You are Alex Pieterson, commander of the salvage ship Thaddeus and its team of hardened agents. You are a remnant of that past, fighting for survival in a huge new galaxy.
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plutôt négatives (13) - 38 % des 13 évaluations des utilisateurs et utilisatrices pour ce jeu sont positives.
Date de parution :
17 nov. 2016
Développement :
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Jeu en accès anticipé

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Remarque : ce jeu en accès anticipé peut changer ou ne pas changer de façon significative. Si celui-ci ne vous intéresse pas dans son état actuel, vous devriez peut-être attendre qu'il se développe davantage. En savoir plus

Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« Salvaged is a unique sci-fi strategy game that introduces an entirely new way of controlling a multi-person squad in a fighting environment. To put it simply, we’re unsure of how players will respond to this new way of playing. Is the game too easy, too hard, would people prefer more action, more strategising? We believe that Early Access is the perfect way to gauge player opinion and adapt the game appropriately.

The full campaign is playable in this Early Access edition, with 20 levels that feature a fully realised storyline with between 8 and 15 hours of play (depending on player skill). So while the game can be played all the way through without interruption, we expect to have have a few minor bugs that will need to be ironed out during the Early Access period. The game has already been tested thoroughly, so most players should find very few issues, but we want to be 100% bug free when the full game is released.

We also have a variety of features we want to add (all of which are listed below). So we feel now is the right time to start gathering feedback from a wider audience. As such, be sure to provide feedback on your experience with Salvaged! »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« This will largely depend upon the amount of balance changes we make to the core gameplay, as well as the number of minor bugs that need to be eradicated. As well as these improvements, we will also be gradually adding the below features, which will obviously take time. However, our expectation is for the game to be in Early Access for six months at the maximum. »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« Salvaged features 20 full levels and an extensive narrative (plus incredible background lore) written specifically for the game. Salvaged also features a huge range of customisation options for your crew members, as well as multiple routes and strategies for your salvage operations. Despite this breadth of content, we’re planning on extending the Early Access version in the following ways:

  • Incorporate post-campaign procedural missions
  • Include support for the HTC Vive. Salvaged was developed first for Oculus Rift, so we're still adjusting Vive performance.
  • Take feedback from players on balancing, specifically difficulty levels, and adjust the game accordingly.
  • Add tablet control method for the non-VR play method
  • Optimise the performance and graphics for lower / higher end PCs
  • Fix any bugs as they are found
 »

Quel est l'état actuel de la version en accès anticipé ?

« Salvaged has 20 levels and a full narrative that can be played and enjoyed from beginning to end. We expect the campaign to typically take players 8 to 15 hours to complete, depending upon play style and ability. Of course, this can be replayed endlessly, and with various customisation options and combat tactics there are plenty of reasons to play the campaign over and over again. »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« We will gradually be increasing the price as we ship new content and features. However, all Early Access versions of the game will automatically be upgraded when the full game is released. »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« Feedback is a large part of the reason Salvaged is on Early Access, as such we’re incredibly keen to hear from the players and to see how they react to the game. For starters, there are broad balancing decisions to be made which will be reviewed against the metrics on playtime we receive.

Of course, we’ll also be receiving, listening and responding to your direct feedback provided either here on our Early Access page or via our various external channels (Twitter, Facebook, game forum). »
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“Salvaged Might Be VR’s Most Interesting Strategy Game Yet”
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À propos de ce jeu

The human race explores the stars, but a keen focus on the future has left a trail of desolation in the past. You are Alex Pieterson, commander of the salvage ship Thaddeus and its team of hardened agents. You are a remnant of that past, fighting for survival in a huge new galaxy.

Salvaged is a strategy game designed to be played in both virtual reality and with regular 2D screens. The game’s first-person command view is a unique take on the genre, allowing the player to see the world of Salvaged literally through the eyes of Commander Pieterson.

  • Story-focused campaign - Salvaged features an original story-focused campaign mode penned by Daniel Hunter-Dowsing, a twisting narrative that integrates seamlessly with the game’s crew and combat systems.

  • Command your agents - Take command with unique real-time combat mechanics that force you to think on your feet. Plus, view the action through each of your agent’s head-cams in classic Hollywood style.

  • Upgrade and customise - Your team of Salvagers will become a personal squad of expert alien hunters. Make them your own with customisable skills, weapons and armour. Adapt your team to fit your strategy.

  • A deep new universe to explore - Salvaged takes place in a universe torn apart by warfare, pestilence and greed. The human race explores the stars, but a keen focus on the future has left a trail of desolation in the past.

  • Designed for both VR and regular play - Salvaged has been developed with virtual reality at the fore, designed to immerse you in your role as the commander of the salvage ship Thaddeus. However, the game can also be enjoyed without a VR headset, allowing anyone to experience the tactical gameplay and story-driven campaign.

Configuration requise

    Minimale :
    • Système d'exploitation  *: Windows 7 SP1 64 bit or newer
    • Processeur : Intel Core i3-3225 @ 3.30GHz or equivalent
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : NVIDIA GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
    • Espace disque : 7 GB d'espace disque disponible
    • Prise en charge VR: SteamVR or Oculus PC. Keyboard or gamepad required
    • Notes supplémentaires : These are recommended minimum requirements for non-VR. Salvaged is an Early Access game, and recommended requirements may change during development.
    Recommandée :
    • Système d'exploitation  *: Windows 7 SP1 64 bit or newer
    • Processeur : Intel i5-4590 equivalent or greater
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : NVIDIA GTX 970 / AMD R9 290 equivalent or greater
    • Espace disque : 7 GB d'espace disque disponible
    • Notes supplémentaires : These are recommended minimum requirements for VR. Salvaged is an Early Access game, and recommended requirements may change during development.
* À compter du 1ᵉʳ janvier 2024, le client Steam sera compatible uniquement avec Windows 10 et ses versions plus récentes.

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