Survivors Extractor / Co-op Nephew Liberator. The Terrorist Abu Zayebe just netted your Nephew and his classmates and now he's dragging them through 15 square miles of National Park

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This is early access because the goal is to have 50 different playable characters with unique auras.
At this point in time the game has only the minimum assets to form a full lobby.

I would like to test and rapidly update with modular character packs that extend the game to the intended depth at which time it will be full version.

Sound design is ongoing and incomplete”

Approximately how long will this game be in Early Access?

“2 weeks from release date”

How is the full version planned to differ from the Early Access version?

“the full version is planned to have about 50 playable Uncles, complete sound design, 50+ achievements, and flawless multiplayer at center stage”

What is the current state of the Early Access version?

“early access version has enough to run a full lobby with at least 3 enemy types. there are modifiable options which are navigable by both mouse and kb and controller.

EXP system based on aura farming (channeling) and defeating enemies.

Aura channel system which stacks harmonic tones when players are generating aura.

Uncle perk system unlocks unique Uncle perk at level 2 (some Uncles unlock earlier)

Shop Vendors

Fortress endgame zone

2 working achievements

8 Uncles

3 Hostile NPCs

8 bit nature ambience (world map music under design)

Will the game be priced differently during and after Early Access?

“I plan to offer the reduced early access price until all 50 playable characters are implemented”

How are you planning on involving the Community in your development process?

“I plan to integrate a 'tell me about your Uncle" survey that will help greatly in making Uncle characters and rewarding early access purchases”
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About This Game

ATTENTION ALL UNCLES (this game is in ongoing development)

        Terrorists have kidnapped your nephew!

                  This is a survivors extractor / nephew liberator. 2D sprite 3d world co-op beat-em-up. 

*Defend from waves of enemies until you find the rest of your scattered team and enter the fortress for the final battle! 

*Keyboard and mouse players should click on enemies to attack them.

*Controller users can aim their attack with the directional sticks

*Level up, get stronger and make the long trek to the randomly spawned Terrorist compound.

*Rescue the nephews and beat the game! 

*Find shops along the way! 

*50 Uncles with unique perks for the fight! (8 available as of 8/10/26)

This game is best played with other humans

     5 Player lobby

      (remote play also supported! must have controller & kb and mouse at the moment)

       5 players each with their own client can team up together for ultimate Uncle excellence.

       

Huge map!

     Find the Terrorist Fort!

    Fight waves of enemies until you beat the boss!

     Enemy types will diversify as level progresses!

Aura farming:

     Every uncle's aura has random stat buffs and static unique perks achieved with level progression. 
          Each buff scales with level and stacks in shells with other players within a certain range.
     Friendly players with Aura will all combine into huge displays of Uncle Status !

Meditative sound design

     Sound is generated via algorithm using built-in Godot systems

     Uncles have unique Aura frequency which may or may not harmonize with other Uncles!

    Aura frequencies modeled after Mongolian and Tibetan overtone harmonics

     Forests have a chance to make nature sounds

  

Item Shops:

     Buy items from Cops! Use them to buff your Uncles base stats to help defeat the onslaught of punchy Terrorists!

Steam Achievements

The developer uses AI to generate graphic sprite sheets, menu themes, sound and in addition Godot Engine MCP plugin for 'agentic' type use. AI use is prompted on a function-to-function or Uncle to Uncle basis - this game is not a one and done vibe code. I am a terrible coder but I have tinkered on every script in this game! 

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

I used Grok CLI for coding and all sprite generation. I use AI to debug.

There are AI generated videos in the tutorial sections.
AI was used to implement sound and music as well as menu assets and backgrounds.

No AI LLM is in the game. There is no real time AI asset generation or LLM streaming.

Mature Content Description

The developers describe the content like this:

The terrorists explode when they die (gibbed)

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: win 64bit
    • Processor: Intel Core i3-6100 / AMD FX-6300 (2 Core CPU)
    • Memory: 4 GB RAM
    • Graphics: Intel HD graphics / AMD integrated graphics (512mb)
    • Storage: 300 MB available space
    Recommended:
    • OS: win 64bit
    • Processor: Intel i5-8400 / Ryzen 5 1600 or better
    • Memory: 16 GB RAM
    • Graphics: GTX 1050 Ti / RX 560 (2 GB vram)
    • Storage: 300 MB available space
    Minimum:
    • OS: Linux
    • Processor: 2 core
    • Memory: 4 GB RAM
    • Graphics: Integrated
    • Storage: 300 MB available space
    Recommended:
    • OS: Linux
    • Processor: 8 core
    • Memory: 8 GB RAM
    • Graphics: Dedicated
    • Storage: 300 MB available space
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