Set in the cyberpunk corpo-state of NewHaven, IDLEPUNK is a story-driven idle management RPG. Recruit and equip a crew of operatives, take on contracts across a hostile city, build your reputation, and uncover the stories behind the people working for you.

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Permainan Akses Awal

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Kata-kata daripada pembangun:

Kenapa Akses Awal?

“IDLEPUNK - Ghost Link has a complete playable core, but Early Access seemed like the best way to gather feedback from interested players and refine balance, progression, usability, and long-term pacing as the game grows.”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“We currently expect Early Access to last around 12–18 months, although this may change depending on development progress and community feedback.”

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“We plan to expand the story, quests, operatives, equipment, missions, progression systems, and overall endgame depth while continuing to improve balance, presentation, and quality of life.”

Bagaimanakah keadaan semasa versi Akses Awal?

“The core gameplay loop is fully playable, including recruitment, real-time missions, offline progress, squad building, equipment, crafting, factions, districts, infrastructure, quests, and Codex systems. Development is focused on additional content, balancing, polish, and player feedback.”

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“the core of IDLEPUNK - Ghost Link is free to play and will remain so. We plan to offer completely optional DLCs for players who would like to support development.

Additional content and story DLCs after v 1.0 release might be priced accordingly to the size of the content added”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“We plan to actively follow community discussions, bug reports, balance feedback, and feature suggestions directly here in the steam forums. Player experiences will help guide priorities throughout Early Access.”
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Main IDLEPUNK - Ghost Link

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Tentang Permainan Ini

Set in the cyberpunk corpo-state of NewHaven, IDLEPUNK - Ghost Link is a story-driven idle management RPG. Recruit and equip a crew of operatives, take on contracts across a hostile city, build your reputation, and uncover the stories behind the people working for you.

Current IDLEPUNK - Ghost Link features include:

  • A cyberpunk idle RPG where you run a contract-security outfit in a living, faction-driven city.

  • Strategic operations built around recruiting operatives, assembling squads, reading mission odds, and navigating persistent consequences.

  • A roster system with distinct roles, traits, injuries, advancements, gear load-outs and squad presets.

  • Dozen of contracts across the evolving districts of New Haven, city conditions that act as buffs or de-buffs, optional objectives, encounters, and faction progression.

  • Gear system: collect, equip, salvage, craft, optimise, and fuse equipment into stronger versions.

  • Specific progression and rewards for: Faction standing, District foothold, Perks, Passive skills linked to your base network.

  •  A rich cyberpunk setting to explore through main and side quests

Planned features:

Throughout Early Access, I plan to expand IDLEPUNK - Ghost Link with:

  • New story campaigns and faction questlines shaped by permanent player decisions

  • More operatives, contracts, vehicles, equipment, music, and Codex lore

  • Random city incidents and emergency dispatches that make New Haven feel more reactive

  • Deeper squad-building through new traits, operative synergies, and tactical considerations

  • Additional district and faction projects with long-term rewards and trade-offs

  • Continued balance improvements, quality-of-life features, and accessibility options guided by player feedback

  • Modding support: the game is built in a way that allows the addition of basically anything by anyone this includes, quests, factions, NPCs, specific missions, and different game core balancing.

    The scope and order of these additions may evolve throughout development.

IDLEPUNK - Ghost Link does NOT include any kind of in-game micro-transactions, the game includes a gacha-like system for unit recruitment but the currency used is entirely earned while playing and cannot be bought with real world money.

Hello everyone!
I’m Lorenzo, a 28-year-old fan of cyberpunk, idle games, and management sims. In my free time, I decided to combine those interests into a small game project.

IDLEPUNK - Ghost Link adapts personal stories I originally wrote for fun in 2024 into a story-focused idle management game. While the core loop is built around recruiting operatives, managing resources, and running contracts, my goal is to make the world and its characters the heart of the experience.

This early access currently includes a short tutorial, the beginning of one of the story acts and a look at the gameplay systems. I am working on adapting more quests so that they fit the gameplay.

I’m sharing this mainly to gauge interest and collect feedback. I’d especially love to hear what feels fun, what feels off, and which mechanics or parts of the interface are unclear or confusing.

Pendedahan Kandungan Dihasilkan AI

Pembangun menerangkan cara permainan mereka menggunakan Kandungan Dihasilkan AI seperti berikut:

As a solo developer working on IDLEPUNK - Ghost Link, I unfortunately don't have the budget to hire a full team of artists, musicians, and other creators. Because of that, some of the game's media is created using a combination of AI-generated material and my own editing, design, and manual work.

I've done my best to use the tools available to me to create a consistent world and atmosphere that fits New Haven and the vision I have for IDLEPUNK - Ghost Link. AI-generated material is not simply dropped into the game untouched; I edit, modify, combine, and adapt assets where necessary to better fit the game's style and presentation.
For now, I'm not accepting any money or donations for the project either. IDLEPUNK - Ghost Link is currently a passion project first and foremost, and I want to focus on developing it and improving the game without asking players for financial support. If and when the game eventually leaves Early Access, I may introduce ways for people who enjoy the game to support its continued development and future content.

Penerangan Kandungan Dewasa

Pembangun menerangkan kandungan ini seperti berikut:

Mature Content Notice: IDLEPUNK contains stylized violence, injury, criminal activity, dystopian themes, occasional strong language, and sexualized character designs featuring revealing outfits. It is intended for mature audiences.

Keperluan Sistem

    Minimum:
    • OS: Windows 10 (64-bit)
    • Pemproses: Dual-core 1.6 GHz
    • Memori: 2 GB RAM
    • Grafik: Integrated graphics with WebGL support
    • DirectX: Versi 11
    • Storan: 2 GB ruang tersedia
    • Nota Tambahan: Can probably run on a potato too
    Dicadangkan:
    • OS: Windows 10 or 11 (64-bit)
    • Pemproses: Dual-core 2.0 GHz or faster
    • Memori: 4 GB RAM
    • Grafik: Integrated graphics or dedicated GPU
    • DirectX: Versi 11
    • Storan: 2 GB ruang tersedia
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