A co-op action RPG for up to 4 players, set in dungeons that reshape themselves every run. Read your enemy, then guard, parry, or dodge. Catch the monsters you meet and raise them as companions. And what you do decides which skills awaken.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The heart of this game is two things: the feel of reading an enemy's attack and answering it, and the fun of going into a dungeon with a monster at your side. Neither can be settled on paper. Is the telegraph readable enough? Is the parry window fair? How much should a companion act on its own? Only people actually playing can tell me.

I'm developing this alone. Rather than polishing it in private for years, I'd rather put it in players' hands as soon as it's playable and work it out together. I think that gets to a better game faster.”

Approximately how long will this game be in Early Access?

“I'm expecting around a year, though I may extend it depending on how players respond. I won't call it finished just because a deadline arrived.”

How is the full version planned to differ from the Early Access version?

“Here's what I'm planning. This may change based on what players tell me.

- Many more monsters (aiming for several times the number available at launch)
- More weapons and armor
- Breeding and evolution - combining monsters you've collected into new ones
- More biomes beyond the meadow, each with their own hazards
- Boss floors, including alternate routes past a boss: defeating it, stealing the key without dealing damage, or finding another key hidden on the floor
- More behavior-driven skills
- Balance tuning, UI improvements, and more polish on effects and presentation”

What is the current state of the Early Access version?

“The following already works:

- Co-op for up to four players, joined through your Steam friends list
- Procedurally generated dungeons: exploring, descending floors, returning home, and resuming from deeper floors
- Combat built on guarding, parrying and dodging in response to enemy telegraphs, with stamina governing all of it
- Catching monsters and taking them along as companions
- Leveling up, assigning stat points, and unlocking behavior-driven skills
- Equipment drops with randomized affixes, with gear visibly changing your character
- Character creation
- Recovering what you picked up after a disconnect or a defeat

What isn't there yet, honestly: the number of monsters, the variety of environments, boss encounters, polish on effects, and balance tuning. That's what I'd like to build together with the people playing.”

Will the game be priced differently during and after Early Access?

“I'm planning to raise the price for the full version. People who join during Early Access will get it at the lowest price.”

How are you planning on involving the Community in your development process?

“- I'll take requests and bug reports directly through the Steam community hub and discussions
- I'll post development updates regularly
- I'll stream myself playing so people can tell me what they think as it happens
- When I take a suggestion or decide against one, I'll say which and why. I won't ignore feedback silently”
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About This Game

■ Four players. Read the fight.

Enemy attacks telegraph before they land.

Watch, then choose: block it, parry it, or get out of the way.

All three cost stamina, so you can't mash your way through.

This isn't about drowning the screen in effects.

It's about seeing it, choosing, and making it in time.

■ Catch monsters. Take them with you.

Weaken a monster and you can catch it.

The ones you catch come along as companions and fight at your side.

■ What you do decides which skills awaken

The game remembers what you've done.

Only players who repeat certain actions ever reach certain skills.

■ A labyrinth that changes every run

Terrain, enemy placement, what's inside the chests — all generated.

All four players share one seed, so everyone sees the same dungeon.

■ Fall, and come back for it

If you go down or lose your connection, what you picked up stays on that floor.

Reach it again and you can recover your share.

Chests open per player, so you're never racing your friends for loot.

■ Up to 4 players, straight from your Steam friends list

Invite and go. Solo works too.

■ Built in Early Access

I'll be adding monsters, environments and polish while listening to the people playing.

What's already in and what isn't is written honestly under "Early Access" on this page.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

This game uses generative AI tools in parts of its production.

- Some 3D models: generated with AI tools as a base. Shape edits, UV unwrapping, texturing, rigging, animation and facial setup are done by the developer.
- Some image assets such as textures: generated with AI tools, then applied and adjusted by the developer.
- English text: machine-translated from the Japanese original and reviewed by the developer.

Game design, systems, and gameplay tuning are all done by the developer.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-10400 / AMD Ryzen 5 3600 or equivalent
    • Memory: 16384 MB RAM
    • Graphics: NVIDIA GeForce GTX 1660 Super / AMD Radeon RX 5600 XT or equivalent
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 15360 MB available space
    • Additional Notes: If you host 4-player co-op, meeting the recommended specs is advised.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64-bit
    • Processor: Intel Core i7-10700 / AMD Ryzen 7 3700X or equivalent
    • Memory: 16384 MB RAM
    • Graphics: NVIDIA GeForce RTX 3060 / AMD Radeon RX 6600 XT or equivalent
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 15360 MB available space
    • Additional Notes: SSD recommended
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