A short story-driven horror game with a worn VHS finish. Move into the last house on Sycamore Street, unpack, meet the neighbor, and find out why the dog won't go near the attic. After dark, hide in the wardrobe, watch through the slats, and try to get a phone signal.

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À propos de ce jeu

The rent was cheap, the street was quiet, and the attic was supposed to be empty.

The house at the end of Sycamore

You're Riley. New town, new keys, a van full of boxes and a dog named Bean. Day one is unpacking: find the fuse box, figure out the stairs, wave back at the neighbor who's a little too curious about your attic. By the time the sun goes down, Bean won't stop barking at the ceiling.

Sycamore End is a short, story-driven first-person horror game told in chapters, watched through the soft rot of a worn VHS tape.

What you'll do

  • Settle in. Unpack the boxes, raid the fridge, mop the floors, learn which stair creaks under you. The house lets you get comfortable first.
  • Watch the phone. Mom checks in. Then a number you've never seen starts texting, and it isn't asking questions.
  • Hide. When something gets inside, you don't fight it. You kill the lights, fold yourself into a wardrobe, and watch the room through the slats while it searches for you.
  • Call for help. 911 works. But the only spot with signal is the middle of the front yard, out in the open, in the dark.

The tape

Everything plays back the way it would on a shelf-worn cassette: grain, tracking wobble, colors gone slightly wrong. There's no smartphone and no waypoint. If you want to know what's knocking above the bedroom, you climb up and open the hatch yourself.

Sycamore End is made by one person. It's an evening of horror with no padding, best played at night with headphones. Contains jump scares.

Notification de contenu généré par IA

L'équipe de développement décrit l'utilisation de contenu généré par IA dans le jeu comme suit.

Voice recordings and some audio were created with the assistance of AI tools. All game design, code, and level content is human-made. The game contains no live/player-facing AI generation.

Description du contenu pour adultes

Voici la description de l'équipe de développement à propos du contenu du produit :

Sycamore End is a horror game built around fear and tension. It contains:

- Frequent jump scares and sudden loud audio stings
- Being stalked, chased and caught by a killer — the player character can die. Deaths are sudden but not graphic: no blood, gore or dismemberment is shown on screen
- Depictions of home invasion, stalking and implied murder
- A dark, oppressive atmosphere throughout, including a 911 emergency call sequence
- Mild language

The game contains no sexual content, no nudity, no drug or alcohol use, and no depictions of self-harm.

Configuration requise

    Minimale :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation : Windows 10
    • Processeur : Intel Core i5-2300 | AMD FX-6350
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : NVIDIA GeForce GTX 650 Ti, 2 GB | AMD Radeon R7 360, 2 GB
    • DirectX : Version 11
    • Espace disque : 6 GB d'espace disque disponible
    Recommandée :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation : Windows 10 64-bit
    • Processeur : Intel Core i5-4670 | AMD Ryzen5 1600
    • Mémoire vive : 16 GB de mémoire
    • Graphiques : NVIDIA GTX 1060 6GB | AMD Radeon RX 580 8GB
    • DirectX : Version 11
    • Espace disque : 6 GB d'espace disque disponible
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