A cozy idle builder that lives on your desktop. Click anywhere on screen, in any app, and the next piece of a room drops out of the sky onto your tower. Rooms stack into floors, and the floors keep climbing.

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关于此游戏

Roomstack is a cozy idle builder that sits on your desktop as a small always-on-top overlay. Every click you make anywhere on screen, in any window, drops the next piece of a room into place.

Click anywhere. A piece falls.

Every click drops a wall or a piece of furniture in place to stack up the next room. There isn't a goal other than the satisfaction of building a tower.

Every floor is a different room.

Kitchens, bedrooms, libraries, greenhouses, and more themes planned for the future. New floors are unlocked periodically as you grow your tower.

The tower waits for you.

There's no currency or upgrade tree. The tower builds at your pace. Each floor's light takes its colour from the real time of day you built it at.

It stays out of your way.

Drag the tower anywhere on screen and keep clickin' away on whatever you're working on or playing, it'll keep building.

You can scroll back down the tower to see how tall it is. 

Human Art

All models in Roomstack are hand-authored in Blender by a solo game developer. Not AI.

Future

I'd like to add:

  • more room themes

  • more variety to existing themes

  • support for Mac/Linux potentially

and I'm open to any feedback!

系统需求

    最低配置:
    • 操作系统: Windows 10 64-bit
    • 处理器: Dual-core 2.5 GHz or better
    • 内存: 4 GB RAM
    • 显卡: DirectX 11–compatible GPU with 2 GB VRAM
    • DirectX 版本: 11
    • 存储空间: 需要 700 MB 可用空间
    • 附注事项: Roomstack runs as an always-on-top, click-through desktop overlay window, not a fullscreen/windowed game.
    推荐配置:
    • 操作系统: Windows 10/11 64-bit
    • 处理器: Quad-core 3.0 GHz or better
    • 内存: 8 GB RAM
    • 显卡: DirectX 11–compatible GPU with 4 GB VRAM
    • DirectX 版本: 11
    • 存储空间: 需要 700 MB 可用空间
    • 附注事项: Roomstack runs as an always-on-top, click-through desktop overlay window, not a fullscreen/windowed game.
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