Ascend Pixel Dungeon is a pixel-graphic turn-based dungeon crawler. Experience dungeons, heroes, tactics, and monsters that change based on your choices. Kill elite monsters and try using the equipment and skills they possess!

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are releasing in Early Access to develop Ascend the Pixel Dungeon together with players.

Our goals during Early Access are to:
- Gather feedback on core systems (spellbooks, adaptations/factors, race starts, and run branching)
- Balance combat, progression, and loot based on real play data
- Expand content (biomes, bosses, spellbooks, adaptations, crafting) while keeping the game playable
- Fix bugs and polish UX based on community reports

We are committed to continuing development through Early Access, listening to feedback on Steam discussions and updates, and working toward a full 1.0 release. Customers should buy based on the game as it is today, not on future promises.”

Approximately how long will this game be in Early Access?

“currently estimate roughly 6–18 months in Early Access, but this may change based on feedback, content scope, and polish needs. We will not promise a fixed end date.”

How is the full version planned to differ from the Early Access version?

“The full version is planned to include more biomes/bosses, more spellbooks and adaptations, deeper crafting and balance pass, and overall polish. Exact additions may change based on community feedback.”

What is the current state of the Early Access version?

“The Early Access build is a playable turn-based dungeon crawler. For the full list of implemented features and content, please refer to the About This Game section on this store page.

In short, players can currently:
- Explore procedurally generated dungeon runs with turn-based combat
- Build around spellbooks and invest progression into them
- Find and absorb factors to gain adaptations that change rules such as vision, hunger, equipment limits, and combat
- Start runs from branching openings (for example sewers or jungle, depending on the run)
- Face themed bosses and obtain spellbook rewards
- Use campfire crafting with recipes and materials
- Choose a starting race (Human or Gnoll)
- Fight equipped monsters and use their drops for further progression

Some systems, content volume, balance, and polish are still in progress and will change during Early Access based on feedback.”

Will the game be priced differently during and after Early Access?

“Yes. We plan to keep the Early Access price lower relative to the amount of content available at launch into Early Access, and we may gradually raise the base price as we add major content and features. Early Access purchasers will not be charged again for the full 1.0 release; owning the game during Early Access includes the completed version when it leaves Early Access.”

How are you planning on involving the Community in your development process?

“During the development process, we will collect player feedback through official channels and disclose whether it will be reflected in the patch.

1) Steam
- We use Steam forums and news as official communication channels.
- Post patch notes for each update and respond to bug, balance, and usability feedback.
- Important changes will be notified in advance through Steam News.

2) Discord
- We operate a community server that collects bug reports, balance opinions, and play experiences.
- Separate channels (bugs/feedback/notices) to organize opinions and fix recurring issues first.

3) Reflection method
- Feedback is not fully reflected. We adopt only those that fit the core direction of the game (spellbook, adaptation, biome).
- Leave a brief explanation of the reason for adoption or withholding in the patch notes or Discord notice.
- During the Early Access period, priorities for balance, bugs, and new content will be adjusted based on community opinions and play data.”
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This game is not yet available on Steam

Planned Release Date: September 2026

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About This Game

Ascend the Pixel Dungeon is a turn-based dungeon crawler.

The controls feel familiar — but this is not a game about picking a class tree and growing into it. You define how you fight with spellbooks, reshape your body with factors, and let maps and choices split every run apart.

The first door does not always open onto the same sewers. Some runs begin in a humid jungle. Segmented monsters that choke corridors, theme bosses at the end of a biome, spellbooks from bosses and chests — the question becomes which book you push for this time.

Defeat monsters and you may find factors. Absorb them and adaptations take hold. These are not simple stat buffs. Vision, hunger, equipment limits, and combat rules change — how your body lives in the dungeon changes. If spellbooks are how you fight, adaptations are the body that endures that fight.

Between chapters, a bonfire waits. Combine materials. Choose a material and forge weapons and armor. Start as a race — human or gnoll — face monsters that wear gear, and turn what they drop into the next decision.

Each run splits along those lines: starting biome, books in hand, body you absorbed, materials you forged. Learn the rules once. Become a different body the next time.

Key Features

• Turn-based pixel-art dungeon crawling — one tile, one action

• Spellbook-driven builds — carry books in a run and invest level-up points into them

• Factors & adaptations — kill monsters, learn their bodies

• Runs that diverge from the start — sewers or jungle

• Theme bosses and guaranteed or random spellbooks — the nameplate of your strategy

• Bonfire crafting — recipes and material-based forging

• Race select — human or gnoll as different starting bodies

• Equipped monsters — tougher fights, drops that matter

Ascend the Pixel Dungeon is a fork built on Shattered Pixel Dungeon. The bones of the controls are familiar. The axes of growth and run divergence are rebuilt.

@AI is used in art, music, and code.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

AI was used to create character art, splashes, and maps. Includes additional music and codes.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 / 11 (64-bit)
    • Processor: Dual-core CPU, 2.0 GHz or better
    • Memory: 1024 MB RAM
    • Graphics: OpenGL 2.0 compatible GPU
    • Storage: 500 MB available space
    • Sound Card: Any DirectSound / standard audio device
    • Additional Notes: Requires OpenGL 2.0 or later. Gamepad optional.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 / 11 (64-bit)
    • Processor: Dual-core CPU, 2.5 GHz or better
    • Memory: 2048 MB RAM
    • Graphics: OpenGL 3.0 compatible GPU
    • Storage: 500 MB available space
    • Sound Card: Any DirectSound / standard audio device
    • Additional Notes: Requires OpenGL 2.0 or later. Gamepad optional.
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