Live in the labyrinth. The way you play becomes your skills. A 3D action RPG for 1-4 players, through dungeons that reshape themselves every run. Read the attack, then guard, parry or dodge. Catch the monsters you meet and fight side by side. What you do decides which skills awaken.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The heart of this game is two things: the feel of reading an enemy's attack and answering it, and the fun of going into a dungeon with a monster at your side. Neither can be settled on paper. Is the telegraph readable enough? Is the parry window fair? How much should a companion act on its own? Only people actually playing can tell me.

I'm developing this alone. Rather than polishing it in private for years, I'd rather put it in players' hands as soon as it's playable and work it out together. I think that gets to a better game faster.”

Approximately how long will this game be in Early Access?

“I'm expecting around a year, though I may extend it depending on how players respond. I won't call it finished just because a deadline arrived.”

How is the full version planned to differ from the Early Access version?

“Here's what I'm planning. This may change based on what players tell me.

- Many more monsters (aiming for several times the number at Early Access launch)
- Breeding and evolution: combine the monsters you've collected to create new ones
- More weapons and armor, including weapon types beyond the sword and greatsword
- More biomes: new terrains added over time on top of the current meadow, volcano and snowfield, each with its own hazards
- More boss floors, and ways past them other than fighting (such as stealing the key without dealing damage)
- More behavior-driven skills, including ones that grow from ways of living other than fighting, and a screen that shows the life you've been living
- Finishing the arena
- Balance tuning, UI improvements, and more polish on effects and presentation”

What is the current state of the Early Access version?

“The following already works:

- Co-op for up to four players through your Steam friends list, and solo play
- Procedurally generated dungeons across three terrains (meadow, volcano, snowfield), each with its own hazards
- Combat built on guarding, parrying and dodging in response to enemy telegraphs (sword and greatsword)
- Catching monsters, taking them along as companions, and a ranch in town
- An arena where you build a team from the companions you've raised and send them into battle
- The master of the 10th floor, and a way past it for players it has beaten
- Behavior-driven skills (more than 40), leveling up and assigning stat points
- Equipment drops with randomized stats, and crafting and upgrading at the blacksmith
- A town (item shop, blacksmith, storage, ranch, guild) and character creation (at the inn's mirror)
- Recovering what you picked up after a defeat or a disconnect, on the floor where you fell

What isn't there yet, honestly: the number of monsters, terrains, weapon types and bosses, polish on effects, and balance tuning. That's what I'd like to build together with the people playing.”

Will the game be priced differently during and after Early Access?

“I'm planning to raise the price for the full version. People who join during Early Access will get it at the lowest price.”

How are you planning on involving the Community in your development process?

“- I'll take requests and bug reports directly through the Steam community hub and discussions
- I'll post development updates regularly
- I'll stream myself playing so people can tell me what they think as it happens
- When I take a suggestion or decide against one, I'll say which and why. I won't ignore feedback silently”
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About This Game

■ Live in the labyrinth. The way you play becomes your skills.

Skills here aren't picked from a list.

The game keeps track of what you do in the labyrinth,

and only players who keep at something reach the skill that matches it.

More than 40 skills. What awakens them is for you to find out.

■ See it. Choose. Make it in time.

Enemy attacks telegraph before they land.

Watch, then guard, parry or dodge.

Parry cleanly and the enemy staggers, opening a window to strike back.

This isn't about trading blows behind flashy effects. It's built around the feel of seeing, choosing and making it in time. Wield a sword or a greatsword.

■ Catch monsters and dive together

Weaken a monster and catch it with a Capture Card.

Your companions come into the dungeon with you and fight at your side.

Each has its own talent, like sniffing out treasure, to help you through the labyrinth.

■ Send your companions into the arena

Build a team from the monsters you've raised and send them into battle in the arena.

■ A labyrinth that changes every run

Terrain, enemy placement and what's inside the chests change every time.

Meadow, volcano and snowfield each hold their own dangers.

Dive into the same labyrinth with up to three friends.

■ The master of the 10th floor

A master waits on the 10th floor. Parry it, break its stance, and bring it down.

Take what it leaves behind to the blacksmith in town and forge new weapons and armor.

■ Fall, and come back for it

If you fall, what you picked up stays on that floor.

Reach it again and recover your share.

■ Gear up in town, then dive again

Stock up at the item shop and upgrade your gear at the blacksmith.

Change your look anytime at the inn's mirror.

■ Up to 4 players via Steam friends

Invite friends straight from your Steam friends list and dive in together.

Solo works too.

■ Built in Early Access

I'll keep adding monster types, environments, effects, dungeon hazards, player equipment and skills while listening to the people playing.

How far along the game is right now is laid out honestly in the "Early Access" section on this page.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

This game uses generative AI tools in parts of its production.

- Some 3D models: generated with AI tools as a base. Shape edits, UV unwrapping, texturing, rigging, animation and facial setup are done by the developer.
- Some image assets such as textures: generated with AI tools, then applied and adjusted by the developer.
- English text: machine-translated from the Japanese original and reviewed by the developer.

Game design, systems, and gameplay tuning are all done by the developer.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-10400 / AMD Ryzen 5 3600 or equivalent
    • Memory: 16384 MB RAM
    • Graphics: NVIDIA GeForce GTX 1660 Super / AMD Radeon RX 5600 XT or equivalent
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 15360 MB available space
    • Additional Notes: If you host 4-player co-op, meeting the recommended specs is advised.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64-bit
    • Processor: Intel Core i7-10700 / AMD Ryzen 7 3700X or equivalent
    • Memory: 16384 MB RAM
    • Graphics: NVIDIA GeForce RTX 3060 / AMD Radeon RX 6600 XT or equivalent
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 15360 MB available space
    • Additional Notes: SSD recommended