MOLTYN: Superhero destruction sandbox where every pixel is simulated: rock, water, lava, ice and metal melt, flood, freeze and collapse for real. Every power of the earth, 18 missions, kaiju fights, free-play worlds and CREATE, a level editor with level sharing. Early Access 12 Nov 2026.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“MOLTYN is a superhero game set in a world made of real, destructible matter: every rock, building, drop of water and lava flow is simulated. The core game is fun and stable today, and we want players smashing the world with us while we finish the campaign, keep growing the sandbox, and build CREATE mode and level sharing around what the community actually makes. Early Access lets us shape all of that with real feedback instead of guessing.”

Approximately how long will this game be in Early Access?

“Roughly four to six months. The remaining story missions arrive as free updates through February 2027, and the full 1.0 release follows once the complete campaign is in.”

How is the full version planned to differ from the Early Access version?

“The full version adds the complete story campaign (all remaining missions and more kaiju fights), more sandbox worlds and tools, more powers and enemies, expanded CREATE mode and level sharing, and console versions. Planned during Early Access: mod support (new materials, creatures and scripted mods) and an in-game browser for community creations.”

What is the current state of the Early Access version?

“Early Access launches with the full superhero sandbox, CREATE mode (a level editor for destructible worlds) with level sharing through share codes, local PvP (VS and PvP Sandbox), and the first ten story missions, including the first kaiju fight. It is fully playable with keyboard and mouse, controllers, and on Steam Deck.”

Will the game be priced differently during and after Early Access?

“We plan to raise the price slightly at 1.0, when the full campaign and console versions arrive. Everyone who buys during Early Access gets every update, including 1.0, at no extra cost.”

How are you planning on involving the Community in your development process?

“Through the Steam discussions, our Discord, and the in-game feedback button (F2), which sends reports straight to the team. We run playtests before major updates, ship frequent patches based on what players report, and feature what the community builds and shares.”
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This game is not yet available on Steam

Planned Release Date: 2026

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About This Game

A destruction physics sandbox where everything is real

MOLTYN is a destruction physics game about a man with every power of the earth and a town that keeps getting in the way. The whole world is a live simulation. Every pixel of rock, sand, water, lava, steam, ice and metal is matter: it melts, floods, freezes, burns, sets, cracks and comes down under its own weight. Nothing is scripted, so no two disasters go the same way. Lava that reaches the sea flashes to steam and sets as obsidian. Cut the base out of a tower and it pancakes into rubble you can bury, melt, or pick up and throw at something else.

A superhero with every power of the earth

You are MOLTYN, a volcanologist who leaned in for a closer look, fell in, and came out the other side with, for reasons the volcano has never explained, every power of the earth. You start with flight and a laser and earn the rest across the story: lava, water, wind, lava, storm, gravity, freeze, plus a nuke for when the mission has already gone badly, and did we mention lava?

Story campaign: 18 missions, five chapters

A volcano makes a superhero by accident and his first job is cleaning up his own arrival. It escalates from there: enemies that attack you and the town, asteroid storms, and eventually city sized kaiju. Missions grade your work rather than fail you. The score is the collateral: what the town lost while you were saving it.

Sandbox mode: free play in destructible worlds

Full powers, no fail state, pick a world: a volcanic island, a desert, a frozen world, a harbour city, the ocean floor, even the Moon. Pour fluids, start reactions, knock it all down and watch the sim sort out what is left.


CREATE mode: build your own MOLTYN worlds (coming in Early Access)

CREATE is a full level editor for a world made of real, destructible matter. Paint terrain, water and lava down to the single pixel with brushes, shapes, fills and pen-pressure support. Put up buildings on real load-bearing frames, then check the stress view to see whether they'll stand before you find out the other way. Design your own missions with enemies, objectives and triggers, test-play them straight away, and make custom skins for MOLTYN and his enemies. Share levels, buildings and skins with share codes, and play whatever the community builds next.

Kaiju fights the size of a skyline

The kaiju are not monsters. They are eruptions that learned to walk: deep terrain driven by pressure, glowing at the seams. You fight them like geology. Heat strips the armour, freezing a leg staggers it, gravity rips the loosened plates off, and then you put the core out. They are eating or lasering the town the whole time you work.

Shadow MOLTYN

The game has been watching how you play. Eventually it builds something out of it: a second MOLTYN with your habits, your favourite power and your worst reflexes, made of the same matter as everything else and carved apart the same way. The one enemy that already knows what you are about to do.

A small town with a very long repair bill

The comedy runs through the council correspondence: a mayor who files you under weather, an insurer that reclassifies you as an act of God, cats that must be rescued and will invoice you for it. A superhero story with a small-town heart.

Soundtrack

A bespoke synthesised soundtrack, written for the game by Beatscribe.

Artwork

Hand-drawn art by HeyHingo.

Accessibility

  • Adjustable screen shake
  • A photosensitivity safeguard that caps flash intensity and rate-limits strobe effects
  • A damage assist
  • A colour-blind-safe hazard palette
  • Controller support throughout, menus included
  • UI scaling with a readability floor

Early Access on Steam: 12 November 2026

Early Access opens with the sandbox, CREATE mode with level sharing, local PvP (VS and PvP Sandbox) and the first ten story missions, including the first kaiju fight. Planned during Early Access: mod support (new materials, creatures and scripted mods) and an in-game browser for community creations. The remaining eight arrive as updates through February, the sandbox keeps growing throughout Early Access, and 1.0 adds the full campaign and consoles. The free demo is out now and in Steam Next Fest, 19 to 26 October. Wishlist to follow along.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Quad-core, 2.5 GHz (Intel Core i5-4460 / AMD Ryzen 3 1200)
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 750 Ti / Radeon RX 460 or equivalent. Integrated graphics (e.g. Intel UHD 620) may work at lower frame rates
    • Storage: 1 GB available space
    • Additional Notes: The world is a live physics simulation, CPU matters more than GPU. 64-bit only.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 64-bit
    • Processor: 6+ cores, 3.0 GHz (Intel Core i5-10400 / AMD Ryzen 5 3600)
    • Memory: 16 GB RAM
    • Graphics: GeForce GTX 1050 / Radeon RX 560 or modern integrated (Iris Xe)
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: The world is a live physics simulation, CPU matters more than GPU. 64-bit only.