Fictorum is an action RPG featuring destructible environments, a procedural node-based world map, and dynamic magic shaping.
All Reviews:
Mixed (213) - 68% of the 213 user reviews for this game are positive.
Release Date:
Aug 9, 2017

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Recent updates View all (25)

August 11

V1.2.3 Patch Notes

Hey Wizards,

We're still hard at work on version 1.3! A pretty major bug came to our attention so we wanted to get a tiny update out.

Patch Notes:
  • Fixed a bug that caused Storm to always shoot towards the middle of the map.
  • Fixed a bug that caused frozen enemies to turn into ice cubes.

Thanks for all the feedback so far! If you'd like to chat with us about suggestions to improve our game or share any issues you encounter, we'd love to hear from you! Feel free to reach out to us in whatever way works best for you.
0 comments Read more

July 11

Fictorum Patch v1.2.1 (and v1.2.2)

Hey Wizards,

We've just released version 1.2.1, which has a boatload of fixes and improvements (many of which were suggestions from our player community)!

Patch Notes:
  • Fixed a bug that caused a substantial drop framerate when moving the camera to and from the shoulder
  • An option has been added to the settings menu to disable the observer UI fade
  • An option has been added to the settings menu to disable the observer UI by default
  • An option has been added to the settings menu to disable observer snapback
  • An option has been added to the settings menu to disable spell targeting overlap effects (this been has been disabled by default)
  • Running/Walking can now be toggled with the R key
  • Fictorum will automatically open the settings menu and pause the game when the application has lost focus
  • Clairvoyance will no longer persist after the window has lost focus
  • Caustics have been removed from the landscape on the Desert Gauntlet map
  • There should (hopefully) be no more instances of floating cobblestone arches
  • Dead bodies will no longer trigger targeting overlap effects
  • Janissaries will properly run when an enemy is spotted
  • Steam cloud saves are now working properly
  • Tutorial text will now only appear within a certain distance
  • Fixed a bug that would occasionally give a random spell to a player at the start of a level
  • Fixed a bug that would prevent some titles from unlocking properly
  • The Grand Inquisitor will cast spells from a proper point while in phase one and transitioning to phase two
  • Projectile impacts will no longer affect characters projected by an Aegis
  • Fixed a bug with the Myglia Marshlands event that would occasionally prevent the quest from being completed
  • Gravity Well will now properly spawn in the tutorial
  • Meteor will now work properly on Balazad
  • Ice Blast effects have been optimized
  • Lightning Bolt will no longer be cast from one specific location when used with a Storm rune
  • The Developer has been renamed The Chronomancer
  • The Scattered Valley event will no longer erroneously give free essence and will mark the history with the correct location name
  • Final velocity and range for spells can no longer become negative
  • Fixed a bug that showed the date of death of the Grand Inquisitor to be 1/1/1 at 12:00:00
  • Fixed a bug that would occasionally cause enemies to be frozen solid in midair
  • Fixed a bug that caused abilities to be affected by a Nova rune in the current spell's runeset
  • Enemies will no longer quickly scream twice when falling
  • Witchslap has a tome icon
  • Lighting will be more consistent in the main menu
  • Typos have been fixed in Inthorp Pass
  • The Toggle First/Third Person Hotkey can be used in Observer Mode to return to the Fictorum
  • The delay range between Chaos casts has been changed from .1s-.01s to .15s-.05s (delay decreases with Chaos amount)
  • The observer will no longer collide with projectiles
  • Loading screen tooltips have been improved and will no longer change during a level load
  • New events will be added on to the history scroll in a much smoother manner
  • Sentinel Flares have been nerfed (Radial damage reduced from 750 --> 600 and radius reduced from 500 --> 400)
  • Fire Beam has been temporarily disabled from spawning in-game
  • Movement animations at lower speeds have been improved
  • Bounce output will properly display on runes
  • Bounce will no longer spawn with any amount of Order
  • Fixed a bug that occasionally caused the final locations without a boss to not have any event associated
  • Warlocks in the boss event will no longer shuffle around anxiously when it hasn't found an enemy

V1.2.2 fixed Corrupted Assassin's, they should no longer remain invisible when close to the player.

If you'd like to chat with us about suggestions to improve our game or share any issues you encounter, we'd love to hear from you! Feel free to reach out to us in whatever way works best for you.
10 comments Read more


“Fictorum deliveries on the promises it makes and is an enjoyable experience. It might look and feel a bit dated don’t let that put you off what is a brilliant title. If you can get yourself lost in it’s spellcasting and shaping mechanic then you will find a lot of fun to be had.”
7.5/10 – Game Grin

“If you don’t know what you are doing, Fictorum can be fun; if you do, then it is downright addicting. It’s a game that invites you to learn its intricacies, but you may not want to, and that’s fine; however, if you do go through the effort, you may turn into a mage-god, capable of delivering menacing destruction at a whim.”
7.5/10 – Neowin

About This Game

A reign of terror never feels so satisfying as when you leave a literal pile of rubble in your wake. Giving wizards a much-needed makeover, Fictorum is an action role-playing game that features fully-destructible structures, a randomized node-based world map, and a satisfying magic system with on-the-fly spell shaping and customization.

In Fictorum, your mage wields real, legendary power right from the start—unlike those found in most magic-centric games. Our magic system uses a dynamic and intuitive spellcasting and shaping system that grants the player an unrivaled level of customization and reconfiguration. Up to three runes can be applied to a spell, each affecting a different spell characteristic. The runes are easily swapped to suit the player’s current need, interest, or whim. You might amplify ice blasts to freeze enemies in place, expand the radius of a fireball explosion to crumble a bridge and hinder pursuers, or chain a lightning attack together to strike several targets in a cluster. Shaping makes spellcasting much more tactical and satisfying.

Rather than starting out as a hapless farm boy who stumbles into his powers and avoids enemies or entire areas until leveling up, players take on the role of an established wizarding badass, hell-bent on his mission for revenge. Yet challenge is abundant—the wizard must bring down a sprawling empire by himself, besting scores of bandits, cadres of Inquisitors, and hordes of corrupted abominations on his quest for vengeance. The protagonist has access to unlimited magical powers, making the game less about spamming that one spell that works passably well until it becomes upgradable. The experience is more about tailoring your magical arsenal, giving the player a wide range of freedom and the ability to effectively, efficiently, and enthusiastically destroy every obstacle. The randomly-generated world map features locations where every structure (from large buildings to bookshelves to tables to even a lone fork) can be demolished.

System Requirements

    • OS: Windows 7+ 64 bit
    • Processor: Core i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: GTX 760 or equivalent
    • Storage: 11 GB available space

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