Indoor Football Manager 2 puts you in control of an 8-on-8 indoor football team. Design your own plays, call them yourself or let the sim engine handle it, and manage a league solo or with friends — no account, no server, no live-service strings attached.

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This game is not yet available on Steam

Planned Release Date: September 2026

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About This Game

Indoor Football Manager 2 is a deep, offline-first sports management sim built around one

authentic indoor football ruleset — narrow 10×10 uprights, drop kicks, the rouge, 8-on-8

rosters, and all. You're the GM and head coach: build a roster, install a scheme, and either

simulate your season or step onto the field yourself and call every play.

Where most management sims stop at spreadsheets, IFM2 gives you a real playbook designer 

draw your own formations and routes, assign individual roles to all 8 defenders, and watch your

custom plays actually get called by the AI during simulation. Free agents don't chase the

highest bidder either — they weigh location, your team's winning culture, the role you promise

them, and their own happiness, so overselling a depth-chart spot to close a deal can come back

to bite you months later when they walk in free agency.

Run one league solo against the AI (with a Sandbox Mode that hands you every team at once), or

bring a group of friends in as a full multiplayer league — no dedicated server required. Every

league lives in a local save file that syncs between managers via a join code, either by

hand-off or through the game's own file-sync service.

Key Features

League Creation & Structure

- Fully configurable league setup: 6–36 teams, 1–2 conferences, up to 4 divisions each, 8–16

  game seasons, 3/5/7/9-round drafts, snake or linear draft order, adjustable roster sizes and

  position minimums.

- Reshape the league anytime — rename/add/remove conferences and divisions, realign teams,

  expand with new franchises, or contract existing ones.

- Sandbox Mode for solo players who want to run every team at once instead of just one.

- CSV roster import for bringing in your own custom player data.

Draft & Roster Building

- Drafting is optional, disable it for a more authentic indoor football experience.

- Snake or linear draft order across 3–9 rounds, with a full Draft Pick Matrix showing who owns

  every pick, this season and beyond, including traded picks.

- 50+ generated attributes per player, plus personality, preferences, and development traits

  (superstar / star / normal / slow) that shape long-term growth.

- AI Manager Roster toggle automates injury management, compliance fixes, and post-draft/

  signing roster trimming for any team you don't want to micromanage.

Free Agency & Trades — personality, not salary cap

- No cap, no contracts beyond one year — players choose teams based on fit: location, winning

  culture, promised role, and team reputation.

- A persistent happiness system tracks whether you honor the role you promised a player;

  happiness drives retention when their deal expires.

- Full trade system with commissioner approval in multiplayer (instant in single-player) and a

  Transactions log of every completed move.

- AI Trading can be enabled or disabled during league creation or after at any point. AI Trades

  are also affected by AI Difficulty when creating a league.

Coaching Staff

- Every team fields a three-person staff — Head Coach, Offensive Coordinator, Defensive

  Coordinator — each generated with 7 rated attributes, a preferred scheme, a salary, and (for

  the Head Coach) a career win-loss record.

- Coaches have their own scheme comfort — deviate too far from a coordinator's preferred style

  with your gameplan and Scheme Fit suffers, a real incentive to hire staff that matches the

  identity you want to run.

- Hire and fire freely from a league-wide Coaches pool, or poach a rival's coordinator with a

  salary offer he'll actually weigh — his current team gets one chance to match it before he

  walks as your new Head Coach. Toggleable independently if you'd rather leave staffing alone.

Team Finances & Arenas

- Every team has a home arena — capacity scaled to market size, with a customizable name and

  photo — and draws real game-day attendance driven by your record, fanbase strength, and the

  ticket price you set.

- Ticket pricing is a genuine lever: price too high and the building empties out, too low and

  you leave gate revenue on the table. Gate, concessions, and advertising all accrue into a real

  season-by-season cash balance.

- Cash balance weighs payroll — player salaries and coaching staff alike — against revenue and a

  flat annual league fee. A full master switch if you'd rather manage football, not a budget.

Custom Playbooks

- Visual offensive playbook designer — place personnel, draw routes, assign blocking, tag plays

  as run/pass; minimum 15 plays across 3+ formations to activate.

- Defensive playbook designer — assign all 8 defenders individual roles (rush, contain, man,

  deep zone, flat zone, blitz, QB spy) with realistic indoor-football rush limits enforced live.

