TIANMING: Three Kingdoms is a turn-based roguelike deckbuilder set in the Three Kingdoms era. Lead heroes from different factions, build powerful decks and unique teams, defy fate on a perilous journey, and forge your own legend!

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The core combat, deckbuilding, general synergies, and roguelike progression of TIANMING: Three Kingdoms are already in place. Early Access allows us to gradually introduce more chapters, scenarios, and faction routes while using real player feedback to improve card balance, campaign pacing, usability, save stability, and both Chinese and English localization. It gives players an opportunity to take part in the game’s development while helping us thoroughly validate the long-term experience before the full release”

Approximately how long will this game be in Early Access?

“We expect Early Access to last approximately 12 months. During this period, we plan to gradually introduce Romance Mode, additional scenarios, and more playable routes while continuing to improve balance, performance, localization, and save compatibility. The schedule may change based on development progress and player feedback. We will release the full version once the campaign reaches the Battle of Red Cliffs and meets our quality and stability standards.”

How is the full version planned to differ from the Early Access version?

“The Early Access version will initially feature the complete Story Mode, following Liu Bei, Guan Yu, and Zhang Fei through three consecutive chapters: the Yellow Turban Rebellion, Dong Zhuo’s Entry into Luoyang, and the Battle of Hulao Pass.
The planned full version will add Romance Mode, featuring five scenarios: Rise of Chaos, Warlords Ascendant, The Central Plains Take Shape, Decisive Battle at Guandu, and Flames of Red Cliffs. It will also include playable routes for Cao Cao, Liu Bei, the Sun clan, Yuan Shao, Yuan Shu, the Yellow Turbans, Lü Bu, and Dong Zhuo. More enemies, bosses, events, cards, treasures, endings, and alternate-history branches are planned, alongside further improvements to balance, presentation, performance, save compatibility, and Chinese and English localization.”

What is the current state of the Early Access version?

“ The current version includes the tutorial prologue and the first chapter, “The Yellow Turban Rebellion.” Its core combat, deckbuilding, party management, map exploration, normal and elite battles, bosses, events, shops, camps, treasure rooms, rewards, treasures, consumable items, meta progression, and save systems are playable.
The second chapter, “Dong Zhuo Enters Luoyang,” and the third chapter, “The Battle of Hulao Pass,” are still being refined in terms of content, balance, and presentation. The game currently supports Simplified Chinese and English and is designed primarily for single-player keyboard-and-mouse play. Balance, text, performance, and save compatibility issues may still occur during Early Access.”

Will the game be priced differently during and after Early Access?

“Yes. As Romance Mode, new scenarios, playable routes, and other content are added throughout Early Access, we plan to moderately increase the price when the full version is released. The final price and timing will depend on the completed scope and will be announced in advance through Steam. Players who purchase the game during Early Access will receive the full version without having to buy it again.”

How are you planning on involving the Community in your development process?

“We plan to gather feedback through Steam Discussions, player suggestions, bug reports, and balance surveys, with particular attention to card and general balance, campaign pacing, usability, performance, localization, and save stability. Major updates will include patch notes covering new content, fixes, known issues, and save compatibility.
Player feedback will help us prioritize improvements, while the game’s core direction and final scope will remain guided by the development team.”
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Planned Release Date: Q4 2026

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About This Game

Defy Fate in an Age of Chaos

Lead Three Kingdoms heroes such as Liu Bei, Guan Yu, and Zhang Fei into the chaos of the Eastern Han's final years. Face powerful enemies where history and destiny converge, and change the course of both heroes and the age itself.

Assemble Your Team

Combat combines a multi-hero formation, a shared deck, and command points. Read enemy intent, decide card order, allocate resources, and choose which heroes remain active across normal battles, elite encounters, and bosses. Different heroes, skill cards, and treasures support distinct combat strategies.

Build a Distinctive Deck

Gain new skill cards, treasures, and medicine during each adventure. Upgrade key cards, refine your deck, and reshape your team. Focus on efficient combinations or build a strategy around a particular hero—every choice affects the battles ahead.

Explore an Ever-Changing Journey

Each run moves through battles, random events, shops, camps, treasure rooms, and rewards. Choose your route, balance health and resources against risk, and prepare for stronger enemies. When a run ends, return with a new deck, team, and strategy to face a different set of challenges.

Currently Playable Content

The current development build includes the tutorial Prologue and the Story Mode campaign “Rise of Chaos,” comprising three chapters: “The Yellow Turban Rebellion,” “Dong Zhuo Enters Luoyang,” and “Clash at Hulao Pass.” It features map exploration, normal and elite battles, bosses, events, shops, camps, treasure rooms, skill cards, treasures, medicine, meta progression, and save systems. The game supports Simplified Chinese and English and is designed primarily for single-player keyboard-and-mouse play.

Key Features

- Turn-based card combat built around multiple cooperating heroes.

- Deck decisions, active units, and command points share one tactical space.

- Runs containing battles, events, shops, camps, treasure rooms, and rewards.

- A Three Kingdoms setting with room for alternate destinies.

- Single-player; keyboard and mouse are the only supported inputs currently promised.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Portions of the game's 2D artwork and audio were created or assisted using generative AI tools before release. All
such assets were reviewed, selected, edited, and integrated by the developer. The game does not use generative AI
during gameplay, and no player input is sent to generative AI services.

Mature Content Description

The developers describe the content like this:

The game contains stylized, non-realistic fantasy violence presented through turn-based card battles. Characters may
be wounded, defeated, or killed, while story events reference warfare, death, civil unrest, and political conflict.
There is no nudity, sexual content, graphic gore, real-money gambling, or drug use.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: 双核或四核 64 位处理器
    • Memory: 4 GB RAM
    • Graphics: DirectX 11
    • DirectX: Version 11
    • Storage: 2 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 / 11 64-bit
    • Processor: Intel Core i5 / AMD Ryzen 5
    • Memory: 8 GB RAM
    • Graphics: DirectX 11
    • DirectX: Version 12
    • Storage: 2 GB available space
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