Build a summon-powered warband in a single-player fantasy horde-survival action RPG. Dodge while your weapons and summons attack automatically, survive five-minute floors, defeat bosses, collect ranked gear, and grow stronger between attempts.

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Akan Datang ke Akses Awal

Pembangun permainan ini berhasrat untuk melancarkannya sebagai projek yang sedang berlangsung, dengan perkembangan dipengaruhi oleh maklum balas pemain.

Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Kata-kata daripada pembangun:

Kenapa Akses Awal?

“SummonFall already has a playable single-player core loop built around action combat, floor progression, loot, equipment, summon allies, skills, upgrades, inventory management, crafting, and persistent progression.
Early Access allows us to improve this foundation with players while feedback can still make a meaningful difference. We want player experience to help us tune combat readability, enemy and boss difficulty, loot balance, summon usefulness, build variety, progression pacing, UI clarity, performance, and priorities for version 1.0.”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“We currently expect SummonFall to remain in Early Access for roughly 6 to 12 months.
This is an estimate rather than a fixed deadline. The schedule may change depending on player feedback, balance and technical work, and the quality of planned improvements. We would rather adjust the timeline than release version 1.0 before it is ready.”

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“The full version is planned to retain the same floor-based action-RPG foundation while providing a more complete, balanced, and polished progression experience.
Development toward version 1.0 is expected to include further work on characters and summons, equipment and build variety, floor and boss encounters, loot and progression balance, skills and upgrades, onboarding, UI readability, quality-of-life features, performance, and bug fixing.
The exact order and scope may change in response to player feedback and testing.”

Bagaimanakah keadaan semasa versi Akses Awal?

“The current version is a playable single-player Windows game with its main gameplay loop in place. Players can fight through monster-filled floors and boss encounters, earn experience and Souls, collect and equip ranked weapons, armour, jewellery, and summon equipment, choose skills and upgrades, manage their inventory, craft and improve equipment, complete floors, and retain local progression between sessions.
The game does not yet have the breadth or polish intended for version 1.0. Balance, pacing, onboarding, UI readability, performance, character and summon refinement, later-floor polish, and content variety remain in development. Players should expect bugs and changes during Early Access.”

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“The Early Access price is intended to reflect the content available at launch.
We currently expect that the price may increase when SummonFall reaches version 1.0 if the game has grown substantially in content, features, and polish. A final version 1.0 price has not been set, and we will communicate any planned change before it takes effect.”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“Steam Discussions will be the primary public place for bug reports, feedback, balance discussions, and development updates.
We plan to review feedback regularly, particularly recurring reports about combat clarity, difficulty, loot, builds, summons, progression, UI, bugs, and performance. Patch notes and development posts will explain important changes and current priorities. Community feedback will help shape those priorities, although every individual suggestion cannot be guaranteed.”
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Tentang Permainan Ini

Build a hero. Summon a warband.


SummonFall is a single-player, summoner-first fantasy horde-survival action RPG. Choose your first summon and a matching weapon, then build around the allies you want fighting at your side.

Move and dodge through top-down arenas while your equipped weapons automatically target nearby enemies. Your summon relic calls allies into battle as its cooldown recovers, growing a small fighting force around your hero.

Survive five minutes. Defeat the boss.


Each floor is a focused five-minute survival challenge. Enemy groups change and intensify as the timer advances. At the five-minute mark, the floor boss arrives—defeat it to unlock the next challenge.

During each attempt:
  • Collect experience and choose temporary upgrades that change your run.
  • Balance damage, defense, movement, summon power, and ultimate strength.
  • Dodge threats and manage your position while weapons and summons attack automatically.

Turn every drop into permanent power


Defeated enemies award experience and Souls and can drop equipment. Equip main and off-hand weapons, armor, jewelry, and a summon relic. Chase higher-ranked drops, strengthen favorite gear with Souls, and invest in Survival, Ultimate, and Summon skill paths.

Your inventory, equipment, skill progression, and unlocked floors persist between sessions, giving every attempt a chance to strengthen the next one.

Play the free demo


The public demo includes Floors 1–3, sequential unlocks, three floor bosses, and save/relaunch support. Reach Floor 3’s victory screen to complete the demo and help shape SummonFall through player feedback.

Pendedahan Kandungan Dihasilkan AI

Pembangun menerangkan cara permainan mereka menggunakan Kandungan Dihasilkan AI seperti berikut:

Generative AI tools were used during development to assist with portions of the game’s code and to create or refine some pre-rendered 2D artwork, including character sprites and portraits, item icons, and environment assets. All AI-assisted content was reviewed, edited, and integrated by the developer. The game does not generate AI content or code during gameplay and does not connect to an external AI service during gameplay.

Keperluan Sistem

    Minimum:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Windows 10 64-bit
    • Pemproses: Intel Core i3-6100 or AMD Ryzen 3 1200
    • Memori: 8 GB RAM
    • Grafik: NVIDIA GeForce GTX 750 Ti or AMD Radeon R7 360, 2 GB VRAM
    • DirectX: Versi 11
    • Storan: 2 GB ruang tersedia
    • Nota Tambahan: Target: 1920 x 1080, Low settings, 30 FPS
    Dicadangkan:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • Memori: 16 GB RAM
    • DirectX: Versi 11
    • Storan: 2 GB ruang tersedia
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