Swordoria is a tiny pixel RPG that lives in the corner of your screen. Your heroes auto-battle, haul in loot, and raid rival teams while you work — you pop in to equip gear, level heroes, and watch the numbers climb. No ads, no nagging timers. Pure progression.

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Geplantes Veröffentlichungsdatum: 6. Aug. 2026

Ungefähre Zeit bis zur Freischaltung dieses Spiels: 2 Wochen

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Infos zum Spiel

Hi. I'm one person, and I made this.

I've been making games for 15 years, and somewhere along the way every design conversation turned into a monetization conversation. Energy timers, battle passes, "retention mechanics." I got tired. So I built the opposite: a game that doesn't want anything from you.

[b]Swordoria is completely free. No ads. No timers nagging you back. Nothing to buy. Ever.[/b] It exists to prove a game can still just be a game.

[h2]So what is it?[/h2]

A tiny pixel RPG that lives in the corner of your screen. It docks above your taskbar as a little always-on-top window, and your heroes march, fight, and haul in loot the whole time you're working or browsing. When you feel like it, you click over for thirty seconds — open the loot bag, equip the good stuff, level a hero, send a raid — then get back to your day. It's a little world quietly getting stronger next to your clock.

[h2]What's in the box[/h2]

[list]

[*] [b]Heroes worth collecting[/b] — knights, a medusa, a plague doctor, a monkey monk, a kraken-bearded pirate... build your team and gear each one.

[*] [b]10 biomes, 160 monsters[/b] — from sunny forests to crystal caverns to blighted wastes.

[*] [b]Loot that keeps coming[/b] — gear drops while you work; the rare ones announce themselves.

[*] [b]Raids and leagues[/b] — send your team against rivals, climb, collect chests.

[*] [b]Expand when you want[/b] — pop to full-window for the full RPG, shrink it back to the corner.

[/list]

[h2]Why free?[/h2]

Because I want to build a name making games people actually like, not games that trap them. If you have fun: wishlist, tell a friend, leave a review. That's the entire business model.

— Lone Dragon Dev

Offenlegung von KI-generierten Inhalten

Der Spieleentwickler beschreibt den Einsatz von KI-generierten Inhalten in diesem Spiel wie folgt:

Swordoria was made by a solo developer with the help of generative AI tools. Some of the game's pixel art, music, and sound effects were generated with AI and then cut, edited, recolored, and assembled by hand, and parts of the code were written with the assistance of an AI coding tool. No generative AI runs while you play — all content is created and finalized during development and shipped as fixed assets in the game.

Systemanforderungen

    Mindestanforderungen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Betriebssystem: Windows 10 64-bit
    • Prozessor: Dual-core, 2.0 GHz (Intel Core i3 or AMD equivalent)
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: Integrated graphics (Intel HD 4000 or better)
    • Speicherplatz: 500 MB verfügbarer Speicherplatz
    • Soundkarte: Any
    • Zusätzliche Anmerkungen: Runs in a small always-on-top window; minimal CPU and memory footprint.
    Empfohlen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Betriebssystem: Windows 11 64-bit
    • Prozessor: Quad-core, 2.5 GHz (Intel Core i5 or AMD equivalent)
    • Arbeitsspeicher: 4 MB RAM
    • Grafik: Any modern integrated or dedicated GPU Network
    • Speicherplatz: 500 MB verfügbarer Speicherplatz
    • Zusätzliche Anmerkungen: Runs in a small always-on-top window; minimal CPU and memory footprint.
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