Haul a neon board down an endless moon mountain. Hold Space to jump and spin, grind rails, clear cyan voids, outrun the Yeti, and seal rank challenges — Interstella snow, endless style score.

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Permainan Akses Awal

Dapatkan akses segera dan mula bermain; libatkan diri dengan permainan ini seiring pembangunannya.

Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Kata-kata daripada pembangun:

Kenapa Akses Awal?

“Space Punk already has a full career you can haul today Moon, Mars, and Cloud, rank seals, the Yeti, storms, Ace race, style scoring, and Steam achievements. You are buying that playable mountain, not a promise of a future game.

We are using Early Access because the mountain is still being shaped with players. Terrain variety, difficulty, events, riders, feel, and polish will keep changing as people wipe, climb rank, and tell us what is fair.

We are not crowdfunding an unfinished concept. The loop is here. Early Access is how we keep iterating in the open until the game is ready to leave that label without asking you to bet on a date we cannot honestly lock.”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“We expect months, not years roughly through early-to-mid 2027, not a locked calendar day.

Space Punk will leave Early Access when the career feels complete enough to drop that label: the haul, worlds, events, and rank loop are stable, and we are no longer making large changes to the mountain. We will not promise an exact 1.0 date. If that target moves, we will say so on the store page and in Steam News.

You should buy the game for how it plays now. Time in Early Access is for listening and polishing, not for holding back the product you already have.”

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“The Early Access build is the full career haul you can play now: Moon, Mars, and Cloud, rank seals, the Yeti, storms, Ace race, style scoring, and Steam achievements.

For the version that leaves Early Access, we plan to grow that mountain — not replace it.

We plan to add some form of online play. That may mean racing other riders, chasing ghost lines from other players’ hauls, weekly or seeded runs you can compare, and an in-game ranking of scores and style so the best lines have a public home. We are still deciding which of those fits Space Punk best; we do not want a bolted-on lobby that fights the one-button haul.

We plan to add more biomes beyond the three worlds that ship today, each with its own sky, snow, and mountain dialect.

We plan to keep expanding the procedural terrain with player feedback: new approaches, harder setpieces, more variety on long hauls, and fairness passes on wipes, lips, and rank. The mountain should feel bigger and more readable over time, not like a different game.

We also plan more riders, events, and polish as the community shows us what is worth doubling down on.

None of this is a promise that a given feature will ship, or that the game will leave Early Access on a set date. Buy what is on the mountain today. Treat the rest as the direction we want to haul.”

Bagaimanakah keadaan semasa versi Akses Awal?

“You are buying a playable full-career downhill boarder, not a tech demo.

What you can play right now
• Endless haul on three worlds: Moon (always open), Mars (rank 15), and Cloud City (rank 25)
• One-button ride — hop, full jump, spin, grind ollie — keyboard or Xbox / generic controller
• Style-chain scoring, rank seals (three single-run challenges per rank), and a STORE for riders (Astra, Maui, Ace) plus Compass session starts
• Events in the career: Yeti chase, Ride the Gale, and Ace race
• Steam achievements, local save, Windows

What this build is not
• Not a finished 1.0 stamp. Terrain, balance, and events will still change.
• Not Steam Deck Verified, not Steam Cloud, not online multiplayer yet.
• Not a free demo cut — this is the whole career loop.

If the mountain, the board, and one more run already feel worth it, that is what Early Access is selling today.”

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“We plan to keep the Early Access price where it is while the mountain is still changing.

When we leave Early Access, we plan to raise the price so it matches a more complete game more worlds, more terrain, and whatever online or ranking features have actually shipped.

Early Access players keep the game. A later price change does not charge you again.

None of this is a locked launch price. If the plan changes, we will say so here and in Steam News before it happens.”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“We plan to develop Space Punk in the open on Steam.

Steam Discussions is the main place to tell us what wiped you, what felt unfair, what you want more of on the mountain, and which worlds or events you want next. We will read that, plus reviews and the themes that keep coming up.

We plan to post Steam News when a build lands: what changed, what we are trying next, and what we are not promising yet. Big terrain or online experiments will show up there before they show up as a surprise on your board.

The feedback that matters most to us is play: wipe fairness, long-haul variety, rank feel, controller chrome, and whether a new biome or ghost/race idea actually belongs in a one-button haul.

We are a small team. We will not fake a huge community machine. We will listen, patch what we can, and say when something is only a plan.”
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Laporkan pepijat dan tinggalkan maklum balas untuk permainan ini di papan perbincangan

Tentang Permainan Ini

Space Punk

Drop onto neon snow with one button. Hold to jump and grind. Release to set the board before the lip. Miss and you fall into the void. Catch it clean and you chain a rail into the next gap while the score climbs.

You start on the Moon under cyan light and distant cities. Climb the ranks and the sky turns ember on Mars, then vapor on Cloud City. Seal the challenges and the next world opens. You can ride a single line from night snow onto red rock without stopping.

The Gale hits and you ride it. The Yeti closes if you slow down. Ace drops onto your line and the race is on.

Play for five minutes or stay for a hundred kilometers. The mountain keeps going.

Space Punk is Early Access. We are still carving.

Pendedahan Kandungan Dihasilkan AI

Pembangun menerangkan cara permainan mereka menggunakan Kandungan Dihasilkan AI seperti berikut:

Developed under human creative direction with extensive generative AI assistance for game code, systems implementation, and visual/marketing assets. No generative AI runs live during play.

Keperluan Sistem

    Minimum:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Windows 10 64-bit
    • Pemproses: Dual-core 2.5 GHz
    • Memori: 4 GB RAM
    • Grafik: DirectX 11 compatible GPU
    • DirectX: Versi 11
    • Storan: 1 GB ruang tersedia
    • Nota Tambahan: Keyboard (Space + movement)
    Dicadangkan:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Windows 10 64-bit
    • Pemproses: Dual-core 2.5 GHz
    • Memori: 8 GB RAM
    • Grafik: DirectX 11 compatible GPU
    • DirectX: Versi 11
    • Storan: 1 GB ruang tersedia
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