Run a chaotic IT service company with your friends! Answer the phones, fix the servers, calm the customers and land that big enterprise deal — all before the SLA clock runs out. Inspired by Overcooked-style couch co-op mayhem, set in the world's most stressful open-plan office.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“MSP Mayhem is a co-op game, and adjusting the balance and mechanics to suit all kinds of people and groups is difficult.

The core shift - phones, tickets, hardware, customers, etc - is fully built and playable, but the finetuning that makes a co-op game sing comes from the friction real groups run into: which jobs cause the good kind of shouting, which ones just cause confusion.

That feedback is worth more to me than another 12 months alone with the build.”

Approximately how long will this game be in Early Access?

“We estimate that the Early Access will last for 12 months.”

How is the full version planned to differ from the Early Access version?

“We plan to add a longer campaign with more levels and introduce some new game mechanics to add variety and complexity. The overall balance and difficulty of the levels and entire game will be tweaked based on player feedback.”

What is the current state of the Early Access version?

“Playable start to finish: a campaign of offices, the full job loop, the upgrade tree, 1-4 player local and online co-op, and the level editor the campaign itself was built with.”

Will the game be priced differently during and after Early Access?

“No, there are no plans to change the price when we leave Early Access.”

How are you planning on involving the Community in your development process?

“The level editor is in the player's hands from day one, and the offices people build are the clearest possible feedback about what the game is missing. Beyond that: the Steam forums and the playtest group.”
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This game is not yet available on Steam

Planned Release Date: Q1 2027

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About This Game

TICKETS ARE COMING IN. THE COFFEE MACHINE IS ON FIRE. THE CUSTOMER IS WAITING.

MSP Mayhem is a chaotic co-op game about running a Managed Service Provider — the little IT company that keeps everyone else's technology alive. You and up to three friends answer the phones, haul support tickets to workstations, silence screaming alert monitors, swap dead drives in the datacenter, and sweet-talk customers into signing contracts... all at the same time, all against the clock.

Every resolved ticket keeps a customer happy. Every signed contract grows your monthly recurring revenue. Every missed SLA deadline costs you money, reputation — and maybe the whole month.

HOW A MONTH GOES WRONG

📞 Answer the phones — every ignored call is a customer you'll never win back

🎫 Work the tickets — carry them to a workstation and get them solved before the SLA timer turns red

🚨 Watch the NOC — when an alert monitor lights up, someone's server is about to die. Grab it in time or start running for spare parts

🔧 Fix the datacenter — broken hardware doesn't fix itself. Fetch parts from storage and get your hands dirty

🤝 Close the deals — customers walk in the front door. Small businesses are easy money. Enterprise clients (★★★) demand your A-game — and some levels won't let you pass without landing one

Survive the chaos — random breakdowns, walkouts, month-end sanctions, and a coffee machine that should have been replaced years ago

EVERY OFFICE IS A NEW PUZZLE

Progress through a campaign of increasingly demanding offices and mechanics: new floor plans, locked doors that reroute your runs through the NOC, storage rooms at the wrong end of the corridor, and victory conditions that keep raising the bar — revenue targets, SLA compliance, phone service levels, datacenter uptime, customer satisfaction. One star gets you through. Three stars prove you actually run this place.

THE NUMBERS YOUR CUSTOMERS ACTUALLY CARE ABOUT

Revenue is only half of it. SLA compliance, phone service, availability and satisfaction all have to stay up, or the shift is a failure no matter how much you earned. Clear an office with room to spare and you bank stars.

Recurring revenue funds the R&D building on the campaign map: redundant servers, redundant networking, mirrored disks, an on-call mobile rack, and an AI assistant that panics on your behalf. Every upgrade you buy is one less fire to run to.

BUILT FOR COMMUNITY FROM DAY ONE

A full level editor ships with the game. Draw walls, hang doors, place every station and prop, write the shift rules, and play your office without leaving the editor. The campaign is built with the same tool - nothing is hidden from you. Community campaigns and level packs aren't an afterthought; they're the architecture.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit (version 21H1 or newer)
    • Processor: Intel Core i3-4130 / AMD FX-6300
    • Memory: 4 GB RAM
    • Graphics: Intel UHD 620 / GeForce GT 1030 / Radeon R7 240 (DirectX 11 -compatible)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
    • Additional Notes: Controllers recommended.
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