- Deep gameplan controls layered on top: offensive/defensive style presets, tempo, aggression,

  13-situation run/pass and man/zone tendency sliders, 4th-down and field-goal logic, clock

  management, timeout usage, and receiver target distribution.

Play It Yourself, or Simulate It

- Simulate a single game or a full week instantly, then dig into a full box score and

  play-by-play.

- Or play any current-week game interactively — call your own plays and defenses, manage the

  clock and timeouts, make onside-kick and 2-point/drop-kick decisions, and watch live formation

  diagrams update play by play.

- Run standalone scrimmages between any two teams anytime, with a full boxscore breakdown,

  without touching the standings.

Stats, Awards & History

- League, conference, and division standings; league leaders and team stat rankings; per-player,

  per-game stat lines.

- Full season awards — MVP, OPOY/DPOY/SPOY, Offensive & Defensive Rookie of the Year, Head Coach and Assistant Coach of the Year as well as weekly Player of the Week honors.

- All-League/Conference honors for the top players in the league at their respective position.

- A History page preserving every past champion, award winner, and season result.

- An auto-generated League News feed — game recaps, trades, injuries, clinches, retirements,

  and more, filterable by category.

Multiplayer, Without a Server

- Every league is a single local save file — no account, no forced online connection for

  single-player.

- Multiplayer leagues sync via a join code: send a League File by hand or let the game's

  file-sync service handle it, then pull updates in-place anytime with Sync League File

  without re-importing from scratch.

- Commissioner and co-commissioner roles, per-manager logins, and restore points for rolling

  back a league (commissioner-only in multiplayer, to keep everyone's synced copy consistent).

Quality of Life

- Restore points/snapshots you can create anytime or automatically each season, for safely

  testing out risky trades or decisions.

- In-app Help Center and Patch Notes, dark/light theme, and a built-in Contact Us form for

  feedback and bug reports.

*Note some features may require an internet connection to work appropriately. Multiplayer can be played without an internet connection by providing the league and team files manually.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

The title screen background (empty arena seats) is the only AI generated content.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit or later
    • Processor: Intel Core i3 (4th Gen) or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: Integrated Graphics (Intel HD 4000 or equivalent)
    • DirectX: Version 11
    • Storage: 1 GB available space
    • Sound Card: DirectX compatible sound card
    • Additional Notes: Internet connection required for multiplayer league sync; not required for single-player.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit or later
    • Processor: Intel Core i3 (4th Gen) or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Integrated Graphics (Intel HD 4000 or equivalent)
    • DirectX: Version 11
    • Storage: 1 GB available space
    • Sound Card: DirectX compatible sound card
    • Additional Notes: SSD recommended for faster load times; Internet connection required for multiplayer league sync; not required for single-player.
    Minimum:
    • OS: macOS 11+
    • Processor: Apple M1 or Intel Core M
    • Memory: 4 GB RAM
    • Graphics: Integrated graphics (Apple Silicon / Intel HD or equivalent)
    • Storage: 1 GB available space
    • Sound Card: Built-in audio
    • Additional Notes: Internet connection required for multiplayer league sync; not required for single-player.
    Recommended:
    • OS: macOS 11+
    • Processor: Apple M1 or Intel Core M
    • Memory: 8 GB RAM
    • Graphics: Integrated graphics (Apple Silicon / Intel HD or equivalent)
    • Storage: 1 GB available space
    • Sound Card: Built-in audio
    • Additional Notes: SSD recommended for faster load times; Internet connection required for multiplayer league sync; not required for single-player.
    Minimum:
    • OS: Ubuntu 20.04 64-bit or later (SteamOS 3+ compatible)
    • Processor: Intel Core i3 (4th Gen) or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: Integrated graphics with OpenGL 3.3 support
    • Storage: 1 GB available space
    • Sound Card: ALSA or PulseAudio compatible sound card
    • Additional Notes: Requires FUSE to run the AppImage (install libfuse2 on Ubuntu 22.04+). Internet connection required for multiplayer league sync; not required for single-player.
    Recommended:
    • OS: Ubuntu 20.04 64-bit or later (SteamOS 3+ compatible)
    • Processor: Intel Core i3 (4th Gen) or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Integrated graphics with OpenGL 3.3 support
    • Storage: 1 GB available space
    • Sound Card: ALSA or PulseAudio compatible sound card
    • Additional Notes: Requires FUSE to run the AppImage (install libfuse2 on Ubuntu 22.04+). Internet connection required for multiplayer league sync; not required for single-player.
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