Fictorum is an action RPG featuring destructible environments, a procedural node-based world map, and dynamic magic shaping.
All Reviews:
Mixed (223) - 69% of the 223 user reviews for this game are positive.
Release Date:
Aug 9, 2017

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Recent updates View all (30)

December 6

Update on v1.3

Hey wizards,

We want to give you a quick heads up with what we're planning for Fictorum.

If you've been following our updates, you probably know that we've been working hard for the last few months to include a brand new Expanse game mode and three new spell schools (Earth, Wind, and Corrupted) into version 1.3. We're about 75% complete on these features, but due to the depth of these changes, this has been greatly delaying v1.3 from being released. Meanwhile, we've also put a tremendous amount of effort into enhancing other aspects (like targeting, animations, events, new armor sets, the tutorial, two new runes, and the list goes on) and we want all of our players to be able to enjoy these improvements to Fictorum.

Instead of holding off until Expanse and the new spell schools are complete, we'll be shelving those features in order to release v1.2.4, which will include all of the enhancements to other the other systems mentioned. We're aiming to have this version out to you by the end of the month, hopefully by December 21st. In addition, we intend for this version to have a bunch of holiday-themed treats and surprises. As usual, Expanse and all of the new spells can be accessed by opting into the beta and will be kept up to date with the newest features until v1.3 releases.

Lastly, if you haven't reviewed our game, we encourage you to do so! We love hearing from our fellow wizards with ways that our game can be improved, and many of the suggestions we receive become enhancements. If you'd like to chat with us about suggestions to improve our game or share any issues you encounter, we'd love to hear from you! Feel free to reach out to us in whatever way works best for you.

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November 4

Fictorum v1.3 Beta Patch - Bug Fixes and Setting Expanse Up

Hello Beta-Wizards,

Thanks for all the feedback you've provided over the last week. We're still hammering out bugs and other fixes.

Most importantly we've improved how Seek reacts with pierce and other runes, so have some fun testing that out.

Other fixes:

  • Seek has been improved
  • Expanse mountains should look more "natural" and have new placeholders indicating difficulty.
  • Spells should no longer auto target Townsfolk
  • New Quest Prompts
  • Flight drains mana based on height
  • Ice/Fire/Lightning Resists have been replaced with Magic Resistance

Thanks for all the feedback so far, and we look forward to more feedback! If you'd like to chat with us about suggestions to improve our game or share any issues you encounter, we'd love to hear from you! Feel free to reach out to us in whatever way works best for you.
3 comments Read more


“Fictorum deliveries on the promises it makes and is an enjoyable experience. It might look and feel a bit dated don’t let that put you off what is a brilliant title. If you can get yourself lost in it’s spellcasting and shaping mechanic then you will find a lot of fun to be had.”
7.5/10 – Game Grin

“If you don’t know what you are doing, Fictorum can be fun; if you do, then it is downright addicting. It’s a game that invites you to learn its intricacies, but you may not want to, and that’s fine; however, if you do go through the effort, you may turn into a mage-god, capable of delivering menacing destruction at a whim.”
7.5/10 – Neowin

About This Game

A reign of terror never feels so satisfying as when you leave a literal pile of rubble in your wake. Giving wizards a much-needed makeover, Fictorum is an action role-playing game that features fully-destructible structures, a randomized node-based world map, and a satisfying magic system with on-the-fly spell shaping and customization.

In Fictorum, your mage wields real, legendary power right from the start—unlike those found in most magic-centric games. Our magic system uses a dynamic and intuitive spellcasting and shaping system that grants the player an unrivaled level of customization and reconfiguration. Up to three runes can be applied to a spell, each affecting a different spell characteristic. The runes are easily swapped to suit the player’s current need, interest, or whim. You might amplify ice blasts to freeze enemies in place, expand the radius of a fireball explosion to crumble a bridge and hinder pursuers, or chain a lightning attack together to strike several targets in a cluster. Shaping makes spellcasting much more tactical and satisfying.

Rather than starting out as a hapless farm boy who stumbles into his powers and avoids enemies or entire areas until leveling up, players take on the role of an established wizarding badass, hell-bent on his mission for revenge. Yet challenge is abundant—the wizard must bring down a sprawling empire by himself, besting scores of bandits, cadres of Inquisitors, and hordes of corrupted abominations on his quest for vengeance. The protagonist has access to unlimited magical powers, making the game less about spamming that one spell that works passably well until it becomes upgradable. The experience is more about tailoring your magical arsenal, giving the player a wide range of freedom and the ability to effectively, efficiently, and enthusiastically destroy every obstacle. The randomly-generated world map features locations where every structure (from large buildings to bookshelves to tables to even a lone fork) can be demolished.

System Requirements

    • OS: Windows 7+ 64 bit
    • Processor: Core i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: GTX 760 or equivalent
    • Storage: 11 GB available space

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