Bring your stories and ideas to life! RPG in a Box lets you create games and other interactive experiences in a fun and simple way!
Reseñas generales:
Muy positivas (337) - El 93 % de las 337 reseñas de los usuarios sobre este software son positivas.
Fecha de lanzamiento:
10 MAY 2022
Desarrollador:
Editor:
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Reseñas

“Every generation has its game creation tool: Pinball Construction Set (1980's), ZZT (early 1990's), DOOM/Quake/Unreal (late 1990's), Minecraft (2011), and now RPG in a Box. There's magic in having a game creation tool that's as easy to use as playing a game and accessible to anyone of any age, with minutes from first use to playing something simple.”
Tim Sweeney

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Interested in following the development of RPG in a Box? Have a question, suggestion, bug to report, or would just like to say hello? Click the banner above to join the official forum and be a part of the growing community!


RPG in a Box lets you easily turn your stories and ideas into games and other interactive experiences! As its name suggests, it contains everything necessary for doing so, all packaged together "in a box". The software is designed with a fun, beginner-friendly approach in mind as to not require any programming or modelling knowledge, while still providing a wide range of customization and openness. You can export your game to a standalone format for Windows and MacOS, allowing others to play it without needing to own RPG in a Box!


While RPG in a Box is constantly being expanded with new features and functionality, you can refer to the list below for a general, high-level look at what's currently possible in the engine.

Voxel Editor

Build tiles, objects, and characters from 3D pixel blocks (i.e. voxels) and easily animate them with the editor's frame-based, stop-motion animation system. Importing from MagicaVoxel (.vox) and Qubicle (.qb) is also supported.


Map Editor

Create grid-based worlds with the tiles you've built, then bring them to life by adding interactive NPCs and objects using the editor's intuitive navigation and interaction system.


Scripting

Set up and trigger in-game events with the visual, node-based script editor. Simply drag and drop the desired actions (no programming knowledge required), or manually code "quick scripts" using Bauxite, the custom, Lua-like scripting language.


Dialogue

Write conversations for your NPCs using a visual, flowchart approach similar to that of the script editor. Branching dialogue is supported via player choices and condition checking.


Camera System

Choose from three available camera presets (standard, isometric, and first-person) or tweak the settings to create a custom camera. Stage dynamic cutscenes for your game using the engine’s flexible camera scripting system.


Combat Systems

Choose from tactical turn-based, real-time, or menu-driven turn-based combat, with more options and customization to come in future updates.




UI Editor

Design themes and customize the appearance of many other interface elements such as the inventory, main menu, and credits roll. The powerful widget system allows you to easily create unique mechanics for your game.


Item Editor

Define items for the player to find in containers or earn through the completion of tasks. Attach scripts to trigger effects for potions and other consumable items.


Sound FX Generator

Generate fun, retro-style sound effects using the built-in tool based on Dr. Petter’s SFXR.


Requisitos del sistema

Windows
macOS
SteamOS + Linux
    Mínimo:
    • SO *: Windows 7
    • Gráficos: OpenGL 3.3+
    • Almacenamiento: 500 MB de espacio disponible
* A partir del 1 de enero de 2024, el cliente de Steam solo será compatible con Windows 10 y versiones posteriores.
    Mínimo:
    • SO: MacOS X 10.6
    • Gráficos: OpenGL 3.3+
    • Almacenamiento: 500 MB de espacio disponible
    Mínimo:
    • SO: Any Distribution
    • Gráficos: OpenGL 3.3+
    • Almacenamiento: 500 MB de espacio disponible

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