Mars is overrun and you're the cleanup crew. A comic book twin stick rogue lite, mow down thousands, stack game breaking perks, roll the enemy's dice, and detonate everything on the map. Die, bank your gold, build a nastier deck, drop again.

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Kommer snart i tidlig adgang

Udviklerne af dette spil har planer om at udgive det, mens de stadig arbejder på det, og udvikle det med feedback fra spillere.

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Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

“Project September is a wave based rogue lite, and that genre lives or dies on balance, build variety, and "one more run" feel things that only get right with thousands of real players breaking the game in ways a few developer can't. The core loop is finished and fun today. Early Access is where we tune the numbers, grow the arsenal, and let the community shape what gets built next.”

Hvor lang tid vil dette spil være i tidlig adgang?

“Roughly 6 to 12 months. We'd rather leave Early Access right than fast if the roadmap shifts because of player feedback, we'll communicate that openly on the store page and in dev updates.”

Hvorledes kommer den fulde version til at være anderledes end produktet i tidlig adgang?

“The full version is planned to expand every axis of the game more enemy types and bosses, more perks and synergies, new equipment systems, additional playable characters, and endgame content beyond the current wave structure. We also plan Steam achievements and Steam Deck polish. Priorities within that list will be steered by community feedback the systems most players engage with get built out first.”

Hvad er den nuværende tilstand for versionen med tidlig adgang?

“Fully playable from first drop to boss kills. Right now the game includes a complete run loop with escalating waves and boss fights, 17+ enemy types, 85+ perks with synergy combos, the enemy card and dice threat system, persistent gold and meta progression (perk shop, deck building, and yes, a blackjack table), full controller support, and a complete options suite including Steam Deck presets. You are not buying a demo you're buying a game we'll keep making bigger.”

Ændrer spillets pris sig under og efter tidlig adgang?

“We plan to raise the price modestly when the game leaves Early Access, reflecting the added content. Buying during Early Access is the best deal the game will ever be.”

Hvordan har I tænkt jer at involvere fællesskabet i jeres udviklingsproces?

“Steam discussions are the main channel balance feedback, bug reports, and feature requests all get read. We post regular dev updates on what changed and why, and the update cadence is fast this game gets rebalanced constantly.”
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Om dette spil

THE COLONY FELL. YOU'RE WHAT'S LEFT OF CUSTOMER SUPPORT.

Project September is an isometric twin stick action rogue lite drawn like a 2000s comic book ink outlines, flat colors, and a KRAKOOM every time something dies. And things die constantly.

FIGHT THE HORDE  Not ten enemies. Not fifty. Waves that flood the screen with walkers, flyers, striders, siege mechs, and things with too many legs  17+ enemy types, each with its own way of ruining your day. Every 10th wave, a boss shows up to ruin it personally. 

 

THE ENEMY PLAYS CARDS TOO  Before each wave, the enemy deck deals its hand and you throw up to 13 dice that decide what's coming. Read the threat, then build against it.

STACK BROKEN PERKS  85+ perks that actually change how you play  grenades, cryo warheads, jetpack dashes, chain lightning, a second gun, summoned allies. Rarity tiered, synergy packed, and absolutely stackable into something illegal.

EVERYTHING EXPLODES   Fuel tanks chain into buildings, buildings chain into cars, cars chain into the horde. Destruction isn't a set piece, it's a weapon.

DEATH IS A BANKING OPPORTUNITY  Gold survives your death. Spend it in the Perk Exchange, gamble it on card packs, build custom decks in the Synergy Tab  or lose it all at the blackjack table like a professional.

FULL CONTROLLER SUPPORT  Built for pad from the ground up: focus driven menus, rumble tied to every explosion, and a proper aim beam.

Meddelelse om AI-genereret indhold

Udviklerne beskriver spillets brug af AI-genereret indhold sådan her:

Some 2D art was made with generative AI as a starting point, cards are renders of our real 3D models with painted backgrounds. No in-game AI, no AI voices, no real people's likenesses. Art may be replaced during Early Access.

Systemkrav

    Minimum:
    • Styresystem: Windows 10 64-bit
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Hukommelse: 8 GB RAM
    • Grafik: NVIDIA GeForce GTX 1650 / AMD Radeon RX 570 (4 GB )
    • Diskplads: 12 GB tilgængelig plads
    Anbefalet:
    • Styresystem: Windows 10/11 64-bit
    • Processor: Intel Core i5-12400 / AMD Ryzen 5 5600
    • Hukommelse: 16 GB RAM
    • Grafik: NVIDIA GeForce RTX 2070 / AMD Radeon RX 5700 XT
    • Diskplads: 12 GB tilgængelig plads
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