Zone of Lacryma is a story driven 2D shooter inspired by the classic shmups but with a couple of twists. Custom built levels, multiple weapons, an upgrade system and a rich story to lead you through the missions.
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Release Date:
Dec 12, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Get players involved while the game is being developed so Zone of Lacryma can be the best experience possible.”

Approximately how long will this game be in Early Access?

“The idea is to balance the game with all the feedback from early access and release Zone of Lacryma early 2017.”

How is the full version planned to differ from the Early Access version?

“The first act of Zone of Lacryma should give a pretty clear idea of what form this game will take. The full version will have more levels, bosses, weapons, enemies and story.”

What is the current state of the Early Access version?

“The Early Access version features the first act of Zone of Lacryma, which consists of 7 levels and 2 boss fights. Levels from the second act will be released in future updates for those who are interested in helping beta test.”

Will the game be priced differently during and after Early Access?

As a treat for Zone of Lacryma's early supporters, the price during Early Access is reduced. This means that while you do get a work in progress game, you also pay less for it ;)”

How are you planning on involving the Community in your development process?

“Have early supporters be part of helping decide what is the best direction Zone of Lacryma can take through community discussions and surveys.”
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Recent updates View all (10)

July 9

V0.9.0 Update (early access)

With this update I'm trying to balance the game, making chasing highscores or speed runs as interesting as possible. It will also be the last update before the final release.

New features & Content
  • New destructible structures on every mission (speed run routes)
  • Shooting now has a small recoil (slows ship down) that increases with weapon level

Improvements & Balance
  • Story update
  • Mission layout tweaks to accommodate the new destructible tiles
  • Dialogue box size during gameplay adjusted to better fit text
  • Removed difficulty selection (better balance the game + difficulty is based on player's play style)
  • User interface updates automatically when changing input method (game pad or keyboard)
  • Removed Walda's jump to simplify movement inside the ship
  • Slow zones always trigger brake movement (even when using turbo)
  • Charge bombs end turbo movement (avoid cheesing combos)
  • Weapon level 3 and 4 charge cost decreased by 1
  • Asteroid tile maps collision tweaks
  • Adjusted bullet volume

Fixed Bugs
  • Creating a game in an empty slot would set weapon level to zero

Sorry for the long wait, but life got in the way of the development!
Anyway, enjoy!
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About This Game

Zone of Lacryma is a story driven 2D shooter inspired by the classic shmups but with a couple of twists. You will be flying through custom built levels, trying to get a new highscore or the fastest time possible. Multiple weapons that behave differently give room for different ways to play. A charge system that lets you balance how offensive or defensive you want to be. An upgrade system that customizes your ship even further. And a deep and rich story that leads you through your missions, giving everything purpose.

System Requirements

    • OS: Windows 7+
    • Processor: 2GHz
    • Memory: 4 GB RAM
    • Graphics: 512MB+
    • Storage: 100 MB available space
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