Operate a tank across a desolate, post-apocalyptic haunted wasteland. Take delivery contracts, search procedural bunkers for cargo, and haul it — while being hunted above and below ground. You can't fight them. You can only outrun them. 1–2 player co-op survival horror.

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Bald im Early Access verfügbar

Die Entwickler dieses Spiels planen, das Spiel zu veröffentlichen, während es sich noch in Arbeit befindet, und möchten es mit dem Feedback von Spielern weiterentwickeln.

Hinweis: Spiele im Early Access sind noch nicht fertiggestellt und können in Zukunft Änderungen erhalten. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, warten Sie eine Weile, um zu sehen, wie sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

„Iron Courier is a solo project. The core game is playable now, but co-op horror only works if it feels right with real players. Early Access is how I can escape my echo chamber and lets me get real feedback to expand Iron Courier without guessing alone.“

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

„Roughly 12 to 18 months. I'd rather give an honest estimate with room to breathe than a deadline I have to cut corners to hit. If the game reaches a complete, stable 1.0 state sooner, I'll release sooner.“

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

„Early Access is the foundation: supply runs, the open world, procedural dungeons; the core co-op loop. The full version is where I want to deepen/expand everything.

I plan to expand the monster roster and sharpen the Director AI that decides when and how the world turns against you, so no two runs feel the same. I'd like to grow the dungeon and environment variety, add more courier contracts and reasons to push deeper into dangerous territory, and build out the reputation and progression systems so your choices carry weight over a longer arc.

Beyond that, I want to polish the co-op experience end to end — proximity chat, and the small moments that make horror land with friends. How much of this ships depends partly on what players tell me matters most, which is the whole point of doing early access.“

Was ist der derzeitige Stand der Early Access-Version?

„The core game is playable and stable. You can drive the tank through an open world, take on supply runs, explore dungeons, and survive the monsters hunting you — solo or in co-op. The systems that define Iron Courier are in and working: the vehicle physics, the world generator, the monster AI, the flashlight-and-dark horror atmosphere, quests and reputation, and inventory.

It is not a finished game. Expect rough edges, content that's still growing, and balance that will shift as I learn how people actually play. If you're comfortable with a game that's real but still evolving — and you want a hand in shaping it — that's exactly who Early Access is for.“

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

„I do not plan to raise the price as the game grows even if when content and features ship. Buying in during Early Access means helping fund development from here to 1.0, and having your suggestions heard to make the game better.“

Wie werden Sie versuchen die Community in den Entwicklungsprozess miteinzubeziehen?

„Community feedback is the reason I'm doing Early Access at all — I can't playtest co-op horror alone or see past my own blind spots. I plan to stay active in the Steam discussion forums and community hub, read reports and suggestions, and be transparent about what I'm working on through regular updates and patch notes.

Player feedback will directly shape priorities: which monsters are fun versus frustrating, what the world needs more of, where the co-op tension works and where it falls flat. I can't promise every idea makes it in, but I'll be listening closely and letting what players tell me guide where the game goes next.“
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Geplantes Veröffentlichungsdatum: Bevorstehende Ankündigung

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Infos zum Spiel

Iron Courier is a first-person co-op survival horror game about manning an armored tank across a dead, haunted wasteland. You take delivery contracts, drive out to buried bunkers, retrieve the cargo on foot, and haul it home for credits and reputation. Predators are out there the whole time, following at a distance, waiting for you to slip.

HOME IS WHERE THE TANK IS

Your tank isn't a menu. It's a room you walk around in, and you drive it by throwing the levers inside: accelerate, reverse, steer. In co-op that splits the crew. One of you drives while the other watches the dark, patches the hull, and keeps an eye on the fuel and battery before either runs out. Lose the tank and you've usually lost the run.

YOU DON'T FIGHT — YOU SURVIVE

There are no guns. The things in the wasteland can't be killed, only avoided, and each one avoids differently. Some track sound. Some track sight. Some you just do not want to wake up. Your tools are your headlights, your speed, and how quiet you're willing to be.

RUNS THAT MATTER

Death is permanent. Lose a run and the credits and cargo go with it — only your experience and faction standing carry over. Complete contracts to raise your reputation with each faction and unlock perks that make the next run out a little less brutal.

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Three factions, procedurally generated bunkers, rolling storms, and a classic hand-built PSX-era look.

Play solo or bring one other courier. Keep the tank alive, deliver the cargo, and don't stop moving.

Systemanforderungen

    Mindestanforderungen:
    • Betriebssystem: Windows 10
    • Prozessor: TBD
    • Arbeitsspeicher: 8 GB RAM
    • Grafik: tBD
    • DirectX: Version 11
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 2 GB verfügbarer Speicherplatz
    Empfohlen:
    • Betriebssystem: Windows 11
    • Prozessor: TBD
    • Arbeitsspeicher: 16 GB RAM
    • Grafik: TBD
    • DirectX: Version 11
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 2 GB verfügbarer Speicherplatz
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