Bring your stories and ideas to life! RPG in a Box lets you create games and other interactive experiences in a fun and simple way. It's a flexible, accessible tool designed for everyone: whether it's your first game or you're an experienced creator, there's something in it for you!

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Análises

“Every generation has its game creation tool: Pinball Construction Set (1980's), ZZT (early 1990's), DOOM/Quake/Unreal (late 1990's), Minecraft (2011), and now RPG in a Box. There's magic in having a game creation tool that's as easy to use as playing a game and accessible to anyone of any age, with minutes from first use to playing something simple.”
Tim Sweeney

Sobre este software

Interested in following the development of RPG in a Box? Have a question, suggestion, bug to report, or would just like to say hello? Click the "Visit the website" link on the right to join the official forum and be a part of the growing community!

RPG in a Box lets you easily turn your stories and ideas into games and other interactive experiences! As its name suggests, it contains everything necessary for doing so, all packaged together "in a box". The software is designed with a fun, beginner-friendly approach in mind as to not require any programming or modelling knowledge, while still providing a wide range of customization and openness. You can export your game to a standalone format for Windows, Linux, and MacOS, allowing others to play it without needing to own RPG in a Box!


While RPG in a Box is constantly being expanded with new features and functionality, you can refer to the list below for a general, high-level look at what's currently possible in the software.

Model Maker

Build tiles, objects, and characters from 3D pixel blocks (i.e. voxels) and easily animate them with the editor's frame-based, stop-motion animation system. Importing from MagicaVoxel (.vox) and Qubicle (.qb) is also supported.

Not a fan of voxels? The Marching Cubes option can be used to smooth them out into a low poly look. You can also import sprites to make 2D and 2.5D games, or import custom 3D models from Blockbench (.bbmodel) or OBJ format for even more options to make your game the way you want!

Map Editor

Create grid-based worlds with the tiles you've built, then bring them to life by adding interactive NPCs and objects using the editor's intuitive navigation and interaction system.

Both grid-based movement and free movement are supported on a per map basis. Want your player to have freedom of movement while exploring your world? Simply turn on free movement with a single click!

Scripting

Set up and trigger in-game events with the visual, node-based script editor. Simply drag and drop the desired actions (no programming knowledge required), or manually code "quick scripts" using Bauxite, the custom, Lua-like scripting language.

Dialogue

Write conversations for your NPCs using a visual, flowchart approach similar to that of the script editor. Branching dialogue is supported via player choices and condition checking.

Camera System

Choose from three available camera presets (standard, isometric, and first-person) or tweak the settings to create a custom camera to suit the type of game you're making. Stage dynamic cutscenes for your game using the flexible camera scripting system!

Combat Systems

Choose from tactical turn-based, real-time, or menu-driven turn-based combat, with more options and customization to come in future updates.

UI Editor

Design themes and customize the appearance of many other interface elements such as the inventory, main menu, and credits roll. The powerful widget system allows you to easily create unique mechanics for your game.

Item Editor

Define items for the player to find in containers or earn through the completion of tasks. Attach scripts to trigger effects for potions and other consumable items.

Sound FX Generator

Generate fun, retro-style sound effects using the built-in tool based on Dr. Petter’s SFXR.

Requisitos de sistema

Windows
macOS
SteamOS + Linux
    Mínimos:
    • SO *: Windows 7
    • Placa de vídeo: OpenGL 3.3+
    • Armazenamento: 500 MB de espaço disponível
* A partir do dia 1º de janeiro de 2024, o cliente Steam será compatível apenas com o Windows 10 ou posterior.
    Mínimos:
    • SO: MacOS X 10.6
    • Placa de vídeo: OpenGL 3.3+
    • Armazenamento: 500 MB de espaço disponível
    Mínimos:
    • SO: Any Distribution
    • Placa de vídeo: OpenGL 3.3+
    • Armazenamento: 500 MB de espaço disponível

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